From 12c27a8ede45c43f9489b3ff9b00817fa5b7a9f0 Mon Sep 17 00:00:00 2001 From: doyousketch2 Date: Sun, 24 Feb 2013 13:09:02 -0500 Subject: [PATCH] First commit --- LICENSE | 614 ++++++++++++++++++ LICENSE.txt | 13 + README.md | 145 +++++ changelog.txt | 94 +++ colors.txt | 148 +++++ depends.txt | 3 + init.lua | 295 +++++++++ textures/stained_glass_aqua.png | Bin 0 -> 144 bytes textures/stained_glass_aqua_s50.png | Bin 0 -> 147 bytes textures/stained_glass_blue.png | Bin 0 -> 141 bytes textures/stained_glass_blue_s50.png | Bin 0 -> 148 bytes textures/stained_glass_cyan.png | Bin 0 -> 144 bytes textures/stained_glass_cyan_s50.png | Bin 0 -> 147 bytes textures/stained_glass_dark_aqua.png | Bin 0 -> 140 bytes textures/stained_glass_dark_aqua_s50.png | Bin 0 -> 143 bytes textures/stained_glass_dark_blue.png | Bin 0 -> 140 bytes textures/stained_glass_dark_blue_s50.png | Bin 0 -> 146 bytes textures/stained_glass_dark_cyan.png | Bin 0 -> 144 bytes textures/stained_glass_dark_cyan_s50.png | Bin 0 -> 146 bytes textures/stained_glass_dark_green.png | Bin 0 -> 140 bytes textures/stained_glass_dark_green_s50.png | Bin 0 -> 143 bytes textures/stained_glass_dark_lime.png | Bin 0 -> 143 bytes textures/stained_glass_dark_lime_s50.png | Bin 0 -> 143 bytes textures/stained_glass_dark_magenta.png | Bin 0 -> 145 bytes textures/stained_glass_dark_magenta_s50.png | Bin 0 -> 146 bytes textures/stained_glass_dark_orange.png | Bin 0 -> 141 bytes textures/stained_glass_dark_orange_s50.png | Bin 0 -> 141 bytes textures/stained_glass_dark_red.png | Bin 0 -> 141 bytes textures/stained_glass_dark_red_s50.png | Bin 0 -> 141 bytes textures/stained_glass_dark_redviolet.png | Bin 0 -> 141 bytes textures/stained_glass_dark_redviolet_s50.png | Bin 0 -> 141 bytes textures/stained_glass_dark_skyblue.png | Bin 0 -> 143 bytes textures/stained_glass_dark_skyblue_s50.png | Bin 0 -> 146 bytes textures/stained_glass_dark_violet.png | Bin 0 -> 146 bytes textures/stained_glass_dark_violet_s50.png | Bin 0 -> 146 bytes textures/stained_glass_dark_yellow.png | Bin 0 -> 145 bytes textures/stained_glass_dark_yellow_s50.png | Bin 0 -> 145 bytes textures/stained_glass_faint_aqua.png | Bin 0 -> 137 bytes textures/stained_glass_faint_blue.png | Bin 0 -> 137 bytes textures/stained_glass_faint_cyan.png | Bin 0 -> 137 bytes textures/stained_glass_faint_green.png | Bin 0 -> 137 bytes textures/stained_glass_faint_lime.png | Bin 0 -> 137 bytes textures/stained_glass_faint_magenta.png | Bin 0 -> 137 bytes textures/stained_glass_faint_orange.png | Bin 0 -> 137 bytes textures/stained_glass_faint_red.png | Bin 0 -> 137 bytes textures/stained_glass_faint_redviolet.png | Bin 0 -> 137 bytes textures/stained_glass_faint_skyblue.png | Bin 0 -> 137 bytes textures/stained_glass_faint_violet.png | Bin 0 -> 137 bytes textures/stained_glass_faint_yellow.png | Bin 0 -> 137 bytes textures/stained_glass_green.png | Bin 0 -> 140 bytes textures/stained_glass_green_s50.png | Bin 0 -> 143 bytes textures/stained_glass_light_aqua.png | Bin 0 -> 146 bytes textures/stained_glass_light_blue.png | Bin 0 -> 145 bytes textures/stained_glass_light_cyan.png | Bin 0 -> 141 bytes textures/stained_glass_light_green.png | Bin 0 -> 145 bytes textures/stained_glass_light_lime.png | Bin 0 -> 146 bytes textures/stained_glass_light_magenta.png | Bin 0 -> 143 bytes textures/stained_glass_light_orange.png | Bin 0 -> 146 bytes textures/stained_glass_light_red.png | Bin 0 -> 145 bytes textures/stained_glass_light_redviolet.png | Bin 0 -> 146 bytes textures/stained_glass_light_skyblue.png | Bin 0 -> 145 bytes textures/stained_glass_light_violet.png | Bin 0 -> 145 bytes textures/stained_glass_light_yellow.png | Bin 0 -> 146 bytes textures/stained_glass_lime.png | Bin 0 -> 145 bytes textures/stained_glass_lime_s50.png | Bin 0 -> 145 bytes textures/stained_glass_magenta.png | Bin 0 -> 147 bytes textures/stained_glass_magenta_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_aqua.png | Bin 0 -> 144 bytes textures/stained_glass_medium_aqua_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_blue.png | Bin 0 -> 141 bytes textures/stained_glass_medium_blue_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_cyan.png | Bin 0 -> 144 bytes textures/stained_glass_medium_cyan_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_green.png | Bin 0 -> 140 bytes textures/stained_glass_medium_green_s50.png | Bin 0 -> 143 bytes textures/stained_glass_medium_lime.png | Bin 0 -> 144 bytes textures/stained_glass_medium_lime_s50.png | Bin 0 -> 145 bytes textures/stained_glass_medium_magenta.png | Bin 0 -> 147 bytes textures/stained_glass_medium_magenta_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_orange.png | Bin 0 -> 145 bytes textures/stained_glass_medium_orange_s50.png | Bin 0 -> 145 bytes textures/stained_glass_medium_red.png | Bin 0 -> 141 bytes textures/stained_glass_medium_red_s50.png | Bin 0 -> 141 bytes textures/stained_glass_medium_redviolet.png | Bin 0 -> 147 bytes .../stained_glass_medium_redviolet_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_skyblue.png | Bin 0 -> 144 bytes textures/stained_glass_medium_skyblue_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_violet.png | Bin 0 -> 147 bytes textures/stained_glass_medium_violet_s50.png | Bin 0 -> 147 bytes textures/stained_glass_medium_yellow.png | Bin 0 -> 145 bytes textures/stained_glass_medium_yellow_s50.png | Bin 0 -> 145 bytes textures/stained_glass_orange.png | Bin 0 -> 145 bytes textures/stained_glass_orange_s50.png | Bin 0 -> 145 bytes textures/stained_glass_pastel_aqua.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_blue.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_cyan.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_green.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_lime.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_magenta.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_orange.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_red.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_redviolet.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_skyblue.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_violet.png | Bin 0 -> 137 bytes textures/stained_glass_pastel_yellow.png | Bin 0 -> 137 bytes textures/stained_glass_red.png | Bin 0 -> 141 bytes textures/stained_glass_red_s50.png | Bin 0 -> 141 bytes textures/stained_glass_redviolet.png | Bin 0 -> 147 bytes textures/stained_glass_redviolet_s50.png | Bin 0 -> 147 bytes textures/stained_glass_skyblue.png | Bin 0 -> 144 bytes textures/stained_glass_skyblue_s50.png | Bin 0 -> 147 bytes textures/stained_glass_violet.png | Bin 0 -> 147 bytes textures/stained_glass_violet_s50.png | Bin 0 -> 147 bytes textures/stained_glass_yellow.png | Bin 0 -> 145 bytes textures/stained_glass_yellow_s50.png | Bin 0 -> 145 bytes 115 files changed, 1312 insertions(+) create mode 100644 LICENSE create mode 100644 LICENSE.txt create mode 100644 README.md create mode 100644 changelog.txt create mode 100644 colors.txt create mode 100644 depends.txt create mode 100644 init.lua create mode 100644 textures/stained_glass_aqua.png create mode 100644 textures/stained_glass_aqua_s50.png create mode 100644 textures/stained_glass_blue.png create mode 100644 textures/stained_glass_blue_s50.png create mode 100644 textures/stained_glass_cyan.png create mode 100644 textures/stained_glass_cyan_s50.png create mode 100644 textures/stained_glass_dark_aqua.png create mode 100644 textures/stained_glass_dark_aqua_s50.png create mode 100644 textures/stained_glass_dark_blue.png create mode 100644 textures/stained_glass_dark_blue_s50.png create mode 100644 textures/stained_glass_dark_cyan.png create mode 100644 textures/stained_glass_dark_cyan_s50.png create mode 100644 textures/stained_glass_dark_green.png create mode 100644 textures/stained_glass_dark_green_s50.png create mode 100644 textures/stained_glass_dark_lime.png create mode 100644 textures/stained_glass_dark_lime_s50.png create mode 100644 textures/stained_glass_dark_magenta.png create mode 100644 textures/stained_glass_dark_magenta_s50.png create mode 100644 textures/stained_glass_dark_orange.png create mode 100644 textures/stained_glass_dark_orange_s50.png create mode 100644 textures/stained_glass_dark_red.png create mode 100644 textures/stained_glass_dark_red_s50.png create mode 100644 textures/stained_glass_dark_redviolet.png create mode 100644 textures/stained_glass_dark_redviolet_s50.png create mode 100644 textures/stained_glass_dark_skyblue.png create mode 100644 textures/stained_glass_dark_skyblue_s50.png create mode 100644 textures/stained_glass_dark_violet.png create mode 100644 textures/stained_glass_dark_violet_s50.png create mode 100644 textures/stained_glass_dark_yellow.png create mode 100644 textures/stained_glass_dark_yellow_s50.png create mode 100644 textures/stained_glass_faint_aqua.png create mode 100644 textures/stained_glass_faint_blue.png create mode 100644 textures/stained_glass_faint_cyan.png create mode 100644 textures/stained_glass_faint_green.png create mode 100644 textures/stained_glass_faint_lime.png create mode 100644 textures/stained_glass_faint_magenta.png create mode 100644 textures/stained_glass_faint_orange.png create mode 100644 textures/stained_glass_faint_red.png create mode 100644 textures/stained_glass_faint_redviolet.png create mode 100644 textures/stained_glass_faint_skyblue.png create mode 100644 textures/stained_glass_faint_violet.png create mode 100644 textures/stained_glass_faint_yellow.png create mode 100644 textures/stained_glass_green.png create mode 100644 textures/stained_glass_green_s50.png create mode 100644 textures/stained_glass_light_aqua.png create mode 100644 textures/stained_glass_light_blue.png create mode 100644 textures/stained_glass_light_cyan.png create mode 100644 textures/stained_glass_light_green.png create mode 100644 textures/stained_glass_light_lime.png create mode 100644 textures/stained_glass_light_magenta.png create mode 100644 textures/stained_glass_light_orange.png create mode 100644 textures/stained_glass_light_red.png create mode 100644 textures/stained_glass_light_redviolet.png create mode 100644 textures/stained_glass_light_skyblue.png create mode 100644 textures/stained_glass_light_violet.png create mode 100644 textures/stained_glass_light_yellow.png create mode 100644 textures/stained_glass_lime.png create mode 100644 textures/stained_glass_lime_s50.png create mode 100644 textures/stained_glass_magenta.png create mode 100644 textures/stained_glass_magenta_s50.png create mode 100644 textures/stained_glass_medium_aqua.png create mode 100644 textures/stained_glass_medium_aqua_s50.png create mode 100644 textures/stained_glass_medium_blue.png create mode 100644 textures/stained_glass_medium_blue_s50.png create mode 100644 textures/stained_glass_medium_cyan.png create mode 100644 textures/stained_glass_medium_cyan_s50.png create mode 100644 textures/stained_glass_medium_green.png create mode 100644 textures/stained_glass_medium_green_s50.png create mode 100644 textures/stained_glass_medium_lime.png create mode 100644 textures/stained_glass_medium_lime_s50.png create mode 100644 textures/stained_glass_medium_magenta.png create mode 100644 textures/stained_glass_medium_magenta_s50.png create mode 100644 textures/stained_glass_medium_orange.png create mode 100644 textures/stained_glass_medium_orange_s50.png create mode 100644 textures/stained_glass_medium_red.png create mode 100644 textures/stained_glass_medium_red_s50.png create mode 100644 textures/stained_glass_medium_redviolet.png create mode 100644 textures/stained_glass_medium_redviolet_s50.png create mode 100644 textures/stained_glass_medium_skyblue.png create mode 100644 textures/stained_glass_medium_skyblue_s50.png create mode 100644 textures/stained_glass_medium_violet.png create mode 100644 textures/stained_glass_medium_violet_s50.png create mode 100644 textures/stained_glass_medium_yellow.png create mode 100644 textures/stained_glass_medium_yellow_s50.png create mode 100644 textures/stained_glass_orange.png create mode 100644 textures/stained_glass_orange_s50.png create mode 100644 textures/stained_glass_pastel_aqua.png create mode 100644 textures/stained_glass_pastel_blue.png create mode 100644 textures/stained_glass_pastel_cyan.png create mode 100644 textures/stained_glass_pastel_green.png create mode 100644 textures/stained_glass_pastel_lime.png create mode 100644 textures/stained_glass_pastel_magenta.png create mode 100644 textures/stained_glass_pastel_orange.png create mode 100644 textures/stained_glass_pastel_red.png create mode 100644 textures/stained_glass_pastel_redviolet.png create mode 100644 textures/stained_glass_pastel_skyblue.png create mode 100644 textures/stained_glass_pastel_violet.png create mode 100644 textures/stained_glass_pastel_yellow.png create mode 100644 textures/stained_glass_red.png create mode 100644 textures/stained_glass_red_s50.png create mode 100644 textures/stained_glass_redviolet.png create mode 100644 textures/stained_glass_redviolet_s50.png create mode 100644 textures/stained_glass_skyblue.png create mode 100644 textures/stained_glass_skyblue_s50.png create mode 100644 textures/stained_glass_violet.png create mode 100644 textures/stained_glass_violet_s50.png create mode 100644 textures/stained_glass_yellow.png create mode 100644 textures/stained_glass_yellow_s50.png diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..e01d231 --- /dev/null +++ b/LICENSE @@ -0,0 +1,614 @@ +LICENSING INFORMATION + +For everything but the bucket textures, GPL 2.0 + +----- + + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + 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For the avoidance of doubt, this +trademark restriction does not form part of the License. + + Creative Commons may be contacted at http://creativecommons.org/. diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..d270033 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,13 @@ ++---- zlib/libpng license----+ + +Copyright (c) 2012 Calinou + +This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source distribution. \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..90b3801 --- /dev/null +++ b/README.md @@ -0,0 +1,145 @@ + + +Doyousketch2's Stained Glass mod +ver 1.1 + +============================================================================== + +Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks + +to Install: + +Unzip the mod file you just downloaded. + +it should be something like: Doyousketch2-stained_glass-1.1.zip +or stained_glass-master.zip, depending on where you downloaded it from + +rename the new folder that looks like: Doyousketch2-stained_glass-1.1 +to simply read "stained_glass" + +then move it into your Minetest mods folder. + +============================================================================== + + +Recipe for standard colors: + + dye + super glow glass + super glow glass + super glow glass + + +Recipe for pastel colors: + + light dye + white paint + super glow glass + super glow glass + super glow glass + + +Recipe for faint colors: + + light dye + white paint + white paint + super glow glass + super glow glass + super glow glass + + +All recipes produce three glowing stained glass blocks. +Pastel blocks give back an empty bucket. +Faint blocks give back two empty buckets. + + +============================================================================== + + +The Palette includes: + + red + orange + yellow + lime + green + aqua + cyan + skyblue + blue + violet + magenta + redviolet + + +Full & half-saturation, medium and dark shades have been included +as well as light, pastel, and faint tints. + + +============================================================================== + + +Misc. Notes +----------- + +Please don't try to use /give commands, the items are now in numerical format, +and it would be tough to try to explain it. + +If you really want to try, it goes like this: + +yellow = 1 +lime = 2 +green = 3 +aqua = 4 +cyan = 5 +skyblue = 6 +blue = 7 +violet = 8 +magenta = 9 +redviolet = 10 +red = 11 +orange = 12 + + +however, minetest sees it in the order 10, 11, 12, 1, 2, 3... +so red actually comes first. + +and for whatever reason, minetest doesn't take blank spaces _ into consideration. +so the attributes just act like the next column of digits. + +I had to offset them to keep it all in order. + +Brightness: + +dark = 3 +medium = 4 +full = 5 + +Saturation: + +50% = 6 +full = 7 + +so "Red, dark 50%" would be: stained_glass:11_3_6 +"Blue, medium full-saturation" is: stained_glass:7_4_7 + +then we get to the bright colors. + +same hue numbers, 1 - 12 +but the attributes are: + +light = 8 +pastel = 9 +faint = 91 + +so "Violet, light" is: stained_glass:8_8 +and ""Orange, faint" is: stained_glass:12_91 + +I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code. +For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead. + + +============================================================================== + + diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 0000000..eacf5d9 --- /dev/null +++ b/changelog.txt @@ -0,0 +1,94 @@ + +Changelog + +--------- + +ver 1.1 + +Sun 24 Feb 2013 05:26:29 AM EST + +Faint was too faint in-game, so I made 'em look more the way I expected. + +Fixed recipes for pastel and faint blocks. + +Also, made certain the faint blocks return two buckets instead of only one. + +--------- + + +ver 1.0 + +Sun 24 Feb 2013 12:13:17 AM EST + + +Think everything's in order. + + +--------- + + +ver 0.9 + +Sat 23 Feb 2013 05:23:17 5M EST + +Added light colors. +Attempted to order colors by hue. +Turned out to be a lot harder than imagined. + +alpha-numeric order is goofy. + +I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4... +but it was doing: 10, 11, 12, 1, 2, 3, 4... + +--------- + + +ver 0.8 + +Sat 23 Feb 2013 01:18:24 AM EST + +Fixed missing comma in script. + + +--------- + + +ver 0.7 + +Sat 23 Feb 2013 01:01:22 AM EST + +Added full saturation Medium and Dark shades. + + +--------- + + +ver 0.6 + +Fri 22 Feb 2013 08:27:53 PM EST + +Fixed a bug where I forgot a comma in the script. +Nothing major, but it wouldn't load unless it was in the right spot. + +The blocks light up nice and bright. Quite saturated. +Perhaps too intense for my purposes. + +Will create more subdued colors, much more like actual stained glass. +Especially pastels, and flesh tones. + +Perhaps turn the light intensity down. +Maybe make some/all of them out of standard glow glass instead. + + +--------- + + +ver 0.5 + +Fri 22 Feb 2013 06:42:24 PM EST + +Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released. + +Has the Full saturation colors included. (except for yellow, as super-glow-glass is already) +Haven't decided if/when I'll include the other colors. +Perhaps some/all eventually. diff --git a/colors.txt b/colors.txt new file mode 100644 index 0000000..ebf0a29 --- /dev/null +++ b/colors.txt @@ -0,0 +1,148 @@ + + +Full-saturation colors: +----------------------- + + + red 255, 0, 0 stained_glass_red.png + orange 255,127, 0 stained_glass_orange.png + lime 127,255, 0 stained_glass_lime.png + green 0,255, 0 stained_glass_green.png + aqua 0,255,127 stained_glass_aqua.png + cyan 0,255,255 stained_glass_cyan.png + skyblue 0,127,255 stained_glass_skyblue.png + blue 0, 0,255 stained_glass_blue.png + violet 127, 0,255 stained_glass_violet.png + magenta 255, 0,255 stained_glass_magenta.png + redviolet 255, 0,127 stained_glass_redviolet.png + + + medium red 169, 0, 0 stained_glass_medium_red.png + medium orange 169, 84, 0 stained_glass_medium_orange.png + medium yellow 169,169, 0 stained_glass_medium_yellow.png + medium lime 84,169, 0 stained_glass_medium_lime.png + medium green 0,169, 0 stained_glass_medium_green.png + medium aqua 0,169, 84 stained_glass_medium_aqua.png + medium cyan 0,169,169 stained_glass_medium_cyan.png + medium skyblue 0, 84,169 stained_glass_medium_skyblue.png + medium blue 0, 0,169 stained_glass_medium_blue.png + medium violet 84, 0,169 stained_glass_medium_violet.png + medium magenta 169, 0,169 stained_glass_medium_magenta.png + medium redviolet 169, 0, 84 stained_glass_medium_redviolet.png + + + dark red 84, 0, 0 stained_glass_dark_red.png + dark orange 84, 42, 0 stained_glass_dark_orange.png + dark yellow 84, 84, 0 stained_glass_dark_yellow.png + dark lime 42, 84, 0 stained_glass_dark_lime.png + dark green 0, 84, 0 stained_glass_dark_green.png + dark aqua 0, 84, 42 stained_glass_dark_aqua.png + dark cyan 0, 84, 84 stained_glass_dark_cyan.png + dark skyblue 0, 42, 84 stained_glass_dark_skyblue.png + dark blue 0, 0, 84 stained_glass_dark_blue.png + dark violet 42, 0, 84 stained_glass_dark_violet.png + dark magenta 84, 0, 84 stained_glass_dark_magenta.png + dark redviolet 84, 0, 42 stained_glass_dark_redviolet.png + + + + + +Low-saturation colors: +---------------------- + + + red 50% saturation 191, 65, 65 stained_glass_red_s50.png + orange 50% saturation 191,127, 65 stained_glass_orange_s50.png + yellow 50% saturation 191,191, 65 stained_glass_yellow_s50.png + lime 50% saturation 127,191, 65 stained_glass_lime_s50.png + green 50% saturation 65,191, 65 stained_glass_green_s50.png + aqua 50% saturation 65,191,127 stained_glass_aqua_s50.png + cyan 50% saturation 65,191,191 stained_glass_cyan_s50.png + skyblue 50% saturation 65,127,191 stained_glass_skyblue_s50.png + blue 50% saturation 65, 65,191 stained_glass_blue_s50.png + violet 50% saturation 127, 65,191 stained_glass_violet_s50.png + magenta 50% saturation 191, 65,191 stained_glass_magenta_s50.png + redviolet 50% saturation 191, 65,127 stained_glass_redviolet_s50.png + + + + medium red 50% saturation 126, 42, 42 stained_glass_medium_red_s50.png + medium orange 50% saturation 126, 84, 42 stained_glass_medium_orange_s50.png + medium yellow 50% saturation 126,126, 42 stained_glass_medium_yellow_s50.png + medium lime 50% saturation 86,126, 42 stained_glass_medium_lime_s50.png + medium green 50% saturation 42,126, 42 stained_glass_medium_green_s50.png + medium aqua 50% saturation 42,126, 84 stained_glass_medium_aqua_s50.png + medium cyan 50% saturation 42,126,126 stained_glass_medium_cyan_s50.png + medium skyblue 50% saturation 42, 84,126 stained_glass_medium_skyblue_s50.png + medium blue 50% saturation 42, 42,126 stained_glass_medium_blue_s50.png + medium violet 50% saturation 86, 42,126 stained_glass_medium_violet_s50.png + medium magenta 50% saturation 126, 42,126 stained_glass_medium_magenta_s50.png + medium redviolet 50% saturation 126, 42, 84 stained_glass_medium_redviolet_s50.png + + + + dark red 50% saturation 63, 21, 21 stained_glass_dark_red_s50.png + dark orange 50% saturation 63, 42, 21 stained_glass_dark_orange_s50.png + dark yellow 50% saturation 63, 63, 21 stained_glass_dark_yellow_s50.png + dark lime 50% saturation 42, 63, 21 stained_glass_dark_lime_s50.png + dark green 50% saturation 21, 63, 21 stained_glass_dark_green_s50.png + dark aqua 50% saturation 21, 63, 42 stained_glass_dark_aqua_s50.png + dark cyan 50% saturation 21, 63, 63 stained_glass_dark_cyan_s50.png + dark skyblue 50% saturation 21, 42, 63 stained_glass_dark_skyblue_s50.png + dark blue 50% saturation 21, 21, 63 stained_glass_dark_blue_s50.png + dark violet 50% saturation 42, 21, 63 stained_glass_dark_violet_s50.png + dark magenta 50% saturation 63, 21, 63 stained_glass_dark_magenta_s50.png + dark redviolet 50% saturation 63, 21, 42 stained_glass_dark_redviolet_s50.png + + + + +Light colors: +---------------------- + + + light red 255,121,121 stained_glass_light_red.png + light orange 255,187,121 stained_glass_light_orange.png + light yellow 253,255,121 stained_glass_light_yellow.png + light lime 187,255,121 stained_glass_light_lime.png + light green 121,255,121 stained_glass_light_green.png + light aqua 121,255,187 stained_glass_light_aqua.png + light cyan 121,253,255 stained_glass_light_cyan.png + light skyblue 121,187,255 stained_glass_light_skyblue.png + light blue 121,121,255 stained_glass_light_blue.png + light violet 187,121,255 stained_glass_light_violet.png + light magenta 255,121,253 stained_glass_light_magenta.png + light redviolet 255,121,187 stained_glass_light_redviolet.png + + + + pastel red 255,187,187 stained_glass_pastel_red.png + pastel orange 255,221,187 stained_glass_pastel_orange.png + pastel yellow 254,255,187 stained_glass_pastel_yellow.png + pastel lime 221,255,187 stained_glass_pastel_lime.png + pastel green 187,255,187 stained_glass_pastel_green.png + pastel aqua 187,255,221 stained_glass_pastel_aqua.png + pastel cyan 187,254,255 stained_glass_pastel_cyan.png + pastel skyblue 187,221,255 stained_glass_pastel_skyblue.png + pastel blue 187,187,255 stained_glass_pastel_blue.png + pastel violet 221,187,255 stained_glass_pastel_violet.png + pastel magenta 255,187,254 stained_glass_pastel_magenta.png + pastel redviolet 255,187,221 stained_glass_pastel_redviolet.png + + + + faint red 255,219,219 stained_glass_faint_red.png + faint orange 255,237,219 stained_glass_faint_orange.png + faint yellow 254,255,219 stained_glass_faint_yellow.png + faint lime 237,255,219 stained_glass_faint_lime.png + faint green 219,255,219 stained_glass_faint_green.png + faint aqua 219,255,237 stained_glass_faint_aqua.png + faint cyan 219,254,255 stained_glass_faint_cyan.png + faint skyblue 219,237,255 stained_glass_faint_skyblue.png + faint blue 227,227,255 stained_glass_faint_blue.png + faint violet 237,219,255 stained_glass_faint_violet.png + faint magenta 255,219,254 stained_glass_faint_magenta.png + faint redviolet 255,219,237 stained_glass_faint_redviolet.png + + diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..d3cd4e1 --- /dev/null +++ b/depends.txt @@ -0,0 +1,3 @@ +default +moreblocks +unifieddyes diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..7a73638 --- /dev/null +++ b/init.lua @@ -0,0 +1,295 @@ +--[[ + +Stained Glass 1.1 + +This mod provides luminescent stained glass blocks for Minetest 0.4.x. + +Depends: +[moreblocks] by Calinou +[unifieddyes] by VanessaE + +============================================================================== +Sun 24 Feb 2013 11:52:27 AM EST + +Copyright (C) 2013, Eli Innis +Email: doyousketch2 @ yahoo.com + +Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info. +More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info. + +============================================================================== + + +Recipe for standard colors: + +dye +super glow glass +super glow glass +super glow glass + + +Recipe for pastel colors: + +light dye +white paint +super glow glass +super glow glass +super glow glass + + +Recipe for faint colors: + +light dye +white paint +white paint +super glow glass +super glow glass +super glow glass + + +All recipes produce three glowing stained glass blocks. +Pastel blocks give back an empty bucket. +Faint blocks give back two empty buckets. + +============================================================================== +]]-- + + +-- HUES includes all colors for the various shades +-- I'm trying to get it to sort by color in the game, tho it sorts alpha-numerically... +-- so with 12 colors, it's sorting 10, 11, 12, 1, 2, 3, 4... + +HUES = { + "yellow", + "lime", + "green", + "aqua", + "cyan", + "skyblue", + "blue", + "violet", + "magenta", + "redviolet", + "red", + "orange" +} + + +-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"), +-- 100% ("full"), 150% ("light"), 200% ("pastel"). +-- 1x and 2x are simply placeholders to fill in so numbers start at 3. + +BRIGHT = { + "1x", + "2x", + "dark_", + "medium_", + "", --(full) +} + + +-- Saturation - "s50" in a file/item name means "saturation: 50%". +-- 1x - 5x are simply placeholders so numbers start at 6. + + +SAT = { + "1x", + "2x", + "3x", + "4x", + "5x", + "_s50", + "" --(full) +} + + +--main loop for all 12 hues + +for h = 1, 12 do + + hues = HUES[h] + + + --nested loop for brightness + --starts at 3 to hopefully keep colors in order + + for b = 3, 5 do + + bright = BRIGHT[b] + + + --sub loop for saturation + --starts at 6 to keep colors in order + for s = 6, 7 do + + sat = SAT[s] + + + --register recipes + + minetest.register_craft({ + type = "shapeless", + output = "stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s) .." 3", + recipe = { + "unifieddyes:" .. bright .. hues .. sat, + "moreblocks:superglowglass", + "moreblocks:superglowglass", + "moreblocks:superglowglass", + }, + }) + + --register item attributes + + minetest.register_node("stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s), { + description = "Stained Glass - " .. bright .. hues .. sat, + drawtype = "glasslike", + tiles = {"stained_glass_" .. bright .. hues .. sat .. ".png"}, + inventory_image = minetest.inventorycube("stained_glass_" .. bright .. hues .. sat .. ".png"), + paramtype = "light", + sunlight_propagates = true, + light_source = 14, + is_ground_content = true, + groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults() + }) + end --sat + + end --bright + +end --hues + + +--secondary loop for light blocks +--(as they don't have 50% saturation blocks to go along with 'em) + + +for h = 1, 12 do + + + hues = HUES[h] + + --register recipes (set at 8 to keep colors in order) + + minetest.register_craft({ + type = "shapeless", + output = "stained_glass:" .. (h) .. "_8 3", + recipe = { + "unifieddyes:light_" .. hues, + "moreblocks:superglowglass", + "moreblocks:superglowglass", + "moreblocks:superglowglass", + }, + }) + + --register item attributes + + minetest.register_node("stained_glass:" .. (h) .. "_8_", { + description = "Stained Glass - light_" .. hues, + drawtype = "glasslike", + tiles = {"stained_glass_light_" .. hues .. ".png"}, + inventory_image = minetest.inventorycube("stained_glass_light_" .. hues .. ".png"), + paramtype = "light", + sunlight_propagates = true, + light_source = 14, + is_ground_content = true, + groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults() + }) + + +end --hues + + +--third loop for pastel blocks +--(as they don't have 50% saturation blocks to go along with 'em) +--(plus they have a diff recipe to create.) + + +for h = 1, 12 do + + + hues = HUES[h] + + --register recipes (set at 9 to keep colors in order) + + minetest.register_craft({ + type = "shapeless", + output = "stained_glass:" .. (h) .. "_9 3", + recipe = { + "unifieddyes:white_paint", + "unifieddyes:light_" .. hues, + "moreblocks:superglowglass", + "moreblocks:superglowglass", + "moreblocks:superglowglass", + }, + replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, }, + }) + + --register item attributes + + minetest.register_node("stained_glass:" .. (h) .. "_9", { + description = "Stained Glass - pastel_" .. hues, + drawtype = "glasslike", + tiles = {"stained_glass_pastel_" .. hues .. ".png"}, + inventory_image = minetest.inventorycube("stained_glass_pastel_" .. hues .. ".png"), + paramtype = "light", + sunlight_propagates = true, + light_source = 14, + is_ground_content = true, + groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults() + }) + + +end --hues + + +--last loop for faint blocks +--(as they don't have 50% saturation blocks to go along with 'em) +--(plus they have a diff recipe to create.) + + +for h = 1, 12 do + + + hues = HUES[h] + + --register recipes (set at 91 to keep colors in order) + + minetest.register_craft({ + type = "shapeless", + output = "stained_glass:" .. (h) .. 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