From 7a9868bd6328b483ddf122428bdbceaa580c0b02 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Mon, 6 Feb 2017 05:28:43 -0500 Subject: [PATCH] fix wrong "walkable" on stained and faint trap glass --- init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/init.lua b/init.lua index 168d606..347f2bd 100644 --- a/init.lua +++ b/init.lua @@ -161,7 +161,7 @@ minetest.register_node("stained_glass:pastel_stained_trap_glass", { use_texture_alpha = true, light_source = myglow, is_ground_content = true, - walkable = true, + walkable = false, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults(), after_dig_node = unifieddyes.after_dig_node, @@ -186,7 +186,7 @@ minetest.register_node("stained_glass:faint_stained_trap_glass", { use_texture_alpha = true, light_source = myglow, is_ground_content = true, - walkable = true, + walkable = false, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults(), drop = "moreblocks:trap_super_glow_glass"