forked from minetest-mods/stained_glass
		
	removed all colors from creative inventory in prep for spray booth mod
This commit is contained in:
		@@ -1,6 +1,7 @@
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Doyousketch2's Stained Glass mod
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					Doyousketch2's Stained Glass mod
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ver 1.2
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					ver 1.3
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Image: http://oi47.tinypic.com/hst6s3.jpg
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					Image: http://oi47.tinypic.com/hst6s3.jpg
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										13
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,6 +1,6 @@
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--[[
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					--[[
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Stained Glass 1.2
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					Stained Glass 1.3
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This mod provides luminescent stained glass blocks for Minetest 0.4.x.
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					This mod provides luminescent stained glass blocks for Minetest 0.4.x.
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@@ -17,6 +17,9 @@ Email: doyousketch2 @ yahoo.com
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Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
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					Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
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More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
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					More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
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					Additional changes by VanessaEzekowitz in July 2013 to take all items 
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					out of creative inventory.
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==============================================================================
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					==============================================================================
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@@ -149,7 +152,7 @@ for h = 1, 12 do
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				use_texture_alpha = true,
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									use_texture_alpha = true,
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				light_source = 14,
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									light_source = 14,
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				is_ground_content = true,
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									is_ground_content = true,
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				groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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									groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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				sounds = default.node_sound_glass_defaults()
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									sounds = default.node_sound_glass_defaults()
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				})
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									})
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		end  --sat
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							end  --sat
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@@ -192,7 +195,7 @@ for h = 1, 12 do
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				use_texture_alpha = true,
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									use_texture_alpha = true,
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				light_source = 14,
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									light_source = 14,
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				is_ground_content = true,
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									is_ground_content = true,
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				groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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									groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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				sounds = default.node_sound_glass_defaults()
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									sounds = default.node_sound_glass_defaults()
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				})
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									})
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@@ -236,7 +239,7 @@ for h = 1, 12 do
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				use_texture_alpha = true,
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									use_texture_alpha = true,
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				light_source = 14,
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									light_source = 14,
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				is_ground_content = true,
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									is_ground_content = true,
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				groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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									groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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				sounds = default.node_sound_glass_defaults()
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									sounds = default.node_sound_glass_defaults()
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				})
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									})
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@@ -281,7 +284,7 @@ for h = 1, 12 do
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				use_texture_alpha = true,
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									use_texture_alpha = true,
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				light_source = 14,
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									light_source = 14,
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				is_ground_content = true,
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									is_ground_content = true,
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				groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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									groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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				sounds = default.node_sound_glass_defaults()
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									sounds = default.node_sound_glass_defaults()
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				})
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									})
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