removed all colors from creative inventory in prep for spray booth mod

This commit is contained in:
Vanessa Ezekowitz 2013-08-20 20:39:32 -04:00
parent 74be8d5284
commit 849513e165
2 changed files with 11 additions and 7 deletions

View File

@ -1,10 +1,11 @@
Doyousketch2's Stained Glass mod Doyousketch2's Stained Glass mod
ver 1.2 ver 1.3
Image: http://oi47.tinypic.com/hst6s3.jpg Image: http://oi47.tinypic.com/hst6s3.jpg
With alpha enabled: http://oi44.tinypic.com/5vraxf.jpg With alpha enabled: http://oi44.tinypic.com/5vraxf.jpg
============================================================================== ==============================================================================

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@ -1,6 +1,6 @@
--[[ --[[
Stained Glass 1.2 Stained Glass 1.3
This mod provides luminescent stained glass blocks for Minetest 0.4.x. This mod provides luminescent stained glass blocks for Minetest 0.4.x.
@ -17,6 +17,9 @@ Email: doyousketch2 @ yahoo.com
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info. Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info. More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
Additional changes by VanessaEzekowitz in July 2013 to take all items
out of creative inventory.
============================================================================== ==============================================================================
@ -149,7 +152,7 @@ for h = 1, 12 do
use_texture_alpha = true, use_texture_alpha = true,
light_source = 14, light_source = 14,
is_ground_content = true, is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
end --sat end --sat
@ -192,7 +195,7 @@ for h = 1, 12 do
use_texture_alpha = true, use_texture_alpha = true,
light_source = 14, light_source = 14,
is_ground_content = true, is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
@ -236,7 +239,7 @@ for h = 1, 12 do
use_texture_alpha = true, use_texture_alpha = true,
light_source = 14, light_source = 14,
is_ground_content = true, is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
@ -281,7 +284,7 @@ for h = 1, 12 do
use_texture_alpha = true, use_texture_alpha = true,
light_source = 14, light_source = 14,
is_ground_content = true, is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })