Merge pull request #3 from VanessaE/master
Many changes, please see commit log :P
16
geany_run_script.sh
Normal file
@ -0,0 +1,16 @@
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#!/bin/sh
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rm $0
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lua "init.lua"
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echo "
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------------------
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(program exited with code: $?)"
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echo "Press return to continue"
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#to be more compatible with shells like dash
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dummy_var=""
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read dummy_var
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212
init.lua
@ -25,78 +25,94 @@ changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned
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August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
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August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
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==============================================================================
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January 2017 -- rewritten a bit more by Vanessa E. to use engine param2 colorization
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and place-then-paint creation of colors. To get the pastel colors,
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place super glow glass, right-click with dye to color it, then right-
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Recipe for standard colors:
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click with Moreblocks' "sweeper" to "brush off" some of the color. Do
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it again to change pastel to faint. Right click a pastel or faint with
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dye
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some dye to re-color it (you have to dig and re-place if you want to
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super glow glass
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darken it). Crafting is no longer used to create the colors.
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super glow glass
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super glow glass
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Recipe for pastel colors:
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light dye
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white paint
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super glow glass
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super glow glass
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super glow glass
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Recipe for faint colors:
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light dye
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white paint
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white paint
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super glow glass
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super glow glass
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super glow glass
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recipe for low-glow-stained-glass:
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as above, but substitute 'glow glass' for super glow glass.
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recipe for no-glow-stained-glass:
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as regular stained glass, but substitute plain 'glass' for super glow glass
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All recipes produce three stained glass blocks.
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==============================================================================
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==============================================================================
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]]--
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]]--
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function makenode(arg)
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stainedglass = {}
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stainedglass.old_static_nodes = {}
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local myglow = LIGHT_MAX-3
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minetest.register_node("stained_glass:stained_glass", {
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description = "Stained Glass",
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drawtype = "glasslike",
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tiles = { "stained_glass.png" },
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = myglow,
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is_ground_content = true,
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walkable = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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drop = "moreblocks:super_glow_glass",
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on_construct = unifieddyes.on_construct,
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after_place_node = unifieddyes.recolor_on_place,
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after_dig_node = unifieddyes.after_dig_node,
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drop = "moreblocks:super_glow_glass"
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})
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minetest.override_item("moreblocks:super_glow_glass", {
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palette = "unifieddyes_palette_extended.png",
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, ud_param2_colorable = 1},
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ud_replacement_node = "stained_glass:stained_glass",
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after_place_node = unifieddyes.recolor_on_place
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})
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-- trap glass
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minetest.register_node("stained_glass:stained_trap_glass", {
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description = "Stained Trap-glass",
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drawtype = "glasslike",
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tiles = { "stained_glass.png" },
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = myglow,
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is_ground_content = true,
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walkable = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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drop = "moreblocks:trap_super_glow_glass",
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on_construct = unifieddyes.on_construct,
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after_place_node = unifieddyes.recolor_on_place,
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after_dig_node = unifieddyes.after_dig_node,
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drop = "moreblocks:trap_super_glow_glass"
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})
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minetest.override_item("moreblocks:trap_super_glow_glass", {
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palette = "unifieddyes_palette_extended.png",
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
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ud_replacement_node = "stained_glass:stained_trap_glass",
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after_place_node = unifieddyes.recolor_on_place
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})
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function stainedglass.makenode(arg)
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local name=arg.blockname
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local name=arg.blockname
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local myglow=arg.glow
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local myglow=arg.glow
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local myprefix=arg.prefix
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local myprefix=arg.prefix
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local imagename=arg.imagename
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local imagename=arg.imagename
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local safe=arg.walkflag
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local safe=arg.walkflag
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local Description
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local function tchelper(first, rest)
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local function tchelper(first, rest)
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return first:upper()..rest:lower()
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return first:upper()..rest:lower()
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end -- from lua-users.org/wiki/StringRecipes
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end -- from lua-users.org/wiki/StringRecipes
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-- above function is used to turn red_violet_s50 to 'Red Violet S50'
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--register item attributes
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table.insert(stainedglass.old_static_nodes, "stained_glass:"..name)
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Description=string.gsub("Stained Glass - " ..myprefix..name, "_", " ")
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Description=Description:gsub("(%a)([%w_']*)", tchelper)
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minetest.register_node("stained_glass:"..myprefix..name, {
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description = Description,
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drawtype = "glasslike",
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tiles = {"stained_glass_" .. imagename .. ".png"},
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = myglow,
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is_ground_content = true,
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walkable=safe, -- if not safe, this is trapglass
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults()
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})
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end
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end
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-- maybe someday, I can cleanly combine these two functions.
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-- maybe someday, I can cleanly combine these two functions.
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@ -148,13 +164,7 @@ function stained_trapglass_define(arg)
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myrecipe[6] = "dye:white"
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myrecipe[6] = "dye:white"
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end
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end
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minetest.register_craft({
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stainedglass.makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=imagename, walkflag=false}
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type = "shapeless",
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output = "stained_glass:"..myprefix..name.." 3",
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recipe = myrecipe,
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})
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makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=imagename, walkflag=false}
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end
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end
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end
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end
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@ -204,13 +214,7 @@ function stained_glass_define(arg)
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myrecipe[6] = "dye:white"
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myrecipe[6] = "dye:white"
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end
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end
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minetest.register_craft({
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stainedglass.makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=name, walkflag=true}
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type = "shapeless",
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output = "stained_glass:"..myprefix..name.." 3",
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recipe = myrecipe,
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})
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makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=name, walkflag=true}
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if myprefix == "" then
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if myprefix == "" then
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local aliasname
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local aliasname
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@ -287,7 +291,6 @@ for i in ipairs(stained_glass_hues) do
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recipevalue = "group:dye,unicolor_"..shadename..huename
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recipevalue = "group:dye,unicolor_"..shadename..huename
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if (shadename == "" and stained_glass_hues[i][2]) then
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if (shadename == "" and stained_glass_hues[i][2]) then
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-- print(huename .. " is set to true -- substituting dye:huename ")
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recipevalue = "dye:"..huename
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recipevalue = "dye:"..huename
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elseif (shadename=="pastel_" or shadename=="faint_") then
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elseif (shadename=="pastel_" or shadename=="faint_") then
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-- force light_dye for pastel and faint colors
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-- force light_dye for pastel and faint colors
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@ -351,6 +354,65 @@ for i in ipairs(stained_glass_hues) do
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end
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end
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end
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end
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-- convert in-map static nodes to use param2 coloring
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minetest.register_lbm({
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name = "stained_glass:convert_glass",
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label = "Convert static glass blocks to use param2 color",
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run_at_every_load = false,
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nodenames = stainedglass.old_static_nodes,
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action = function(pos, node)
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local name = node.name
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name = string.gsub(name, "aqua", "spring")
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name = string.gsub(name, "skyblue", "azure")
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name = string.gsub(name, "redviolet", "rose")
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local n = string.find(name, ":")
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local color = string.sub(name, n + 1)
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local h,s,v = unifieddyes.get_hsv(name)
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if string.find(name, "trap") then
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n = string.find(color, "_")
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color = string.sub(color, n + 1)
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
|
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minetest.set_node(pos, { name = "stained_glass:stained_trap_glass", param2 = paletteidx })
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else
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
|
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minetest.set_node(pos, { name = "stained_glass:stained_glass", param2 = paletteidx })
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end
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local meta = minetest.get_meta(pos)
|
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meta:set_string("dye", "unifieddyes:"..v..h..s)
|
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meta:set_string("palette", "ext")
|
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end
|
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})
|
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|
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minetest.register_lbm({
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name = "stained_glass:recolor_glass",
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label = "Convert glass to use UD extended palette",
|
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run_at_every_load = false,
|
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nodenames = {
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"stained_glass:stained_glass",
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"stained_glass:stained_trap_glass",
|
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"stained_glass:faint_stained_glass",
|
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"stained_glass:faint_stained_trap_glass",
|
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"stained_glass:pastel_stained_glass",
|
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"stained_glass:pastel_stained_trap_glass"
|
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},
|
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action = function(pos, node)
|
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local meta = minetest.get_meta(pos)
|
||||||
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if meta:get_string("palette") ~= "ext" then
|
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|
||||||
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local newcolor = unifieddyes.convert_classic_palette[node.param2]
|
||||||
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if string.find(node.name, "faint") then
|
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newcolor = newcolor - 4*24
|
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elseif string.find(node.name, "pastel") then
|
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|
newcolor = newcolor - 3*24
|
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|
end
|
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minetest.swap_node(pos, { name = "stained_glass:stained_glass", param2 = newcolor })
|
||||||
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meta:set_string("palette", "ext")
|
||||||
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end
|
||||||
|
end
|
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})
|
||||||
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|
||||||
print("[stained_glass] Loaded!")
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print("[stained_glass] Loaded!")
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|
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|
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BIN
textures/stained_glass.png
Normal file
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