forked from minetest-mods/stained_glass
1a5f620a30
whole thing more readable. (VanessaE) Added low-glow and no-glow versions all colors/shades. (andersje)
74 lines
1.8 KiB
Lua
74 lines
1.8 KiB
Lua
for i in ipairs(stained_glass_hues) do
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local huename = stained_glass_hues[i][1]
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local huenumber = i
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for j in ipairs(stained_glass_shades) do
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local shadename = stained_glass_shades[j][1]
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local shadenumber = stained_glass_shades[j][2]
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local recipevalue = nil
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if stained_glass_hues[i][2] then
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recipevalue = "dye:"..shadename..huename
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else
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recipevalue = "group:dye,unicolor_"..shadename..huename
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end
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if shadename == "dark_" or shadename == "medium_" or shadename == "" then
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stained_glass_define_regular({
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colorcode = huenumber.."_"..shadenumber.."_7",
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colorname = shadename..huename,
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recipe = recipevalue,
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prefix = "lowglow_",
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light = LIGHT_MAX - 3,
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glasstype = "moreblocks:glow_glass"
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})
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stained_glass_define_regular({
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colorcode = huenumber.."_"..shadenumber.."_6",
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colorname = shadename..huename.."_s50",
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recipe = recipevalue.."_s50",
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prefix = "lowglow_",
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light = LIGHT_MAX - 3,
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glasstype = "moreblocks:glow_glass"
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})
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elseif shadename == "light_" then
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stained_glass_define_regular({
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colorcode = huenumber.."_"..shadenumber.."_",
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colorname = shadename..huename,
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recipe = recipevalue,
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prefix = "lowglow_",
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light = LIGHT_MAX - 3,
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glasstype = "moreblocks:glow_glass"
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})
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elseif shadename == "pastel_" then
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stained_glass_define_pastel({
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colorcode = huenumber.."_"..shadenumber.."_",
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colorname = shadename..huename,
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recipe = recipevalue,
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prefix = "lowglow_",
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light = LIGHT_MAX - 3,
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glasstype = "moreblocks:glow_glass"
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})
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elseif shadename == "faint_" then
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stained_glass_define_faint({
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colorcode = huenumber.."_"..shadenumber.."_",
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colorname = shadename..huename,
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recipe = recipevalue,
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prefix = "lowglow_",
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light = LIGHT_MAX - 3,
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glasstype = "moreblocks:glow_glass"
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})
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end
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end
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end
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