forked from minetest-mods/stained_glass
120 lines
2.9 KiB
Plaintext
120 lines
2.9 KiB
Plaintext
|
|
Changelog
|
|
|
|
---------
|
|
ver 1.7
|
|
Sat 1 Sep 2013
|
|
I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable.
|
|
|
|
ver 1.6
|
|
Fri 30 Aug 2013
|
|
added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game.
|
|
|
|
ver 1.5.1
|
|
Mon 26 Aug 2013
|
|
prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore.
|
|
|
|
ver 1.5
|
|
Sun 25 Aug 2013
|
|
added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly.
|
|
|
|
ver 1.4
|
|
Thu 22 Aug 2013
|
|
*phew* made aliases for all numeric block names to map to new color-name based scheme
|
|
updated craft recipes to work with new dyes format
|
|
rejiggered whole system of block and craft registration
|
|
set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max)
|
|
nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks.
|
|
|
|
---------
|
|
|
|
ver 1.1
|
|
|
|
Sun 24 Feb 2013 05:26:29 AM EST
|
|
|
|
Faint was too faint in-game, so I made 'em look more the way I expected.
|
|
|
|
Fixed recipes for pastel and faint blocks.
|
|
|
|
Also, made certain the faint blocks return two buckets instead of only one.
|
|
|
|
---------
|
|
|
|
|
|
ver 1.0
|
|
|
|
Sun 24 Feb 2013 12:13:17 AM EST
|
|
|
|
|
|
Think everything's in order.
|
|
|
|
|
|
---------
|
|
|
|
|
|
ver 0.9
|
|
|
|
Sat 23 Feb 2013 05:23:17 5M EST
|
|
|
|
Added light colors.
|
|
Attempted to order colors by hue.
|
|
Turned out to be a lot harder than imagined.
|
|
|
|
alpha-numeric order is goofy.
|
|
|
|
I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4...
|
|
but it was doing: 10, 11, 12, 1, 2, 3, 4...
|
|
|
|
---------
|
|
|
|
|
|
ver 0.8
|
|
|
|
Sat 23 Feb 2013 01:18:24 AM EST
|
|
|
|
Fixed missing comma in script.
|
|
|
|
|
|
---------
|
|
|
|
|
|
ver 0.7
|
|
|
|
Sat 23 Feb 2013 01:01:22 AM EST
|
|
|
|
Added full saturation Medium and Dark shades.
|
|
|
|
|
|
---------
|
|
|
|
|
|
ver 0.6
|
|
|
|
Fri 22 Feb 2013 08:27:53 PM EST
|
|
|
|
Fixed a bug where I forgot a comma in the script.
|
|
Nothing major, but it wouldn't load unless it was in the right spot.
|
|
|
|
The blocks light up nice and bright. Quite saturated.
|
|
Perhaps too intense for my purposes.
|
|
|
|
Will create more subdued colors, much more like actual stained glass.
|
|
Especially pastels, and flesh tones.
|
|
|
|
Perhaps turn the light intensity down.
|
|
Maybe make some/all of them out of standard glow glass instead.
|
|
|
|
|
|
---------
|
|
|
|
|
|
ver 0.5
|
|
|
|
Fri 22 Feb 2013 06:42:24 PM EST
|
|
|
|
Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released.
|
|
|
|
Has the Full saturation colors included. (except for yellow, as super-glow-glass is already)
|
|
Haven't decided if/when I'll include the other colors.
|
|
Perhaps some/all eventually.
|