forked from minetest-mods/technic
153 lines
4.4 KiB
Lua
153 lines
4.4 KiB
Lua
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laser_mk1_max_charge=40000
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local laser_shoot = function(itemstack, player, pointed_thing)
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local playerpos=player:getpos()
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local dir=player:get_look_dir()
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direction_y=math.abs(math.floor(dir.y*100))
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print (direction_y)
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if direction_y>50 then entity_name="technic:laser_beam_entityV"
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else entity_name="technic:laser_beam_entity" end
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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end
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obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
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obj:setacceleration({x=dir.x*-2, y=0, z=dir.z*-2})
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obj:setyaw(player:get_look_yaw()+math.pi)
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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end
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obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
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return true
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end
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minetest.register_tool("technic:laser_mk1", {
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description = "Mining Laser MK1",
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inventory_image = "technic_mining_laser_mk1.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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item=itemstack:to_table()
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local charge=tonumber((item["wear"]))
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if charge ==0 then charge =65535 end
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charge=get_RE_item_load(charge,laser_mk1_max_charge)
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if charge-400>0 then
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laser_shoot(item, user, pointed_thing)
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charge =charge-400;
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charge=set_RE_item_load(charge,laser_mk1_max_charge)
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item["wear"]=tostring(charge)
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itemstack:replace(item)
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'technic:laser_mk1',
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recipe = {
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{'technic:diamond', 'default:steel_ingot', 'technic:battery'},
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{'', 'default:steel_ingot', 'technic:battery'},
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{'', '', 'moreores:copper_ingot'},
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}
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})
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minetest.register_node("technic:laser_beam_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 },
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{ -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 },
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}
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},
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tiles = {"technic_laser_beam.png"},
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groups = {not_in_creative_inventory=1},
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})
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minetest.register_node("technic:laser_beam_boxV", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 },
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{ -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 },
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}
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},
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tiles = {"technic_laser_beam.png"},
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groups = {not_in_creative_inventory=1},
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})
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LASER_BEAM_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.2, y=0.2},
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textures = {"technic:laser_beam_box"},
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lastpos={},
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max_range=15,
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count=0,
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-- digger=nil,
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collisionbox = {0,0,0,0,0,0},
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}
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LASER_BEAM_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.lastpos.x~=nil then lazer_it (pos, node, self.player) end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.count=self.count+1
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if self.count>=self.max_range then self.object:remove() end
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end
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LASER_BEAM_ENTITYV={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.2, y=0.2},
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textures = {"technic:laser_beam_boxV"},
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lastpos={},
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max_range=15,
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count=0,
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collisionbox = {0,0,0,0,0,0},
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}
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LASER_BEAM_ENTITYV.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.lastpos.x~=nil then lazer_it (pos, node, self.player,self.count) end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.count=self.count+1
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if self.count==self.max_range then self.object:remove() end
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end
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minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
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minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
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function lazer_it (pos, node, player,count)
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if node.name == "air" then return end
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if node.name == "default:lava_source" then return end
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if node.name == "default:lava_flowing" then return end
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if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
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if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
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if node.name == "ignore" then minetest.env:remove_node(pos) return end
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if player then
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local drops = minetest.get_node_drops(node.name, "default:pick_mese")
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if player:get_inventory() then
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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player:get_inventory():add_item("main", dropped_item)
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end
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end
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minetest.env:remove_node(pos)
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end
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end
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