forked from minetest-mods/technic
		
	Start of manual chapter on powered machines
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							| @@ -739,6 +739,115 @@ the electrical system which is 100% efficient in moving energy around. | ||||
| To transfer more than 10000 EU/s between networks, connect multiple | ||||
| supply converters in parallel. | ||||
|  | ||||
| powered machines | ||||
| ---------------- | ||||
|  | ||||
| ### powered machine tiers ### | ||||
|  | ||||
| Each powered machine takes its power in some specific form, being | ||||
| either fuel-fired (burning fuel directly) or electrically powered at | ||||
| some specific voltage.  There is a general progression through the | ||||
| game from using fuel-fired machines to electrical machines, and to | ||||
| higher electrical voltages.  The most important kinds of machine come | ||||
| in multiple variants that are powered in different ways, so the earlier | ||||
| ones can be superseded.  However, some machines are only available for | ||||
| a specific power tier, so the tier can't be entirely superseded. | ||||
|  | ||||
| ### powered machine upgrades ### | ||||
|  | ||||
| Some machines have inventory slots that are used to upgrade them in | ||||
| some way.  Generally, machines of MV and HV tiers have two upgrade slots, | ||||
| and machines of lower tiers (fuel-fired and LV) do not.  Any item can | ||||
| be placed in an upgrade slot, but only specific items will have any | ||||
| upgrading effect.  It is possible to have multiple upgrades of the same | ||||
| type, but this can't be achieved by stacking more than one upgrade item | ||||
| in one slot: it is necessary to put the same kind of item in more than one | ||||
| upgrade slot.  The ability to upgrade machines is therefore very limited. | ||||
| Two kinds of upgrade are currently possible: an energy upgrade and a | ||||
| tube upgrade. | ||||
|  | ||||
| An energy upgrade consists of a battery item, the same kind of battery | ||||
| that serves as a mobile energy store.  The effect of an energy upgrade | ||||
| is to improve in some way the machine's use of electrical energy, most | ||||
| often by making it use less energy.  The upgrade effect has no relation | ||||
| to energy stored in the battery: the battery's charge level is irrelevant | ||||
| and will not be affected. | ||||
|  | ||||
| A tube upgrade consists of a control logic unit item.  The effect of a | ||||
| tube upgrade is to make the machine able, or more able, to eject items | ||||
| it has finished with into pneumatic tubes.  The machines that can take | ||||
| this kind of upgrade are in any case capable of accepting inputs from | ||||
| pneumatic tubes.  These upgrades are essential in using powered machines | ||||
| as components in larger automated systems. | ||||
|  | ||||
| ### tubes with powered machines ### | ||||
|  | ||||
| Generally, powered machines of MV and HV tiers can work with pneumatic | ||||
| tubes, and those of lower tiers cannot.  (As an exception, the fuel-fired | ||||
| furnace from the basic Minetest game can accept inputs through tubes, | ||||
| but can't output into tubes.) | ||||
|  | ||||
| If a machine can accept inputs through tubes at all, then this | ||||
| is a capability of the basic machine, not requiring any upgrade. | ||||
| Most item-processing machines take only one kind of input, and in that | ||||
| case they will accept that input from any direction.  This doesn't match | ||||
| how tubes visually connect to the machines: generally tubes will visually | ||||
| connect to any face except the front, but an item passing through a tube | ||||
| in front of the machine will actually be accepted into the machine. | ||||
|  | ||||
| A minority of machines take more than one kind of input, and in that | ||||
| case the input slot into which an arriving item goes is determined by the | ||||
| direction from which it arrives.  In this case the machine may be picky | ||||
| about the direction of arriving items, associating each input type with | ||||
| a single face of the machine and not accepting inputs at all through the | ||||
| remaining faces.  Again, the visual connection of tubes doesn't match: | ||||
| generally tubes will still visually connect to any face except the front, | ||||
| thus connecting to faces that neither accept inputs nor emit outputs. | ||||
|  | ||||
| Machines do not accept items from tubes into non-input inventory slots: | ||||
| the output slots or upgrade slots.  Output slots are normally filled | ||||
| only by the processing operation of the machine, and upgrade slots must | ||||
| be filled manually. | ||||
|  | ||||
| Powered machines generally do not eject outputs into tubes without | ||||
| an upgrade.  One tube upgrade will make them eject outputs at a slow | ||||
| rate; a second tube upgrade will increase the rate.  Whether the slower | ||||
| rate is adequate depends on how it compares to the rate at which the | ||||
| machine produces outputs, and on how the machine is being used as part | ||||
| of a larger construct.  The machine always ejects its outputs through a | ||||
| particular face, usually a side.  Due to a bug, the side through which | ||||
| outputs are ejected is not consistent: when the machine is rotated one | ||||
| way, the direction of ejection is rotated the other way.  This will | ||||
| probably be fixed some day, but because a straightforward fix would | ||||
| break half the machines already in use, the fix may be tied to some | ||||
| larger change such as free selection of the direction of ejection. | ||||
|  | ||||
| ### battery boxes ### | ||||
|  | ||||
| The primary purpose of battery boxes is to temporarily store electrical | ||||
| energy to let an electrical network cope with mismatched supply and | ||||
| demand.  They have a secondary purpose of charging and discharging | ||||
| powered tools.  They are thus a mixture of electrical infrastructure, | ||||
| powered machine, and generator. | ||||
|  | ||||
| MV and HV battery boxes have upgrade slots.  Energy upgrades increase | ||||
| the capacity of a battery box, each by 10% of the un-upgraded capacity. | ||||
| This increase is far in excess of the capacity of the battery that forms | ||||
| the upgrade. | ||||
|  | ||||
| For charging and discharging of power tools, rather than having input and | ||||
| output slots, each battery box has a charging slot and a discharging slot. | ||||
| A fully charged/discharged item stays in its slot.  The rates at which a | ||||
| battery box can charge and discharge increase with voltage, so it can | ||||
| be worth building a battery box of higher tier before one has other | ||||
| infrastructure of that tier, just to get access to faster charging. | ||||
|  | ||||
| MV and HV battery boxes work with pneumatic tubes.  An item can be input | ||||
| to the charging slot through the bottom of the battery box, or to the | ||||
| discharging slot through the top.  Items are not accepted through the | ||||
| front, back, or sides.  With a tube upgrade, fully charged/discharged | ||||
| tools (as appropriate for their slot) will be ejected through a side. | ||||
|  | ||||
| administrative world anchor | ||||
| --------------------------- | ||||
|  | ||||
| @@ -801,9 +910,6 @@ subjects missing from this manual | ||||
| This manual needs to be extended with sections on: | ||||
|  | ||||
| *   powered machines | ||||
|     *   machine upgrades | ||||
|     *   how machines interact with tubes | ||||
|     *   battery box | ||||
|     *   processing machines | ||||
|     *   CNC machine | ||||
|     *   music player | ||||
|   | ||||
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