forked from minetest-mods/technic
Bring wooden chest fully into the chest system
Re-register most aspects of default:chest and default:chest_locked, using the technic chests code, so that the wooden chests fit properly into the sequence of chest types. This mainly affects the formspec, which now uses the style of the other chests, rather than the bare style used by the default mod.
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@ -1,14 +1,51 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local udef = technic.chests:definition("Wooden", {
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width = 8,
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height = 4,
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sort = false,
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autosort = false,
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infotext = false,
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color = false,
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locked = false,
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})
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local uudef = {
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groups = udef.groups,
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tube = udef.tube,
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on_construct = udef.on_construct,
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can_dig = udef.can_dig,
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on_receive_fields = udef.on_receive_fields,
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on_metadata_inventory_move = udef.on_metadata_inventory_move,
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on_metadata_inventory_put = udef.on_metadata_inventory_put,
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on_metadata_inventory_take = udef.on_metadata_inventory_take,
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}
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if minetest.registered_nodes["default:chest"].description == "Chest" then
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minetest.override_item("default:chest", { description = S("%s Chest"):format(S("Wooden")) })
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uudef.description = udef.description
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end
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minetest.override_item("default:chest", uudef)
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local ldef = technic.chests:definition("Wooden", {
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width = 8,
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height = 4,
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sort = false,
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autosort = false,
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infotext = false,
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color = false,
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locked = true,
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})
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local lldef = {
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groups = ldef.groups,
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tube = ldef.tube,
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after_place_node = ldef.after_place_node,
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on_construct = ldef.on_construct,
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can_dig = ldef.can_dig,
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on_receive_fields = ldef.on_receive_fields,
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allow_metadata_inventory_move = ldef.allow_metadata_inventory_move,
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allow_metadata_inventory_put = ldef.allow_metadata_inventory_put,
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allow_metadata_inventory_take = ldef.allow_metadata_inventory_take,
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on_metadata_inventory_move = ldef.on_metadata_inventory_move,
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on_metadata_inventory_put = ldef.on_metadata_inventory_put,
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on_metadata_inventory_take = ldef.on_metadata_inventory_take,
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}
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if minetest.registered_nodes["default:chest_locked"].description == "Locked Chest" then
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minetest.override_item("default:chest_locked", { description = S("%s Locked Chest"):format(S("Wooden")) })
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lldef.description = ldef.description
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end
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minetest.override_item("default:chest_locked", lldef)
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