Tweak radioactivity

This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
This commit is contained in:
ShadowNinja
2016-03-21 03:14:08 -04:00
parent 8ccb6d97ec
commit 26de2f7c88
3 changed files with 54 additions and 49 deletions

View File

@ -5,7 +5,7 @@ minetest.register_node( ":technic:mineral_uranium", {
description = S("Uranium Ore"),
tiles = { "default_stone.png^technic_mineral_uranium.png" },
is_ground_content = true,
groups = {cracky=3, radioactive=1000},
groups = {cracky=3, radioactive=1},
sounds = default.node_sound_stone_defaults(),
drop = "technic:uranium_lump",
})
@ -74,7 +74,7 @@ minetest.register_node(":technic:uranium_block", {
description = S("Uranium Block"),
tiles = { "technic_uranium_block.png" },
is_ground_content = true,
groups = {uranium_block=1, cracky=1, level=2, radioactive=3000},
groups = {uranium_block=1, cracky=1, level=2, radioactive=2},
sounds = default.node_sound_stone_defaults()
})