forked from minetest-mods/technic
Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers. It also increases the effectiveness of protection (I think it was too low before -- most of the advantage of adding protective layers was just from the increased distance).
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@ -5,7 +5,7 @@ minetest.register_node( ":technic:mineral_uranium", {
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description = S("Uranium Ore"),
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tiles = { "default_stone.png^technic_mineral_uranium.png" },
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is_ground_content = true,
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groups = {cracky=3, radioactive=1000},
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groups = {cracky=3, radioactive=1},
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sounds = default.node_sound_stone_defaults(),
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drop = "technic:uranium_lump",
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})
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@ -74,7 +74,7 @@ minetest.register_node(":technic:uranium_block", {
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description = S("Uranium Block"),
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tiles = { "technic_uranium_block.png" },
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is_ground_content = true,
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groups = {uranium_block=1, cracky=1, level=2, radioactive=3000},
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groups = {uranium_block=1, cracky=1, level=2, radioactive=2},
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sounds = default.node_sound_stone_defaults()
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})
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