Fix forcefield

This commit is contained in:
ShadowNinja 2013-07-12 15:06:15 -04:00
parent fa846989ac
commit 30361afb34

View File

@ -5,7 +5,7 @@
-- Forcefield Generator is a HV machine.
-- How expensive is the generator? Leaves room for upgrades lowering the power drain?
local forcefield_power_drain = 10 -- default 10
local forcefield_power_drain = 10
local forcefield_update_interval = 1
minetest.register_craft({
@ -17,24 +17,25 @@ minetest.register_craft({
}
})
-- Idea: Let forcefields have different colors by upgrade slot.
-- Idea: Let forcefields add up by detecting if one hits another.
-- ___ __
-- / \/ \
-- | |
-- \___/\___/
--
local function add_forcefield(pos, range)
for x=-range,range do
for y=-range,range do
for z=-range,range do
if ((x*x+y*y+z*z) <= (range * range + range)) then
if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.env:get_node(np).name
if (n == "air") then
minetest.env:add_node(np, {name = "technic:forcefield"})
end
if (x*x+y*y+z*z) <= (range * range + range) and
(range-1) * (range-1) + (range-1) <= x*x+y*y+z*z then
local node_pos = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
local name = minetest.env:get_node(node_pos).name
if (name == "air") then
minetest.env:add_node(node_pos, {name = "technic:forcefield"})
end
end
end
@ -43,17 +44,16 @@ local function add_forcefield(pos, range)
return true
end
local function remove_forcefield(p, range)
local function remove_forcefield(pos, range)
for x=-range,range do
for y=-range,range do
for z=-range,range do
if ((x*x+y*y+z*z) <= (range * range + range)) then
if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
local np={x=p.x+x,y=p.y+y,z=p.z+z}
local n = minetest.env:get_node(np).name
if (n == "technic:forcefield") then
minetest.env:remove_node(np)
end
if (x*x+y*y+z*z) <= (range * range + range) and
(range-1) * (range-1) + (range-1) <= x*x+y*y+z*z then
local node_pos = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
local name = minetest.env:get_node(node_pos).name
if (name == "technic:forcefield") then
minetest.env:remove_node(node_pos)
end
end
end
@ -62,20 +62,19 @@ local function remove_forcefield(p, range)
end
local get_forcefield_formspec = function(range)
-- return "invsize[8,9;]".. (if upgrades added later - colors for instance)
return "invsize[3,4;]"..
"label[0,0;Forcefield emitter]"..
"label[1,1;Range]"..
"label[1,2;"..range.."]"..
"button[0,2;1,1;subtract;-]"..
"button[2,2;1,1;add;+]"..
"button[0,3;3,1;toggle;Enable/Disable]" -- ..
-- "list[current_player;main;0,5;8,4;]"
"button[0,3;3,1;toggle;Enable/Disable]"
end
local forcefield_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local range = meta:get_int("range")
if fields.add then range = range + 1 end
if fields.subtract then range = range - 1 end
if fields.toggle then
@ -85,6 +84,7 @@ local forcefield_receive_fields = function(pos, formname, fields, sender)
meta:set_int("enabled", 1)
end
end
-- Smallest field is 5. Anything less is asking for trouble.
-- Largest is 20. It is a matter of pratical node handling.
if range < 5 then range = 5 end
@ -95,7 +95,7 @@ local forcefield_receive_fields = function(pos, formname, fields, sender)
meta:set_int("range", range)
meta:set_string("formspec", get_forcefield_formspec(range))
end
end
end
local forcefield_check = function(pos)
local meta = minetest.env:get_meta(pos)
@ -107,53 +107,49 @@ local forcefield_check = function(pos)
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "HV")
local power_requirement
local power_requirement = 0
if enabled == 1 then
power_requirement = math.floor(4*math.pi*math.pow(meta:get_int("range"), 2)) * forcefield_power_drain
power_requirement = math.floor(
4 * math.pi * math.pow(meta:get_int("range"), 2)
) * forcefield_power_drain
else
power_requirement = eu_demand
end
if eu_input == 0 then
meta:set_string("infotext", "Forcefield Generator Unpowered")
if meta:get_int("enabled") == 0 then
if node.name == "technic:forcefield_emitter_on" then
remove_forcefield(pos, meta:get_int("range"))
hacky_swap_node(pos, "technic:forcefield_emitter_off")
meta:set_int("HV_EU_demand", 100)
meta:set_int("enabled", 0)
meta:set_string("infotext", "Forcefield Generator Disabled")
end
elseif eu_input < power_requirement then
meta:set_string("infotext", "Forcefield Generator Unpowered")
if node.name == "technic:forcefield_emitter_on" then
remove_forcefield(pos, meta:get_int("range"))
hacky_swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input == power_requirement then
if meta:get_int("enabled") == 1 then
elseif eu_input >= power_requirement then
if node.name == "technic:forcefield_emitter_off" then
hacky_swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", "Forcefield Generator Active")
add_forcefield(pos, meta:get_int("range"))
else
-- Range updated. Move the forcefield.
end
add_forcefield(pos, meta:get_int("range"))
end
else
if node.name == "technic:forcefield_emitter_on" then
remove_forcefield(pos, meta:get_int("range"))
hacky_swap_node(pos, "technic:forcefield_emitter_off")
meta:set_int("HV_EU_demand", 100)
meta:set_string("infotext", "Forcefield Generator Idle")
end
end
else
meta:set_int("HV_EU_demand", power_requirement)
end
return true
end
end
local mesecons = {effector = {
local mesecons = {
effector = {
action_on = function(pos, node)
minetest.env:get_meta(pos):set_int("enabled", 0)
end,
action_off = function(pos, node)
minetest.env:get_meta(pos):set_int("enabled", 1)
end
}}
}
}
minetest.register_node("technic:forcefield_emitter_off", {
description = "Forcefield emitter",
@ -208,9 +204,17 @@ minetest.register_node("technic:forcefield", {
sunlight_propagates = true,
drop = '',
light_source = 8,
tiles = {{name="technic_forcefield_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}},
tiles = {{
name = "technic_forcefield_animated.png",
animation = {
type = "vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0,
},
}},
is_ground_content = true,
groups = {not_in_creative_inventory=1, unbreakable=1},
groups = { not_in_creative_inventory=1, unbreakable=1 },
paramtype = "light",
drawtype = "nodebox",
node_box = { --hacky way to get the field blue and not see through the ground
@ -221,5 +225,5 @@ minetest.register_node("technic:forcefield", {
},
})
technic.register_HV_machine("technic:forcefield_emitter_on","RE")
technic.register_HV_machine("technic:forcefield_emitter_off","RE")
technic.register_HV_machine("technic:forcefield_emitter_on", "RE")
technic.register_HV_machine("technic:forcefield_emitter_off", "RE")