forked from minetest-mods/technic
Fix forcefield
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parent
fa846989ac
commit
30361afb34
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@ -5,7 +5,7 @@
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-- Forcefield Generator is a HV machine.
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-- How expensive is the generator? Leaves room for upgrades lowering the power drain?
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local forcefield_power_drain = 10 -- default 10
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local forcefield_power_drain = 10
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local forcefield_update_interval = 1
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minetest.register_craft({
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@ -17,24 +17,25 @@ minetest.register_craft({
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}
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})
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-- Idea: Let forcefields have different colors by upgrade slot.
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-- Idea: Let forcefields add up by detecting if one hits another.
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-- ___ __
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-- / \/ \
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-- | |
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-- \___/\___/
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--
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local function add_forcefield(pos, range)
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for x=-range,range do
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for y=-range,range do
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for z=-range,range do
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if ((x*x+y*y+z*z) <= (range * range + range)) then
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if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local n = minetest.env:get_node(np).name
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if (n == "air") then
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minetest.env:add_node(np, {name = "technic:forcefield"})
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end
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if (x*x+y*y+z*z) <= (range * range + range) and
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(range-1) * (range-1) + (range-1) <= x*x+y*y+z*z then
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local node_pos = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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local name = minetest.env:get_node(node_pos).name
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if (name == "air") then
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minetest.env:add_node(node_pos, {name = "technic:forcefield"})
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end
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end
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end
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@ -43,17 +44,16 @@ local function add_forcefield(pos, range)
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return true
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end
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local function remove_forcefield(p, range)
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local function remove_forcefield(pos, range)
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for x=-range,range do
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for y=-range,range do
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for z=-range,range do
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if ((x*x+y*y+z*z) <= (range * range + range)) then
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if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
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local np={x=p.x+x,y=p.y+y,z=p.z+z}
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local n = minetest.env:get_node(np).name
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if (n == "technic:forcefield") then
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minetest.env:remove_node(np)
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end
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if (x*x+y*y+z*z) <= (range * range + range) and
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(range-1) * (range-1) + (range-1) <= x*x+y*y+z*z then
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local node_pos = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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local name = minetest.env:get_node(node_pos).name
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if (name == "technic:forcefield") then
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minetest.env:remove_node(node_pos)
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end
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end
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end
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@ -62,20 +62,19 @@ local function remove_forcefield(p, range)
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end
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local get_forcefield_formspec = function(range)
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-- return "invsize[8,9;]".. (if upgrades added later - colors for instance)
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return "invsize[3,4;]"..
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"label[0,0;Forcefield emitter]"..
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"label[1,1;Range]"..
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"label[1,2;"..range.."]"..
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"button[0,2;1,1;subtract;-]"..
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"button[2,2;1,1;add;+]"..
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"button[0,3;3,1;toggle;Enable/Disable]" -- ..
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-- "list[current_player;main;0,5;8,4;]"
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"button[0,3;3,1;toggle;Enable/Disable]"
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end
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local forcefield_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos)
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local range = meta:get_int("range")
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if fields.add then range = range + 1 end
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if fields.subtract then range = range - 1 end
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if fields.toggle then
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@ -85,6 +84,7 @@ local forcefield_receive_fields = function(pos, formname, fields, sender)
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meta:set_int("enabled", 1)
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end
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end
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-- Smallest field is 5. Anything less is asking for trouble.
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-- Largest is 20. It is a matter of pratical node handling.
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if range < 5 then range = 5 end
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@ -95,7 +95,7 @@ local forcefield_receive_fields = function(pos, formname, fields, sender)
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meta:set_int("range", range)
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meta:set_string("formspec", get_forcefield_formspec(range))
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end
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end
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end
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local forcefield_check = function(pos)
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local meta = minetest.env:get_meta(pos)
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@ -107,53 +107,49 @@ local forcefield_check = function(pos)
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-- Power off automatically if no longer connected to a switching station
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technic.switching_station_timeout_count(pos, "HV")
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local power_requirement
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local power_requirement = 0
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if enabled == 1 then
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power_requirement = math.floor(4*math.pi*math.pow(meta:get_int("range"), 2)) * forcefield_power_drain
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power_requirement = math.floor(
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4 * math.pi * math.pow(meta:get_int("range"), 2)
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) * forcefield_power_drain
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else
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power_requirement = eu_demand
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end
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if eu_input == 0 then
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meta:set_string("infotext", "Forcefield Generator Unpowered")
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if meta:get_int("enabled") == 0 then
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if node.name == "technic:forcefield_emitter_on" then
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remove_forcefield(pos, meta:get_int("range"))
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hacky_swap_node(pos, "technic:forcefield_emitter_off")
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meta:set_int("HV_EU_demand", 100)
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meta:set_int("enabled", 0)
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meta:set_string("infotext", "Forcefield Generator Disabled")
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end
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elseif eu_input < power_requirement then
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meta:set_string("infotext", "Forcefield Generator Unpowered")
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if node.name == "technic:forcefield_emitter_on" then
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remove_forcefield(pos, meta:get_int("range"))
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hacky_swap_node(pos, "technic:forcefield_emitter_off")
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end
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elseif eu_input == power_requirement then
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if meta:get_int("enabled") == 1 then
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elseif eu_input >= power_requirement then
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if node.name == "technic:forcefield_emitter_off" then
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hacky_swap_node(pos, "technic:forcefield_emitter_on")
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meta:set_string("infotext", "Forcefield Generator Active")
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add_forcefield(pos, meta:get_int("range"))
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else
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-- Range updated. Move the forcefield.
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end
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add_forcefield(pos, meta:get_int("range"))
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end
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else
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if node.name == "technic:forcefield_emitter_on" then
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remove_forcefield(pos, meta:get_int("range"))
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hacky_swap_node(pos, "technic:forcefield_emitter_off")
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meta:set_int("HV_EU_demand", 100)
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meta:set_string("infotext", "Forcefield Generator Idle")
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end
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end
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else
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meta:set_int("HV_EU_demand", power_requirement)
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end
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return true
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end
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end
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local mesecons = {effector = {
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local mesecons = {
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effector = {
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action_on = function(pos, node)
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minetest.env:get_meta(pos):set_int("enabled", 0)
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end,
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action_off = function(pos, node)
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minetest.env:get_meta(pos):set_int("enabled", 1)
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end
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}}
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}
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}
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minetest.register_node("technic:forcefield_emitter_off", {
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description = "Forcefield emitter",
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@ -208,9 +204,17 @@ minetest.register_node("technic:forcefield", {
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sunlight_propagates = true,
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drop = '',
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light_source = 8,
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tiles = {{name="technic_forcefield_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}},
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tiles = {{
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name = "technic_forcefield_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=2.0,
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},
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}},
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is_ground_content = true,
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groups = {not_in_creative_inventory=1, unbreakable=1},
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groups = { not_in_creative_inventory=1, unbreakable=1 },
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { --hacky way to get the field blue and not see through the ground
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@ -221,5 +225,5 @@ minetest.register_node("technic:forcefield", {
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},
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})
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technic.register_HV_machine("technic:forcefield_emitter_on","RE")
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technic.register_HV_machine("technic:forcefield_emitter_off","RE")
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technic.register_HV_machine("technic:forcefield_emitter_on", "RE")
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technic.register_HV_machine("technic:forcefield_emitter_off", "RE")
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