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| Minetest technic modpack user manual | ||||
| ==================================== | ||||
|  | ||||
| The technic modpack extends the Minetest game with many new elements, | ||||
| mainly constructable machines and tools.  It is a large modpack, and | ||||
| tends to dominate gameplay when it is used.  This manual describes how | ||||
| to use the technic modpack, mainly from a player's perspective. | ||||
|  | ||||
| The technic modpack depends on some other modpacks: | ||||
|  | ||||
| *   the basic Minetest game | ||||
| *   mesecons, which supports the construction of logic systems based on | ||||
|     signalling elements | ||||
| *   pipeworks, which supports the automation of item transport | ||||
| *   moreores, which provides some additional ore types | ||||
|  | ||||
| This manual doesn't explain how to use these other modpacks, which ought | ||||
| to (but actually don't) have their own manuals. | ||||
|  | ||||
| Recipes for constructable items in technic are generally not guessable, | ||||
| and are also not specifically documented here.  You should use a | ||||
| craft guide mod to look up the recipes in-game.  For the best possible | ||||
| guidance, use the unified_inventory mod, with which technic registers | ||||
| its specialised recipe types. | ||||
|  | ||||
| ore | ||||
| --- | ||||
|  | ||||
| The technic mod makes extensive use of not just the default ores but also | ||||
| some that are added by mods.  You will need to mine for all the ore types | ||||
| in the course of the game.  Each ore type is found at a specific range of | ||||
| altitudes, and while the ranges mostly overlap, some have non-overlapping | ||||
| ranges, so you will ultimately need to mine at more than one altitude | ||||
| to find all the ores.  Also, because one of the best altitudes to mine | ||||
| at is very deep, you will be unable to mine there early in the game. | ||||
|  | ||||
| The ores that matter in technic are coal, iron, copper, tin, zinc, | ||||
| chromium, uranium, silver, gold, mithril, mese, and diamond. | ||||
|  | ||||
| Coal is part of the basic Minetest game.  It is found from altitude | ||||
| +64 downwards, so is available right on the surface at the start of the | ||||
| game, but it is far less abundant above altitude 0 than below.  It is | ||||
| initially used as a fuel, driving important machines in the early part | ||||
| of the game.  It becomes less important as a fuel once most of your | ||||
| machines are electrically powered, but burning fuel remains a way to | ||||
| generate electrical power.  Coal is also used, usually in dust form, as | ||||
| an ingredient in alloying recipes, wherever elemental carbon is required. | ||||
|  | ||||
| Iron is part of the basic Minetest game.  It is found from altitude | ||||
| +2 downwards, and its abundance increases in stages as one descends, | ||||
| reaching its maximum from altitude -64 downwards.  It is a common metal, | ||||
| used frequently as a structural component.  In technic, unlike the basic | ||||
| game, iron is used in multiple forms, mainly alloys based on iron and | ||||
| including carbon (coal). | ||||
|  | ||||
| Copper is part of the basic Minetest game (having migrated there from | ||||
| moreores).  It is found from altitude -16 downwards, but is more abundant | ||||
| from altitude -64 downwards.  It is a common metal, used either on its | ||||
| own for its electrical conductivity, or as the base component of alloys. | ||||
| Although common, it is very heavily used, and most of the time it will | ||||
| be the material that most limits your activity. | ||||
|  | ||||
| Tin is supplied by the moreores mod.  It is found from altitude +8 | ||||
| downwards, with no altitude-dependent variations in abundance beyond | ||||
| that point.  It is a common metal.  Its main use in pure form is as a | ||||
| component of electrical batteries.  Apart from that its main purpose is | ||||
| as the secondary ingredient in bronze (the base being copper), but bronze | ||||
| is itself little used.  Its abundance is well in excess of its usage, | ||||
| so you will usually have a surplus of it. | ||||
|  | ||||
| Zinc is supplied by technic.  It is found from altitude +2 downwards, with | ||||
| no altitude-dependent variations in abundance beyond that point.  It is | ||||
| a common metal.  Its main use is as the secondary ingredient in brass | ||||
| (the base being copper), but brass is itself little used.  Its abundance | ||||
| is well in excess of its usage, so you will usually have a surplus of it. | ||||
|  | ||||
| Chromium is supplied by technic.  It is found from altitude -100 | ||||
| downwards, with no altitude-dependent variations in abundance beyond | ||||
| that point.  It is a moderately common metal.  Its main use is as the | ||||
| secondary ingredient in stainless steel (the base being iron). | ||||
|  | ||||
| Uranium is supplied by technic.  It is found only from altitude -80 down | ||||
| to -300; using it therefore requires one to mine above altitude -300 even | ||||
| though deeper mining is otherwise more productive.  It is a moderately | ||||
| common metal, useful only for reasons related to radioactivity: it forms | ||||
| the fuel for nuclear reactors, and is also one of the best radiation | ||||
| shielding materials available.  It is not difficult to find enough uranium | ||||
| ore to satisfy these uses.  Beware that the ore is slightly radioactive: | ||||
| it will slightly harm you if you stand as close as possible to it. | ||||
| It is safe when more than a metre away or when mined. | ||||
|  | ||||
| Silver is supplied by the moreores mod.  It is found from altitude -2 | ||||
| downwards, with no altitude-dependent variations in abundance beyond | ||||
| that point.  It is a semi-precious metal.  It is little used, being most | ||||
| notably used in electrical items due to its conductivity, being the best | ||||
| conductor of all the pure elements. | ||||
|  | ||||
| Gold is part of the basic Minetest game (having migrated there from | ||||
| moreores).  It is found from altitude -64 downwards, but is more abundant | ||||
| from altitude -256 downwards.  It is a precious metal.  It is little used, | ||||
| being most notably used in electrical items due to its combination of | ||||
| good conductivity (third best of all the pure elements) and corrosion | ||||
| resistance. | ||||
|  | ||||
| Mithril is supplied by the moreores mod.  It is found from altitude | ||||
| -512 downwards, the deepest ceiling of any minable substance, with no | ||||
| altitude-dependent variations in abundance beyond that point.  It is a | ||||
| rare precious metal, and unlike all the other metals described here it | ||||
| is entirely fictional, being derived from J. R. R. Tolkien's Middle-Earth | ||||
| setting.  It is little used. | ||||
|  | ||||
| Mese is part of the basic Minetest game.  It is found from altitude | ||||
| -64 downwards.  The ore is more abundant from altitude -256 downwards, | ||||
| and from altitude -1024 downwards there are also occasional blocks of | ||||
| solid mese (each yielding as much mese as nine blocks of ore).  It is a | ||||
| precious gemstone, and unlike diamond it is entirely fictional.  It is | ||||
| used in many recipes, though mainly not in large quantities, wherever | ||||
| some magical quality needs to be imparted. | ||||
|  | ||||
| Diamond is part of the basic Minetest game (having migrated there from | ||||
| technic).  It is found from altitude -128 downwards, but is more abundant | ||||
| from altitude -256 downwards.  It is a precious gemstone.  It is used | ||||
| moderately, mainly for reasons connected to its extreme hardness. | ||||
|  | ||||
| rock | ||||
| ---- | ||||
|  | ||||
| In addition to the ores, there are multiple kinds of rock that need to be | ||||
| mined in their own right, rather than for minerals.  The rock types that | ||||
| matter in technic are standard stone, desert stone, marble, and granite. | ||||
|  | ||||
| Standard stone is part of the basic Minetest game.  It is extremely | ||||
| common.  As in the basic game, when dug it yields cobblestone, which can | ||||
| be cooked to turn it back into standard stone.  Cobblestone is used in | ||||
| recipes only for some relatively primitive machines.  Standard stone is | ||||
| used in a couple of machine recipes.  These rock types gain additional | ||||
| significance with technic because the grinder can be used to turn them | ||||
| into dirt and sand.  This, especially when combined with an automated | ||||
| cobblestone generator, can be an easier way to acquire sand than | ||||
| collecting it where it occurs naturally. | ||||
|  | ||||
| Desert stone is part of the basic Minetest game.  It is found specifically | ||||
| in desert biomes, and only from altitude +2 upwards.  Although it is | ||||
| easily accessible, therefore, its quantity is ultimately quite limited. | ||||
| It is used in a few recipes. | ||||
|  | ||||
| Marble is supplied by technic.  It is found in dense clusters from | ||||
| altitude -50 downwards.  It has mainly decorative use, but also appears | ||||
| in one machine recipe. | ||||
|  | ||||
| Granite is supplied by technic.  It is found in dense clusters from | ||||
| altitude -150 downwards.  It is much harder to dig than standard stone, | ||||
| so impedes mining when it is encountered.  It has mainly decorative use, | ||||
| but also appears in a couple of machine recipes. | ||||
|  | ||||
| subjects missing from this manual | ||||
| --------------------------------- | ||||
|  | ||||
| This manual needs to be extended with sections on: | ||||
|  | ||||
| *   alloying | ||||
| *   electrical networks | ||||
| *   the powered machine types | ||||
| *   how machines interact with tubes | ||||
| *   the mining tools | ||||
| *   radioactivity | ||||
| *   frames | ||||
| *   templates | ||||
| *   chests | ||||
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