From 4d20e4473e7207bdb3493cced6df47cda4823a88 Mon Sep 17 00:00:00 2001 From: Zefram Date: Sun, 18 May 2014 21:03:58 +0100 Subject: [PATCH] Stop quarry duplicating items The quarry was digging via dig_node and also manually putting the node's drops into the tube system. This assumed that dig_node would attempt to put the drops in the player's inventory, doing nothing if there is no such inventory. With the item_drop mod installed, dig_node would instead turn the node into an item entity, so the quarry's strategy would duplicate the item, making it appear both as an item entity in situ and as an item in the tube. Instead, the quarry must use remove_node when it manually processes the drops, just like the pipeworks node breaker. --- technic/machines/HV/quarry.lua | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/technic/machines/HV/quarry.lua b/technic/machines/HV/quarry.lua index fcf0fec..c591663 100644 --- a/technic/machines/HV/quarry.lua +++ b/technic/machines/HV/quarry.lua @@ -107,15 +107,10 @@ local function quarry_dig(pos, center, size) end dig_y = digpos.y local node = minetest.get_node(digpos) - drops = minetest.get_node_drops(node.name, "") - minetest.dig_node(digpos) - if minetest.get_node(digpos).name == node.name then - -- We tried to dig something undigable like a - -- filled chest. Notice that we check for a node - -- change, not for air. This is so that we get drops - -- from things like concrete posts with platforms, - -- which turn into regular concrete posts when dug. - drops = {} + local node_def = minetest.registered_nodes[node.name] or { diggable = false } + if node_def.diggable and ((not node_def.can_dig) or node_def.can_dig(digpos, nil)) then + minetest.remove_node(digpos) + drops = minetest.get_node_drops(node.name, "") end elseif not (dig_y < pos.y - quarry_max_depth) then dig_y = dig_y - 16