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	More manual
Sections on rubber and electrical power.
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							| @@ -242,6 +242,10 @@ more than one of the input item: the quantity required is part of | ||||
| the recipe.  Centrifuging is only performed by a single machine type, | ||||
| the MV (electrically-powered) centrifuge. | ||||
|  | ||||
| Currently, centrifuging recipes don't appear in the unified_inventory | ||||
| craft guide, because unified_inventory can't yet handle recipes with | ||||
| multiple outputs. | ||||
|  | ||||
| Generally, centrifuging separates the input item into constituent | ||||
| substances, but it can only work when the input is reasonably fluid, | ||||
| and in marginal cases it is quite destructive to item structure. | ||||
| @@ -422,15 +426,107 @@ There's one more iron alloy in the game: stainless steel.  It is managed | ||||
| in a completely regular manner, created by alloying carbon steel with | ||||
| chromium. | ||||
|  | ||||
| rubber | ||||
| ------ | ||||
|  | ||||
| Rubber is a biologically-derived material that has industrial uses due | ||||
| to its electrical resistivity and its impermeability.  In technic, it | ||||
| is used in a few recipes, and it must be acquired by tapping rubber trees. | ||||
|  | ||||
| If you have the moretrees mod installed, the rubber trees you need | ||||
| are those defined by that mod.  If not, technic supplies a copy of the | ||||
| moretrees rubber tree. | ||||
|  | ||||
| Extracting rubber requires a specific tool, a tree tap.  Using the tree | ||||
| tap (by left-clicking) on a rubber tree trunk block extracts a lump of | ||||
| raw latex from the trunk.  Each trunk block can be repeatedly tapped for | ||||
| latex, at intervals of several minutes; its appearance changes to show | ||||
| whether it is currently ripe for tapping.  Each tree has several trunk | ||||
| blocks, so several latex lumps can be extracted from a tree in one visit. | ||||
|  | ||||
| Raw latex isn't used directly.  It must be vulcanized to produce finished | ||||
| rubber.  This can be performed by simply cooking the latex, with each | ||||
| latex lump producing one lump of rubber.  If you have an extractor, | ||||
| however, the latex is better processed there: each latex lump will | ||||
| produce three lumps of rubber. | ||||
|  | ||||
| electrical power | ||||
| ---------------- | ||||
|  | ||||
| Most machines in technic are electrically powered.  To operate them it is | ||||
| necessary to construct an electrical power network.  The network links | ||||
| together power generators and power-consuming machines, connecting them | ||||
| using power cables. | ||||
|  | ||||
| There are three tiers of electrical networking: low voltage (LV), | ||||
| medium voltage (MV), and high voltage (HV).  Each network must operate | ||||
| at a single voltage, and most electrical items are specific to a single | ||||
| voltage.  Generally, the machines of higher tiers are more powerful, | ||||
| but consume more energy and are more expensive to build, than machines | ||||
| of lower tiers.  It is normal to build networks of all three tiers, | ||||
| in ascending order as one progresses through the game, but it is not | ||||
| strictly necessary to do this.  Building HV equipment requires some parts | ||||
| that can only be manufactured using electrical machines, either LV or MV, | ||||
| so it is not possible to build an HV network first, but it is possible | ||||
| to skip either LV or MV on the way to HV. | ||||
|  | ||||
| Each voltage has its own cable type, with distinctive insulation.  Cable | ||||
| segments connect to each other and to compatible machines automatically. | ||||
| Incompatible electrical items don't connect.  All non-cable electrical | ||||
| items must be connected via cable: they don't connect directly to each | ||||
| other.  Most electrical items can connect to cables in any direction, | ||||
| but there are a couple of important exceptions noted below. | ||||
|  | ||||
| To be useful, an electrical network must connect at least one power | ||||
| generator to at least one power-consuming machine.  In addition to these | ||||
| items, the network must have a "switching station" in order to operate: | ||||
| no energy will flow without one.  Unlike most electrical items, the | ||||
| switching station is not voltage-specific: the same item will manage | ||||
| a network of any tier.  However, also unlike most electrical items, | ||||
| it is picky about the direction in which it is connected to the cable: | ||||
| the cable must be directly below the switching station.  Due to a bug, | ||||
| the switching station will visually appear to connect to cables on other | ||||
| sides, but those connections don't do anything. | ||||
|  | ||||
| Hovering over a network's switching station will show the aggregate energy | ||||
| supply and demand, which is useful for troubleshooting.  Electrical energy | ||||
| is measured in "EU", and power (energy flow) in EU per second (EU/s). | ||||
| Energy is shifted around a network instantaneously once per second. | ||||
|  | ||||
| In a simple network with only generators and consumers, if total | ||||
| demand exceeds total supply then no energy will flow, the machines | ||||
| will do nothing, and the generators' output will be lost.  To handle | ||||
| this situation, it is recommended to add a battery box to the network. | ||||
| A battery box will store generated energy, and when enough has been | ||||
| stored to run the consumers for one second it will deliver it to the | ||||
| consumers, letting them run part-time.  It also stores spare energy | ||||
| when supply exceeds demand, to let consumers run full-time when their | ||||
| demand occasionally peaks above the supply.  More battery boxes can | ||||
| be added to cope with larger periods of mismatched supply and demand, | ||||
| such as those resulting from using solar generators (which only produce | ||||
| energy in the daytime). | ||||
|  | ||||
| When there are electrical networks of multiple tiers, it can be appealing | ||||
| to generate energy on one tier and transfer it to another.  The most | ||||
| direct way to do this is with the "supply converter", which can be | ||||
| directly wired into two networks.  It is another tier-independent item, | ||||
| and also particular about the direction of cable connections: it must | ||||
| have the cable of one network directly above, and the cable of another | ||||
| network directly below.  The supply converter demands 10000 EU/s from | ||||
| the network above, and when this network gives it power it supplies 9000 | ||||
| EU/s to the network below.  Thus it is only 90% efficient, unlike most of | ||||
| the electrical system which is 100% efficient in moving energy around. | ||||
| To transfer more than 10000 EU/s between networks, connect multiple | ||||
| supply converters in parallel. | ||||
|  | ||||
| subjects missing from this manual | ||||
| --------------------------------- | ||||
|  | ||||
| This manual needs to be extended with sections on: | ||||
|  | ||||
| *   rubber | ||||
| *   electrical networks | ||||
| *   the powered machine types | ||||
| *   the miscellaneous powered machine types | ||||
| *   how machines interact with tubes | ||||
| *   the generator types | ||||
| *   the mining tools | ||||
| *   radioactivity | ||||
| *   frames | ||||
|   | ||||
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