forked from minetest-mods/technic
avoid nil
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642b8bec16
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595ed50451
@ -8,7 +8,7 @@ minetest.register_globalstep(function(dtime)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if object:get_luaentity().timer > time_pick then
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if object:get_luaentity() and object:get_luaentity().timer > time_pick then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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minetest.sound_play("item_drop_pickup", {
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