forked from minetest-mods/technic
Item drop sounds range fix
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9b76f5cf27
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5db0041896
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@ -13,7 +13,7 @@ minetest.register_globalstep(function(dtime)
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if obj.timer > time_pick then
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if obj.timer > time_pick then
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inv:add_item("main", ItemStack(obj.itemstring))
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inv:add_item("main", ItemStack(obj.itemstring))
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if obj.itemstring ~= "" then
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if obj.itemstring ~= "" then
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minetest.sound_play("item_drop_pickup")
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minetest.sound_play("item_drop_pickup",gain = 1.0, max_hear_distance = 10)
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end
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end
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if object:get_luaentity() then
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if object:get_luaentity() then
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object:get_luaentity().itemstring = ""
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object:get_luaentity().itemstring = ""
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@ -104,7 +104,7 @@ minetest.register_entity(":__builtin:item", {
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local name = minetest.env:get_node(p).name
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local name = minetest.env:get_node(p).name
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if name == "default:lava_flowing" or name == "default:lava_source" then
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if name == "default:lava_flowing" or name == "default:lava_source" then
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minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
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minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()},gain = 1.0, max_hear_distance = 10)
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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