forked from minetest-mods/technic
Fix flashlight light node declarations
The light and light_off node types should be not_in_creative_inventory, and should drop nothing.
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e10335e952
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@ -135,6 +135,8 @@ minetest.register_node("technic:light", {
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drawtype = "glasslike",
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drawtype = "glasslike",
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tile_images = {"technic_light.png"},
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tile_images = {"technic_light.png"},
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paramtype = "light",
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paramtype = "light",
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groups = {not_in_creative_inventory=1},
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drop = "",
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -146,6 +148,8 @@ minetest.register_node("technic:light_off", {
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drawtype = "glasslike",
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drawtype = "glasslike",
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tile_images = {"technic_light.png"},
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tile_images = {"technic_light.png"},
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paramtype = "light",
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paramtype = "light",
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groups = {not_in_creative_inventory=1},
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drop = "",
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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