forked from minetest-mods/technic
Update crafting guide
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41af016603
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642b8bec16
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@ -577,7 +577,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
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for i=1,3,1 do
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for i=1,3,1 do
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if craft.items[i] then
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if craft.items[i] then
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def=unified_inventory.find_item_def(craft.items[i])
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def=unified_inventory.find_item_def(craft.items[i])
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if def then inv:set_stack("build", build_table[i], {name=def}) end
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if def then inv:set_stack("build", build_table[i], def) end
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end
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end
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end
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end
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end
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end
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@ -586,7 +586,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
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for i=1,3,1 do
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for i=1,3,1 do
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if craft.items[i] then
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if craft.items[i] then
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def=unified_inventory.find_item_def(craft.items[i])
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def=unified_inventory.find_item_def(craft.items[i])
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if def then inv:set_stack("build", build_table[i], {name=def}) end
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if def then inv:set_stack("build", build_table[i], def) end
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end
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end
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end
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end
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end
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end
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@ -595,7 +595,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
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for i=1,6,1 do
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for i=1,6,1 do
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if craft.items[i] then
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if craft.items[i] then
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def=unified_inventory.find_item_def(craft.items[i])
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def=unified_inventory.find_item_def(craft.items[i])
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if def then inv:set_stack("build", build_table[i], {name=def}) end
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if def then inv:set_stack("build", build_table[i], def) end
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end
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end
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end
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end
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end
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end
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@ -603,7 +603,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
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for i=1,9,1 do
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for i=1,9,1 do
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if craft.items[i] then
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if craft.items[i] then
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def=unified_inventory.find_item_def(craft.items[i])
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def=unified_inventory.find_item_def(craft.items[i])
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if def then inv:set_stack("build", i, {name=def}) end
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if def then inv:set_stack("build", i, def) end
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end
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end
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end
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end
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end
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end
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@ -614,14 +614,39 @@ if type(def1)=="string" then
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if string.find(def1, "group:") then
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if string.find(def1, "group:") then
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def1=string.gsub(def1, "group:", "")
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def1=string.gsub(def1, "group:", "")
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def1=string.gsub(def1, '\"', "")
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def1=string.gsub(def1, '\"', "")
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for name,def in pairs(minetest.registered_items) do
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local items=unified_inventory.items_in_group(def1)
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if def.groups[def1] == 1 and def.groups.not_in_creative_inventory ~= 1 then
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return items[1]
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return def
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end
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end
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else
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else
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return def1
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return def1
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end
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end
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end
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end
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return nil
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return nil
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end
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end
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unified_inventory.items_in_group = function(group)
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local items = {}
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for name, item in pairs(minetest.registered_items) do
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for _, g in ipairs(group:split(',')) do
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if item.groups[g] then
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table.insert(items,name)
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end
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end
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end
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return items
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end
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-- register_craft
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unified_inventory.register_craft = function(options)
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if options.output == nil then
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return
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end
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local itemstack = ItemStack(options.output)
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if itemstack:is_empty() then
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return
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end
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if unified_inventory.crafts_table[itemstack:get_name()]==nil then
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unified_inventory.crafts_table[itemstack:get_name()] = {}
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end
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table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
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--crafts_table_count=crafts_table_count+1
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end
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@ -1 +1,2 @@
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aaa_recipeshook
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creative
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creative
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