forked from minetest-mods/technic
		
	Manual sections on miscellaneous powered machines
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							| @@ -895,6 +895,165 @@ can accept inputs from tubes.  Items arriving through the bottom of | ||||
| the furnace go into the fuel slot, and items arriving from all other | ||||
| directions go into the input slot. | ||||
|  | ||||
| ### music player ### | ||||
|  | ||||
| The music player is an LV powered machine that plays audio recordings. | ||||
| It offers a selection of up to nine tracks.  The technic modpack doesn't | ||||
| include specific music tracks for this purpose; they have to be installed | ||||
| separately. | ||||
|  | ||||
| The music player gives the impression that the music is being played in | ||||
| the Minetest world.  The music only plays as long as the music player | ||||
| is in place and is receiving electrical power, and the choice of music | ||||
| is controlled by interaction with the machine.  The sound also appears | ||||
| to emanate specifically from the music player: the ability to hear it | ||||
| depends on the player's distance from the music player.  However, the | ||||
| game engine doesn't currently support any other positional cues for | ||||
| sound, such as attenuation, panning, or HRTF.  The impression of the | ||||
| sound being located in the Minetest world is also compromised by the | ||||
| subjective nature of track choice: the specific music that is played to | ||||
| a player depends on what media the player has installed. | ||||
|  | ||||
| ### CNC machine ### | ||||
|  | ||||
| The CNC machine is an LV powered machine that cuts building blocks into a | ||||
| variety of sub-block shapes that are not covered by the crafting recipes | ||||
| of the stairs mod and its variants.  Most of the target shapes are not | ||||
| rectilinear, involving diagonal or curved surfaces. | ||||
|  | ||||
| Only certain kinds of building material can be processed in the CNC | ||||
| machine. | ||||
|  | ||||
| ### tool workshop ### | ||||
|  | ||||
| The tool workshop is an MV powered machine that repairs mechanically-worn | ||||
| tools, such as pickaxes and the other ordinary digging tools.  It has | ||||
| a single slot for a tool to be repaired, and gradually repairs the | ||||
| tool while it is powered.  For any single tool, equal amounts of tool | ||||
| wear, resulting from equal amounts of tool use, take equal amounts of | ||||
| repair effort.  Also, all repairable tools currently take equal effort | ||||
| to repair equal percentages of wear.  The amount of tool use enabled by | ||||
| equal amounts of repair therefore depends on the tool type. | ||||
|  | ||||
| The mechanical wear that the tool workshop repairs is always indicated in | ||||
| inventory displays by a colored bar overlaid on the tool image.  The bar | ||||
| can be seen to fill and change color as the tool workshop operates, | ||||
| eventually disappearing when the repair is complete.  However, not every | ||||
| item that shows such a wear bar is using it to show mechanical wear. | ||||
| A wear bar can also be used to indicate charging of a power tool with | ||||
| stored electrical energy, or filling of a container, or potentially for | ||||
| all sorts of other uses.  The tool workshop won't affect items that use | ||||
| wear bars to indicate anything other than mechanical wear. | ||||
|  | ||||
| The tool workshop has upgrade slots.  Energy upgrades reduce its power | ||||
| consumption. | ||||
|  | ||||
| It can work with pneumatic tubes.  Tools to be repaired are accepted | ||||
| via tubes from any direction.  With a tube upgrade, the tool workshop | ||||
| will also eject fully-repaired tools via one side, the choice of side | ||||
| depending on the machine's orientation, as for processing machines.  It is | ||||
| safe to put into the tool workshop a tool that is already fully repaired: | ||||
| assuming the presence of a tube upgrade, the tool will be quickly ejected. | ||||
| Furthermore, any item of unrepairable type will also be ejected as if | ||||
| fully repaired.  (Due to a historical limitation of the basic Minetest | ||||
| game, it is impossible for the tool workshop to distinguish between a | ||||
| fully-repaired tool and any item type that never displays a wear bar.) | ||||
|  | ||||
| ### quarry ### | ||||
|  | ||||
| The quarry is an HV powered machine that automatically digs out a | ||||
| large area.  The region that it digs out is a cuboid with a square | ||||
| horizontal cross section, located immediately behind the quarry machine. | ||||
| The quarry's action is slow and energy-intensive, but requires little | ||||
| player effort. | ||||
|  | ||||
| The size of the quarry's horizontal cross section is configurable through | ||||
| the machine's interaction form.  A setting referred to as "radius" | ||||
| is an integer number of meters which can vary from 2 to 8 inclusive. | ||||
| The horizontal cross section is a square with side length of twice the | ||||
| radius plus one meter, thus varying from 5 to 17 inclusive.  Vertically, | ||||
| the quarry always digs from 3 m above the machine to 100 m below it, | ||||
| inclusive, a total vertical height of 104 m. | ||||
|  | ||||
| Whatever the quarry digs up is ejected through the top of the machine, | ||||
| as if from a pneumatic tube.  Normally a tube should be placed there | ||||
| to convey the material into a sorting system, processing machines, or | ||||
| at least chests.  A chest may be placed directly above the machine to | ||||
| capture the output without sorting, but is liable to overflow. | ||||
|  | ||||
| If the quarry encounters something that cannot be dug, such as a liquid, | ||||
| a locked chest, or a protected area, it will skip past that and attempt | ||||
| to continue digging.  However, anything remaining in the quarry area | ||||
| after the machine has attempted to dig there will prevent the machine | ||||
| from digging anything directly below it, all the way to the bottom | ||||
| of the quarry.  An undiggable block therefore casts a shadow of undug | ||||
| blocks below it.  If liquid is encountered, it is quite likely to flow | ||||
| across the entire cross section of the quarry, preventing all digging. | ||||
| The depth at which the quarry is currently attempting to dig is reported | ||||
| in its interaction form, and can be manually reset to the top of the | ||||
| quarry, which is useful to do if an undiggable obstruction has been | ||||
| manually removed. | ||||
|  | ||||
| The quarry consumes 10 kEU per block dug, which is quite a lot of energy. | ||||
| With most of what is dug being mere stone, it is usually not economically | ||||
| favorable to power a quarry from anything other than solar power. | ||||
| In particular, one cannot expect to power a quarry by burning the coal | ||||
| that it digs up. | ||||
|  | ||||
| Given sufficient power, the quarry digs at a rate of one block per second. | ||||
| This is rather tedious to wait for.  Unfortunately, leaving the quarry | ||||
| unattended normally means that the Minetest server won't keep the machine | ||||
| running: it needs a player nearby.  This can be resolved by using a world | ||||
| anchor.  The digging is still quite slow, and independently of whether a | ||||
| world anchor is used the digging can be speeded up by placing multiple | ||||
| quarry machines with overlapping digging areas.  Four can be placed to | ||||
| dig identical areas, one on each side of the square cross section. | ||||
|  | ||||
| ### forcefield emitter ### | ||||
|  | ||||
| The forcefield emitter is an HV powered machine that generates a | ||||
| forcefield remeniscent of those seen in many science-fiction stories. | ||||
|  | ||||
| The emitter can be configured to generate a forcefield of either | ||||
| spherical or cubical shape, in either case centered on the emitter. | ||||
| The size of the forcefield is configured using a radius parameter that | ||||
| is an integer number of meters which can vary from 5 to 20 inclusive. | ||||
| For a spherical forcefield this is simply the radius of the forcefield; | ||||
| for a cubical forcefield it is the distance from the emitter to the | ||||
| center of each square face. | ||||
|  | ||||
| The power drawn by the emitter is proportional to the surface area of | ||||
| the forcefield being generated.  A spherical forcefield is therefore the | ||||
| cheapest way to enclose a specified volume of space with a forcefield, | ||||
| if the shape of the space doesn't matter.  A cubical forcefield is less | ||||
| efficient at enclosing volume, but is cheaper than the larger spherical | ||||
| forcefield that would be required if it is necessary to enclose a | ||||
| cubical space. | ||||
|  | ||||
| The emitter is normally controlled merely through its interaction form, | ||||
| which has an enable/disable toggle.  However, it can also (via the form) | ||||
| be placed in a mesecon-controlled mode.  If mesecon control is enabled, | ||||
| the emitter must be receiving a mesecon signal in addition to being | ||||
| manually enabled, in order for it to generate the forcefield. | ||||
|  | ||||
| The forcefield itself behaves largely as if solid, despite being | ||||
| immaterial: it cannot be traversed, and prevents access to blocks | ||||
| behind it.  It is transparent, but not totally invisible.  It cannot | ||||
| be dug by ordinary tools, but (a bug) can be removed by special digging | ||||
| tools such as the mining drills. | ||||
|  | ||||
| The forcefield occupies space that would otherwise have been air, but does | ||||
| not replace or otherwise interfere with materials that are solid, liquid, | ||||
| or otherwise not just air.  If such an object blocking the forcefield is | ||||
| removed, the forcefield will quickly extend into the now-available space, | ||||
| but it does not do so instantly: there is a brief moment when the space | ||||
| is air and can be traversed. | ||||
|  | ||||
| It is possible to have a doorway in a forcefield, by placing in advance, | ||||
| in space that the forcefield would otherwise occupy, some non-air blocks | ||||
| that can be walked through.  For example, a door suffices, and can be | ||||
| opened and closed while the forcefield is in place. | ||||
|  | ||||
| administrative world anchor | ||||
| --------------------------- | ||||
|  | ||||
| @@ -956,12 +1115,6 @@ subjects missing from this manual | ||||
|  | ||||
| This manual needs to be extended with sections on: | ||||
|  | ||||
| *   powered machines | ||||
|     *   CNC machine | ||||
|     *   music player | ||||
|     *   tool workshop | ||||
|     *   forcefield emitter | ||||
|     *   quarry | ||||
| *   power generators | ||||
|     *   hydro | ||||
|     *   geothermal | ||||
|   | ||||
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