forked from minetest-mods/technic
Rewrite chests
This commit is contained in:
175
technic_chests/register.lua
Normal file
175
technic_chests/register.lua
Normal file
@ -0,0 +1,175 @@
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local chest_mark_colors = {
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'Black',
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'Blue',
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'Brown',
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'Cyan',
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'Dark Green',
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'Dark Grey',
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'Green',
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'Grey',
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'Magenta',
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'Orange',
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'Pink',
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'Red',
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'Violet',
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'White',
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'Yellow',
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}
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local function colorid_to_postfix(id)
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return (chest_mark_colors[id] and "_"..chest_mark_colors[id] or ""):lower():gsub(" ", "_")
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end
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local function get_color_buttons()
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local buttons_string = ""
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for y = 0, 3 do
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for x = 0, 3 do
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local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
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buttons_string = buttons_string.."image_button["
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..(8.1 + x * 0.7)..","..(6.1 + y * 0.7)
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..";0.8,0.8;"..file_name..";color_button"
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..(y * 4 + x + 1)..";]"
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end
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end
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return buttons_string
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end
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local function check_color_buttons(pos, meta, chest_name, fields)
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for i = 1, 16 do
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if fields["color_button"..i] then
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technic.swap_node(pos, chest_name..colorid_to_postfix(i))
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meta:set_string("color", chest_mark_colors[i])
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return
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end
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end
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end
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local function get_receive_fields(name, data)
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if not data.infotext and not data.color then
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return nil
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end
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local lname = name:lower()
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return function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local page = "main"
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if fields.edit_infotext then
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page = "edit_infotext"
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end
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if fields.save_infotext then
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meta:set_string("infotext", fields.infotext_box)
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end
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local formspec = data.formspec
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local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
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if page == "main" and data.infotext then
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formspec = formspec.."image_button[2.1,0.1;0.8,0.8;"
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.."technic_pencil_icon.png;edit_infotext;]"
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.."label[3,0;"..formspec_infotext.."]"
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end
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if page == "edit_infotext" then
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formspec = formspec.."image_button[2.1,0.1;0.8,0.8;"
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.."technic_checkmark_icon.png;save_infotext;]"
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.."field[3.3,0.2;4.8,1;"
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.."infotext_box;Edit chest description:;"
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..formspec_infotext.."]"
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end
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if data.color then
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-- This sets the node
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local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
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check_color_buttons(pos, meta, nn, fields)
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local color = meta:get_string("color")
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formspec = formspec.."label[8.2,9;Color Filter: "..color.."]"
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end
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meta:set_string("formspec", formspec)
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end
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end
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function technic.chests:register(name, data)
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local lname = name:lower()
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local width = math.max(data.color and 11 or 8, data.width)
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local locked_after_place = nil
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local front = {"technic_"..lname.."_chest_front.png"}
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data.formspec = "invsize["..width..",10;]"..
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"label[0,0;"..name.." Chest]"..
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"list[current_name;main;0,1;"..width..",4;]"..
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"list[current_player;main;0,6;8,4;]"..
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"background[-0.19,-0.25;"..width..".4,10.75;ui_form_bg.png]"..
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"background[0,1;"..width..",4;technic_"..lname.."_chest_inventory.png]"..
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"background[0,6;8,4;ui_main_inventory.png]"
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if data.color then
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data.formspec = data.formspec..get_color_buttons()
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end
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if data.locked then
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locked_after_place = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", name.." Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end
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table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
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end
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local def = {
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description = name..(data.locked and " Locked" or "").." Chest",
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tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
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"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
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"technic_"..lname.."_chest_side.png", table.concat(front, "^")},
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paramtype2 = "facedir",
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groups = self.groups,
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tube = self.tube,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = locked_after_place,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", data.formspec
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..(data.color and "label[8.2,9;Color Filter: None" or "")
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..(data.infotext and "image_button[2.1,0.1;0.8,0.8;"
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.."technic_pencil_icon.png;edit_infotext;]" or ""))
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meta:set_string("infotext", name.." Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", data.width * 4)
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end,
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can_dig = self.can_dig,
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on_receive_fields = get_receive_fields(name, data),
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on_metadata_inventory_move = self.on_inv_move,
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on_metadata_inventory_put = self.on_inv_put,
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on_metadata_inventory_take = self.on_inv_take,
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}
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if data.locked then
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def.allow_metadata_inventory_move = self.inv_move
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def.allow_metadata_inventory_put = self.inv_put
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def.allow_metadata_inventory_take = self.inv_take
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end
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local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
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minetest.register_node(":"..nn, def)
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if data.color then
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front[3] = front[2]
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for i = 1, 15 do
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local postfix = colorid_to_postfix(i)
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local colordef = {}
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for k, v in pairs(def) do
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colordef[k] = v
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end
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colordef.drop = nn
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colordef.groups = self.groups_noinv
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front[2] = "technic_chest_overlay"..postfix..".png"
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colordef.tiles[6] = table.concat(front, "^")
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minetest.register_node(":"..nn..postfix, colordef)
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end
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end
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end
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