forked from minetest-mods/technic
Improve injector interface
Make the injector's mode button lag-resistant. Display the mode on the button, as is done with other machines' toggle buttons. Describe the modes using the same words that are now used to distinguish the corresponding pipeworks objects. Expand name to "self-contained injector", now that the pipeworks objects are also called "injector". Show injector item image along with the item name at the head of the form.
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daa6135211
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8275091347
@ -52,9 +52,8 @@ Upgrade Slots = Verbesserungsfaecher
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In: = Rein:
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In: = Rein:
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Out: = Raus:
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Out: = Raus:
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Slot %d = Fach %d
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Slot %d = Fach %d
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Mode: %s = Methode: %s
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Itemwise = Einzelstuecke
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single items = Einzelstuecke
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Stackwise = Ganzer Stapel
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whole stacks = Ganzer Stapel
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## Machine names
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## Machine names
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# $1: Tier
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# $1: Tier
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@ -77,7 +76,7 @@ Hydro %s Generator = %s Wassermuehle
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Nuclear %s Generator Core = %s Reaktorkern
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Nuclear %s Generator Core = %s Reaktorkern
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Small Solar %s Generator = %s Solarmodul
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Small Solar %s Generator = %s Solarmodul
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Wind %s Generator = %s Windmuehle
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Wind %s Generator = %s Windmuehle
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Injector = Injektor
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Self-Contained Injector = Selbstversorger-Injektor
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Constructor Mk%d = Konstruktor Modell %d
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Constructor Mk%d = Konstruktor Modell %d
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Frame = Rahmen
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Frame = Rahmen
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Frame Motor = Rahmenmotor
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Frame Motor = Rahmenmotor
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@ -48,6 +48,8 @@ Inventory move disallowed due to protection =
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%s Improperly Placed = %s No Colocado Apropiadamente
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%s Improperly Placed = %s No Colocado Apropiadamente
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Range = Alcance
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Range = Alcance
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Enable/Disable = Habilitar/Deshabilitar
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Enable/Disable = Habilitar/Deshabilitar
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Itemwise =
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Stackwise =
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## Machine names
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## Machine names
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# $1: Tier
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# $1: Tier
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@ -70,7 +72,7 @@ Hydro %s Generator = Molino de Agua %s
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Nuclear %s Generator Core = Nucleo de Reactor Nuclear %s
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Nuclear %s Generator Core = Nucleo de Reactor Nuclear %s
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Small Solar %s Generator = Panel Solar %s
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Small Solar %s Generator = Panel Solar %s
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Wind %s Generator = Molino de Viento %s
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Wind %s Generator = Molino de Viento %s
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Injector =
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Self-Contained Injector =
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Constructor Mk%d =
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Constructor Mk%d =
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Frame =
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Frame =
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Frame Motor =
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Frame Motor =
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@ -49,9 +49,8 @@ Upgrade Slots =
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In: = Ingresso:
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In: = Ingresso:
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Out: = Uscita:
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Out: = Uscita:
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Slot %d =
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Slot %d =
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Mode: %s = Modalità: %s
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Itemwise = Singolo elemento
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single items = Singolo elemento
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Stackwise = pila completa
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whole stacks = pila completa
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## Machine names
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## Machine names
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# $1: Tier
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# $1: Tier
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@ -74,7 +73,7 @@ Hydro %s Generator = Turbina Elettrica %s
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Nuclear %s Generator Core = Reattore nucleare %s
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Nuclear %s Generator Core = Reattore nucleare %s
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Small Solar %s Generator = %s Pannello solare
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Small Solar %s Generator = %s Pannello solare
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Wind %s Generator = %s Generatore eolico
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Wind %s Generator = %s Generatore eolico
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Injector = Ignettore
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Self-Contained Injector = Ignettore
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Constructor Mk%d = Costruttore Mk%d
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Constructor Mk%d = Costruttore Mk%d
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Frame = Cornice
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Frame = Cornice
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Frame Motor = Cornice del motore
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Frame Motor = Cornice del motore
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@ -54,9 +54,8 @@ Upgrade Slots =
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In: =
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In: =
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Out: =
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Out: =
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Slot %d =
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Slot %d =
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Mode: %s =
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Itemwise =
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single items =
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Stackwise =
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whole stacks =
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Ignoring Mesecon Signal =
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Ignoring Mesecon Signal =
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Controlled by Mesecon Signal =
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Controlled by Mesecon Signal =
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@ -82,7 +81,7 @@ Hydro %s Generator =
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Nuclear %s Generator Core =
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Nuclear %s Generator Core =
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Small Solar %s Generator =
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Small Solar %s Generator =
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Wind %s Generator =
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Wind %s Generator =
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Injector =
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Self-Contained Injector =
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Constructor Mk%d =
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Constructor Mk%d =
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Frame =
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Frame =
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Frame Motor =
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Frame Motor =
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@ -54,8 +54,21 @@ minetest.register_craft({
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}
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}
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})
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})
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local function set_injector_formspec(meta)
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local is_stack = meta:get_string("mode") == "whole stacks"
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"item_image[0,0;1,1;technic:injector]"..
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"label[1,0;"..S("Self-Contained Injector").."]"..
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(is_stack and
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"button[0,1;2,1;mode_item;"..S("Stackwise").."]" or
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"button[0,1;2,1;mode_stack;"..S("Itemwise").."]")..
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"list[current_name;main;0,2;8,2;]"..
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"list[current_player;main;0,5;8,4;]")
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end
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minetest.register_node("technic:injector", {
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minetest.register_node("technic:injector", {
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description = S("Injector"),
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description = S("Self-Contained Injector"),
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tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
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tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
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"technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
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"technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1},
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@ -63,17 +76,11 @@ minetest.register_node("technic:injector", {
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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meta:set_string("infotext", S("Self-Contained Injector"))
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"invsize[8,9;]"..
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"label[0,0;"..S("Injector").."]"..
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"button[0,1;.8,.8;mode;]"..
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"label[.8,1;"..S("Mode: %s"):format("single items").."]"..
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"list[current_name;main;0,2;8,2;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", S("Injector"))
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_size("main", 8*4)
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meta:set_string("mode","single items")
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meta:set_string("mode","single items")
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set_injector_formspec(meta)
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end,
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end,
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can_dig = function(pos,player)
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local meta = minetest.env:get_meta(pos);
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@ -82,22 +89,9 @@ minetest.register_node("technic:injector", {
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end,
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end,
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on_receive_fields = function(pos, formanme, fields, sender)
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on_receive_fields = function(pos, formanme, fields, sender)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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local mode=meta:get_string("mode")
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if fields.mode_item then meta:set_string("mode", "single items") end
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if fields.mode then
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if fields.mode_stack then meta:set_string("mode", "whole stacks") end
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if mode == "single items" then
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set_injector_formspec(meta)
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mode = "whole stacks"
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else
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mode = "single items"
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end
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meta:set_string("mode", mode)
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end
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;"..S("Injector").."]"..
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"button[0,1;.8,.8;mode;]"..
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"label[.8,1;"..S("Mode: %s"):format(S(mode)).."]"..
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"list[current_name;main;0,2;8,2;]"..
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"list[current_player;main;0,5;8,4;]")
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end,
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end,
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allow_metadata_inventory_put = technic.machine_inventory_put,
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allow_metadata_inventory_put = technic.machine_inventory_put,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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