forked from minetest-mods/technic
Add cache to quarry
Adds a cache to the quarry in order to reduce load and send larger stacks through pipes instead of just single items. Coin tossing ensures the cache gets purged around every 200 seconds. The interval isn't fixed in order to prevent material spikes from multiple quarries which got loaded simultaneously. When the cache is full, or the quarry finished, it is purged too.
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c38da0945c
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@ -15,23 +15,25 @@ local quarry_demand = 10000
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local function set_quarry_formspec(meta)
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local radius = meta:get_int("size")
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local formspec = "size[6,2.5]"..
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"item_image[0,0;1,1;technic:quarry]"..
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"label[1,0;"..S("%s Quarry"):format("HV").."]"..
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"field[0.3,1.5;2,1;size;"..S("Radius:")..";"..radius.."]"
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local formspec = "size[6,4.3]"..
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"list[context;cache;0,1;4,3;]"..
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"item_image[4.8,0;1,1;technic:quarry]"..
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"label[0,0.2;"..S("%s Quarry"):format("HV").."]"..
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"field[4.3,3.5;2,1;size;"..S("Radius:")..";"..radius.."]"
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if meta:get_int("enabled") == 0 then
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formspec = formspec.."button[4,1.2;2,1;enable;"..S("Disabled").."]"
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formspec = formspec.."button[4,1;2,1;enable;"..S("Disabled").."]"
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else
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formspec = formspec.."button[4,1.2;2,1;disable;"..S("Enabled").."]"
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formspec = formspec.."button[4,1;2,1;disable;"..S("Enabled").."]"
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end
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local diameter = radius*2 + 1
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local nd = meta:get_int("dug")
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local rel_y = quarry_dig_above_nodes - math.floor(nd / (diameter*diameter))
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formspec = formspec.."label[0,2;"..minetest.formspec_escape(
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formspec = formspec.."label[0,4;"..minetest.formspec_escape(
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nd == 0 and S("Digging not started") or
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(rel_y < -quarry_max_depth and S("Digging finished") or
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(meta:get_int("purge_on") == 1 and S("Purging cache") or
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S("Digging %d m "..(rel_y > 0 and "above" or "below").." machine")
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:format(math.abs(rel_y)))
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:format(math.abs(rel_y))))
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).."]"
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formspec = formspec.."button[4,2;2,1;restart;"..S("Restart").."]"
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meta:set_string("formspec", formspec)
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@ -41,8 +43,8 @@ local function set_quarry_demand(meta)
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local radius = meta:get_int("size")
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local diameter = radius*2 + 1
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local machine_name = S("%s Quarry"):format("HV")
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if meta:get_int("enabled") == 0 then
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meta:set_string("infotext", S("%s Disabled"):format(machine_name))
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if meta:get_int("enabled") == 0 or meta:get_int("purge_on") == 1 then
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meta:set_string("infotext", S(meta:get_int("purge_on") == 1 and "%s purging cache" or "%s Disabled"):format(machine_name))
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meta:set_int("HV_EU_demand", 0)
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elseif meta:get_int("dug") == diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) then
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meta:set_string("infotext", S("%s Finished"):format(machine_name))
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@ -64,14 +66,47 @@ local function quarry_receive_fields(pos, formname, fields, sender)
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end
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if fields.enable then meta:set_int("enabled", 1) end
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if fields.disable then meta:set_int("enabled", 0) end
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if fields.restart then meta:set_int("dug", 0) end
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if fields.restart then
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meta:set_int("dug", 0)
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meta:set_int("purge_on", 1)
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end
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set_quarry_formspec(meta)
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set_quarry_demand(meta)
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end
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local function quarry_handle_purge(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local i = 0
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for _,stack in ipairs(inv:get_list("cache")) do
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i = i + 1
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if stack then
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local item = stack:to_table()
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if item then
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technic.tube_inject_item(pos, pos, vector.new(0, 1, 0), item)
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stack:clear()
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inv:set_stack("cache", i, stack)
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break
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end
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end
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end
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if inv:is_empty("cache") then
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meta:set_int("purge_on", 0)
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end
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end
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local function quarry_run(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand then
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local inv = meta:get_inventory()
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-- initialize cache for the case we load an older world
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inv:set_size("cache", 12)
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-- toss a coin whether we do an automatic purge. Chance 1:200
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local purge_rand = math.random()
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if purge_rand <= 0.005 then
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meta:set_int("purge_on", 1)
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end
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if meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand and meta:get_int("purge_on") == 0 then
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local pdir = minetest.facedir_to_dir(node.param2)
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local qdir = pdir.x == 1 and vector.new(0,0,-1) or
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(pdir.z == -1 and vector.new(-1,0,0) or
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@ -133,18 +168,42 @@ local function quarry_run(pos, node)
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nd = nd + 1
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if can_dig then
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minetest.remove_node(digpos)
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for _, item in ipairs(minetest.get_node_drops(dignode.name, "")) do
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technic.tube_inject_item(pos, pos, vector.new(0, 1, 0), item)
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local drops = minetest.get_node_drops(dignode.name, "")
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for _, dropped_item in ipairs(drops) do
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local left = inv:add_item("cache", dropped_item)
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while not left:is_empty() do
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meta:set_int("purge_on", 1)
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quarry_handle_purge(pos)
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left = inv:add_item("cache", left)
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end
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end
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break
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end
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end
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if nd == diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) then
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-- if a quarry is finished, we enable purge mode
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meta:set_int("purge_on", 1)
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end
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meta:set_int("dug", nd)
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else
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-- if a quarry is disabled or has no power, we enable purge mode
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meta:set_int("purge_on", 1)
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end
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-- if something triggered a purge, we handle it
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if meta:get_int("purge_on") == 1 then
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quarry_handle_purge(pos)
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end
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set_quarry_formspec(meta)
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set_quarry_demand(meta)
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end
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local function send_move_error(player)
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minetest.chat_send_player(player:get_player_name(),
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S("Manually taking/removing from cache by hand is not possible. "..
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"If you can't wait, restart or disable the quarry to start automatic purge."))
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return 0
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end
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minetest.register_node("technic:quarry", {
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description = S("%s Quarry"):format("HV"),
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tiles = {"technic_carbon_steel_block.png", "technic_carbon_steel_block.png",
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@ -167,10 +226,23 @@ minetest.register_node("technic:quarry", {
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meta:set_string("owner", placer:get_player_name())
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pipeworks.scan_for_tube_objects(pos)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("cache")
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end,
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after_dig_node = pipeworks.scan_for_tube_objects,
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on_receive_fields = quarry_receive_fields,
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technic_run = quarry_run,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return send_move_error(player)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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return send_move_error(player)
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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return send_move_error(player)
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end
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})
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technic.register_machine("HV", "technic:quarry", technic.receiver)
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