Constructor now digs node drops instead of actual nodes.

This commit is contained in:
Diego Martínez 2013-06-18 10:46:28 -03:00
parent 60c9d97101
commit a1da74209b

View File

@ -273,26 +273,56 @@ minetest.register_node("technic:constructor_mk3_on", {
deploy_node =function (inv, slot_name, pos1, node1, node) deploy_node =function (inv, slot_name, pos1, node1, node)
if node1.name == "air" then if node1.name == "air" then
if not inv:is_empty(slot_name) then if not inv:is_empty(slot_name) then
stack1=inv:get_list(slot_name) stack1=inv:get_list(slot_name)
node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2} local def = stack1[1]:get_definition()
minetest.env:set_node(pos1,node_to_be_placed) if def.type == "node" then
stack1[1]:take_item() node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
inv:set_stack(slot_name, 1, stack1[1]) minetest.env:set_node(pos1,node_to_be_placed)
return stack1[1]:take_item()
inv:set_stack(slot_name, 1, stack1[1])
elseif def.type == "craft" then
minetest.item_place_object(stack1[1], nil, {
-- Fake pointed_thing
type = "node",
above = pos1,
under = pos1,
})
inv:set_stack(slot_name, 1, nil)
end end
return
end end
if node1.name == "ignore" or return
node1.name == "default:lava_source" or end
node1.name == "default:lava_flowing" or if node1.name == "ignore" or
node1.name == "default:water_source" or node1.name == "default:lava_source" or
node1.name == "default:water_flowing" node1.name == "default:lava_flowing" or
then return end node1.name == "default:water_source" or
if inv:room_for_item(slot_name,node1) then node1.name == "default:water_flowing"
inv:add_item(slot_name,node1) then return end
if inv:room_for_item(slot_name,node1) then
local def = minetest.registered_nodes[node1.name]
if not def then return end
local drop = def.drop or node1.name
if type(drop) == "table" then
local pr = PseudoRandom(math.random())
local c = 0
local loop = 0 -- Prevent infinite loop
while (c < (drop.max_items or 1)) and (loop < 1000) do
local i = math.floor(pr:next(1, #drop.items))
if pr:next(1, drop.items[i].rarity or 1) == 1 then
for _,item in ipairs(drop.items[i].items) do
inv:add_item(slot_name,item)
end
c = c + 1
end
loop = loop + 1
end
minetest.env:remove_node(pos1)
elseif type(drop) == "string" then
inv:add_item(slot_name,drop)
minetest.env:remove_node(pos1) minetest.env:remove_node(pos1)
end end
end
end end