technic_cnc: Use client-side translation API (#636)

This commit is contained in:
SmallJoker
2024-04-28 18:41:52 +02:00
committed by GitHub
parent d5ff69d1d9
commit ba2bdf8368
6 changed files with 156 additions and 210 deletions

View File

@ -3,129 +3,61 @@
local S = technic_cnc.getter
-- DIRT
-------
technic_cnc.register_all("default:dirt",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
{"default_dirt.png"},
S("Dirt"))
-- (DIRT WITH) GRASS
--------------------
technic_cnc.register_all("default:dirt_with_grass",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
{"default_grass.png"},
S("Grassy dirt"))
-- WOOD
-------
technic_cnc.register_all("default:wood",
{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
{"default_wood.png"},
S("Wooden"))
-- STONE
--------
technic_cnc.register_all("default:stone",
{cracky=3, not_in_creative_inventory=1},
{"default_stone.png"},
S("Stone"))
-- COBBLE
---------
technic_cnc.register_all("default:cobble",
{cracky=3, not_in_creative_inventory=1},
{"default_cobble.png"},
S("Cobble"))
-- BRICK
--------
technic_cnc.register_all("default:brick",
{cracky=3, not_in_creative_inventory=1},
{"default_brick.png"},
S("Brick"))
local function register_material(nodename, tiles_override, descr_override)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return
end
-- SANDSTONE
------------
technic_cnc.register_all("default:sandstone",
{crumbly=2, cracky=3, not_in_creative_inventory=1},
{"default_sandstone.png"},
S("Sandstone"))
local groups = {
crumbly = ndef.groups.crumbly,
choppy = ndef.groups.choppy,
flammable = ndef.groups.flammable,
level = ndef.groups.level,
snappy = ndef.groups.snappy,
wood = ndef.groups.wood,
oddly_breakable_by_hand = ndef.groups.oddly_breakable_by_hand,
not_in_creative_inventory = 1,
}
local tiles = tiles_override or { ndef.tiles[#ndef.tiles] }
assert(tiles and #tiles == 1, "Unknown tile format in node name=" .. nodename)
-- LEAVES
---------
technic_cnc.register_all("default:leaves",
{snappy=2, choppy=2, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
{"default_leaves.png"},
S("Leaves"))
-- TREE
-------
technic_cnc.register_all("default:tree",
{snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
{"default_tree.png"},
S("Tree"))
-- Bronze
--------
technic_cnc.register_all("default:bronzeblock",
{cracky=1, level=2, not_in_creative_inventory=1},
{"default_bronze_block.png"},
S("Bronze"))
local steeltex = "default_steel_block.png"
local steelname = "Steel"
if technic_cnc.technic_modpath then
steeltex = "technic_wrought_iron_block.png"
steelname = "Wrought Iron"
-- Stainless Steel
--------
technic_cnc.register_all("technic:stainless_steel_block",
{cracky=1, level=2, not_in_creative_inventory=1},
{"technic_stainless_steel_block.png"},
S("Stainless Steel"))
-- Marble
------------
technic_cnc.register_all("technic:marble",
{cracky=3, not_in_creative_inventory=1},
{"technic_marble.png"},
S("Marble"))
-- Granite
------------
technic_cnc.register_all("technic:granite",
{cracky=1, not_in_creative_inventory=1},
{"technic_granite.png"},
S("Granite"))
-- Blast-resistant concrete
---------------------------
technic_cnc.register_all("technic:blast_resistant_concrete",
{cracky=2, level=2, not_in_creative_inventory=1},
{"technic_blast_resistant_concrete_block.png"},
S("Blast-resistant concrete"))
technic_cnc.register_all(nodename,
groups,
tiles,
descr_override or ndef.description or "<unknown>"
)
end
-- STEEL
---------------
technic_cnc.register_all("default:steelblock",
{cracky=1, level=2, not_in_creative_inventory=1},
{steeltex},
S(steelname))
register_material("default:dirt")
register_material("default:dirt_with_grass", {"default_grass.png"}, S("Grassy dirt"))
register_material("default:wood", nil, S("Wooden"))
register_material("default:stone")
register_material("default:cobble")
register_material("default:sandstone")
register_material("default:leaves")
register_material("default:tree")
register_material("default:bronzeblock", nil, S("Bronze"))
local steelname = S("Steel")
if technic_cnc.technic_modpath then
steelname = S("Wrought Iron")
register_material("technic:stainless_steel_block", nil, S("Stainless Steel"))
register_material("technic:stainless_steel_block")
register_material("technic:marble")
register_material("technic:granite")
register_material("technic:blast_resistant_concrete")
register_material("technic:blast_resistant_concrete")
end
register_material("default:steelblock", nil, steelname)
-- CONCRETE AND CEMENT
----------------------
technic_cnc.register_all("basic_materials:concrete_block",
{cracky=2, level=2, not_in_creative_inventory=1},
{"basic_materials_concrete_block.png"},
S("Concrete"))
technic_cnc.register_all("basic_materials:cement_block",
{cracky=2, level=2, not_in_creative_inventory=1},
{"basic_materials_cement_block.png"},
S("Cement"))
technic_cnc.register_all("basic_materials:brass_block",
{cracky=1, level=2, not_in_creative_inventory=1},
{"basic_materials_brass_block.png"},
S("Brass block"))
register_material("basic_materials:concrete_block")
register_material("basic_materials:cement_block")
register_material("basic_materials:brass_block")