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	Denser documentation. 'Slay The Dragon' Part 2
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								manual.md
									
									
									
									
									
								
							| @@ -79,151 +79,108 @@ shielding materials available. | ||||
|  | ||||
| Keep a safety distance of a meter to avoid being harmed by radiation. | ||||
|  | ||||
|  | ||||
| #### Silver ² | ||||
| Use: conductors | ||||
|  | ||||
| Silver is supplied by the moreores mod.  It is found from elevation -2 | ||||
| downwards, with no elevation-dependent variations in abundance beyond | ||||
| that point.  It is a semi-precious metal.  It is little used, being most | ||||
| notably used in electrical items due to its conductivity, being the best | ||||
| conductor of all the pure elements. | ||||
| Depth: -2m, evenly common | ||||
|  | ||||
| Silver is a semi-precious metal and is the best conductor of all the pure elements. | ||||
|  | ||||
| #### Gold ¹ | ||||
| Gold is part of the basic Minetest game (having migrated there from | ||||
| moreores).  It is found from elevation -64 downwards, but is more | ||||
| abundant from elevation -256 downwards.  It is a precious metal.  It is | ||||
| little used, being most notably used in electrical items due to its | ||||
| combination of good conductivity (third best of all the pure elements) | ||||
| and corrosion resistance. | ||||
| Use: various | ||||
|  | ||||
| Depth: -64m, more commonly below -256m | ||||
|  | ||||
| Gold is a precious metal. It is most notably used in electrical items due to | ||||
| its combination of good conductivity and corrosion resistance. | ||||
|  | ||||
| #### Mithril ² | ||||
| Mithril is supplied by the moreores mod.  It is found from elevation | ||||
| -512 downwards, the deepest ceiling of any minable substance, with | ||||
| no elevation-dependent variations in abundance beyond that point. | ||||
| It is a rare precious metal, and unlike all the other metals described | ||||
| here it is entirely fictional, being derived from J. R. R. Tolkien's | ||||
| Use: chests | ||||
|  | ||||
| Depth: -512m, evenly common | ||||
|  | ||||
| Mithril is a fictional ore, being derived from J. R. R. Tolkien's | ||||
| Middle-Earth setting.  It is little used. | ||||
|  | ||||
| #### Mese ¹ | ||||
| Mese is part of the basic Minetest game.  It is found from elevation | ||||
| -64 downwards.  The ore is more abundant from elevation -256 downwards, | ||||
| and from elevation -1024 downwards there are also occasional blocks of | ||||
| solid mese (each yielding as much mese as nine blocks of ore).  It is a | ||||
| precious gemstone, and unlike diamond it is entirely fictional.  It is | ||||
| used in many recipes, though mainly not in large quantities, wherever | ||||
| some magical quality needs to be imparted. | ||||
| Use: various | ||||
|  | ||||
| Mese is a precious gemstone, and unlike diamond it is entirely fictional. | ||||
| It is used in small quantities, wherever some magic needs to be imparted. | ||||
|  | ||||
| #### Diamond ¹ | ||||
| Diamond is part of the basic Minetest game (having migrated there from | ||||
| technic).  It is found from elevation -128 downwards, but is more abundant | ||||
| from elevation -256 downwards.  It is a precious gemstone.  It is used | ||||
| moderately, mainly for reasons connected to its extreme hardness. | ||||
| Use: mainly for cutting machines | ||||
|  | ||||
| ### Rock | ||||
| Diamond is a precious gemstone. It is used moderately, mainly for reasons | ||||
| connected to its extreme hardness. | ||||
|  | ||||
| In addition to the ores, there are multiple kinds of rock that need to be | ||||
| mined in their own right, rather than for minerals.  The rock types that | ||||
| matter in technic are standard stone, desert stone, marble, and granite. | ||||
| ### Rocks | ||||
|  | ||||
| Standard stone is part of the basic Minetest game.  It is extremely | ||||
| common.  As in the basic game, when dug it yields cobblestone, which can | ||||
| be cooked to turn it back into standard stone.  Cobblestone is used in | ||||
| recipes only for some relatively primitive machines.  Standard stone is | ||||
| used in a couple of machine recipes.  These rock types gain additional | ||||
| significance with technic because the grinder can be used to turn them | ||||
| into dirt and sand.  This, especially when combined with an automated | ||||
| cobblestone generator, can be an easier way to acquire sand than | ||||
| collecting it where it occurs naturally. | ||||
| This section describes the rock types added by technic. Further rock types | ||||
| are supported by technic machines. These can be processed using the grinder: | ||||
|  | ||||
| Desert stone is part of the basic Minetest game.  It is found specifically | ||||
| in desert biomes, and only from elevation +2 upwards.  Although it is | ||||
| easily accessible, therefore, its quantity is ultimately quite limited. | ||||
| It is used in a few recipes. | ||||
|  * Stone (plain) | ||||
|  * Cobblestone | ||||
|  * Desert Stone | ||||
|  | ||||
| Marble is supplied by technic.  It is found in dense clusters from | ||||
| elevation -50 downwards.  It has mainly decorative use, but also appears | ||||
| in one machine recipe. | ||||
| #### Marble | ||||
| Depth: -50m, evenly common | ||||
|  | ||||
| Granite is supplied by technic.  It is found in dense clusters from | ||||
| elevation -150 downwards.  It is much harder to dig than standard stone, | ||||
| so impedes mining when it is encountered.  It has mainly decorative use, | ||||
| but also appears in a couple of machine recipes. | ||||
| Marble is found in dense clusters and has mainly decorative use, but also | ||||
| appears in one machine recipe. | ||||
|  | ||||
| ### rubber ### | ||||
| #### Granite | ||||
| Depth: -150m, evenly common | ||||
|  | ||||
| Granite is found in dense clusters and is much harder to dig than standard | ||||
| stone. It has mainly decorative use, but also appears in a couple of | ||||
| machine recipes. | ||||
|  | ||||
| ### Rubber | ||||
| Rubber is a biologically-derived material that has industrial uses due | ||||
| to its electrical resistivity and its impermeability.  In technic, it | ||||
| is used in a few recipes, and it must be acquired by tapping rubber trees. | ||||
|  | ||||
| If you have the moretrees mod installed, the rubber trees you need | ||||
| are those defined by that mod.  If not, technic supplies a copy of the | ||||
| moretrees rubber tree. | ||||
| Rubber trees are provided by technic if the moretrees mod is not present. | ||||
|  | ||||
| Extracting rubber requires a specific tool, a tree tap.  Using the tree | ||||
| tap (by left-clicking) on a rubber tree trunk block extracts a lump of | ||||
| raw latex from the trunk.  Each trunk block can be repeatedly tapped for | ||||
| latex, at intervals of several minutes; its appearance changes to show | ||||
| whether it is currently ripe for tapping.  Each tree has several trunk | ||||
| blocks, so several latex lumps can be extracted from a tree in one visit. | ||||
| Extract raw latex from rubber using the "Tree Tap" tool. Punch/left-click the | ||||
| tool on a rubber tree trunk to extract a lump of raw latex from the trunk. | ||||
| Emptied trunks will regenerate at intervals of several minutes, which can be | ||||
| observed by its appearance. | ||||
|  | ||||
| Raw latex isn't used directly.  It must be vulcanized to produce finished | ||||
| rubber.  This can be performed by alloying the latex with coal dust. | ||||
| To obtain rubber from latex, alloy latex with coal dust. | ||||
|  | ||||
| ### metal ### | ||||
| ### Metals | ||||
| Generally, each metal can exist in five forms: | ||||
|  | ||||
| Many of the substances important in technic are metals, and there is | ||||
| a common pattern in how metals are handled.  Generally, each metal can | ||||
| exist in five forms: ore, lump, dust, ingot, and block.  With a couple of | ||||
| tricky exceptions in mods outside technic, metals are only *used* in dust, | ||||
| ingot, and block forms.  Metals can be readily converted between these | ||||
| three forms, but can't be converted from them back to ore or lump forms. | ||||
|  * ore -> stone containing the lump | ||||
|  * lump -> draw metal obtained by digging ("nuggets") | ||||
|  * dust -> grinder output | ||||
|  * ingot -> melted/cooked lump or dust | ||||
|  * block -> placeable node | ||||
|  | ||||
| As in the basic Minetest game, a "lump" of metal is acquired directly by | ||||
| digging ore, and will then be processed into some other form for use. | ||||
| A lump is thus more akin to ore than to refined metal.  (In real life, | ||||
| metal ore rarely yields lumps ("nuggets") of pure metal directly. | ||||
| More often the desired metal is chemically bound into the rock as an | ||||
| oxide or some other compound, and the ore must be chemically processed | ||||
| to yield pure metal.) | ||||
| Metals can be converted between dust, ingot and block, but can't be converted | ||||
| from them back to ore or lump forms. | ||||
|  | ||||
| Not all metals occur directly as ore.  Generally, elemental metals (those | ||||
| consisting of a single chemical element) occur as ore, and alloys (those | ||||
| consisting of a mixture of multiple elements) do not.  In fact, if the | ||||
| fictional mithril is taken to be elemental, this pattern is currently | ||||
| followed perfectly.  (It is not clear in the Middle-Earth setting whether | ||||
| mithril is elemental or an alloy.)  This might change in the future: | ||||
| in real life some alloys do occur as ore, and some elemental metals | ||||
| rarely occur naturally outside such alloys.  Metals that do not occur | ||||
| as ore also lack the "lump" form. | ||||
| #### Grinding | ||||
| Ores can be processed as follows: | ||||
|  | ||||
| The basic Minetest game offers a single way to refine metals: cook a lump | ||||
| in a furnace to produce an ingot.  With technic this refinement method | ||||
| still exists, but is rarely used outside the early part of the game, | ||||
| because technic offers a more efficient method once some machines have | ||||
| been built.  The grinder, available only in electrically-powered forms, | ||||
| can grind a metal lump into two piles of metal dust.  Each dust pile | ||||
| can then be cooked into an ingot, yielding two ingots from one lump. | ||||
| This doubling of material value means that you should only cook a lump | ||||
| directly when you have no choice, mainly early in the game when you | ||||
| haven't yet built a grinder. | ||||
|  * ore -> lump (digging) -> ingot (melting) | ||||
|  * ore -> lump (digging) -> 2x dust (grinding) -> 2x ingot (melting) | ||||
|  | ||||
| An ingot can also be ground back to (one pile of) dust.  Thus it is always | ||||
| possible to convert metal between ingot and dust forms, at the expense | ||||
| of some energy consumption.  Nine ingots of a metal can be crafted into | ||||
| a block, which can be used for building.  The block can also be crafted | ||||
| back to nine ingots.  Thus it is possible to freely convert metal between | ||||
| ingot and block forms, which is convenient to store the metal compactly. | ||||
| Every metal has dust, ingot, and block forms. | ||||
| At the expense of some energy consumption, the grinder can extract more material | ||||
| from the lump, resulting in 2x dust which can be melted to two ingots in total. | ||||
|  | ||||
| #### Alloying | ||||
| Alloying recipes in which a metal is the base ingredient, to produce a | ||||
| metal alloy, always come in two forms, using the metal either as dust | ||||
| or as an ingot.  If the secondary ingredient is also a metal, it must | ||||
| be supplied in the same form as the base ingredient.  The output alloy | ||||
| is also returned in the same form.  For example, brass can be produced | ||||
| by alloying two copper ingots with one zinc ingot to make three brass | ||||
| ingots, or by alloying two piles of copper dust with one pile of zinc | ||||
| dust to make three piles of brass dust.  The two ways of alloying produce | ||||
| equivalent results. | ||||
| is also returned in the same form. | ||||
|  | ||||
| Example: 2x copper ingots + zinc ingot -> 3x brass ingot (alloying) | ||||
|  | ||||
| The same will also work for dust ingredients, resulting in brass dist. | ||||
|  | ||||
| ### iron and its alloys ### | ||||
|  | ||||
|   | ||||
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