forked from minetest-mods/technic
Added missing texture
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textures/technic_light.png
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textures/technic_light.png
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water_can_max_load = 16
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minetest.register_craft({
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output = 'technic:water_can 1',
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recipe = {
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{'technic:zinc_ingot', 'technic:rubber_fiber','technic:zinc_ingot'},
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'technic:zinc_ingot', 'default:steel_ingot', 'technic:zinc_ingot'},
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}
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})
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minetest.register_tool("technic:water_can", {
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description = "Water Can",
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inventory_image = "technic_water_can.png",
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stack_max = 1,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return end
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n = minetest.env:get_node(pointed_thing.under)
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if n.name == "default:water_source" then
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item=itemstack:to_table()
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local load=tonumber((item["wear"]))
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if load==0 then load =65535 end
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load=get_RE_item_load(load,water_can_max_load)
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print ("Water can load"..load)
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if load+1<17 then
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minetest.env:add_node(pointed_thing.under, {name="air"})
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load=load+1;
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load=set_RE_item_load(load,water_can_max_load)
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item["wear"]=tostring(load)
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itemstack:replace(item)
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end
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return itemstack
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end
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item=itemstack:to_table()
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load=tonumber((item["wear"]))
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if load==0 then load =65535 end
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load=get_RE_item_load(load,water_can_max_load)
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if load==0 then return end
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n = minetest.env:get_node(pointed_thing.under)
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if minetest.registered_nodes[n.name].buildable_to then
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-- buildable
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minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
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load=load-1;
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load=set_RE_item_load(load,water_can_max_load)
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item["wear"]=tostring(load)
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itemstack:replace(item)
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return itemstack
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else
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n = minetest.env:get_node(pointed_thing.above)
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-- not buildable
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-- check if its allowed to replace the node
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if not minetest.registered_nodes[n.name].buildable_to then
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return
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end
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minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
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load=load-1;
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load=set_RE_item_load(load,water_can_max_load)
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item["wear"]=tostring(load)
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itemstack:replace(item)
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return itemstack
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end
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end,
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})
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