forked from minetest-mods/technic
Fixes to laser
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parent
d503d3d757
commit
c362f4ad99
1
init.lua
1
init.lua
@ -47,6 +47,7 @@ dofile(minetest.get_modpath("technic").."/tree_tap.lua")
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dofile(minetest.get_modpath("technic").."/flashlight.lua")
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dofile(minetest.get_modpath("technic").."/flashlight.lua")
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dofile(minetest.get_modpath("technic").."/cans.lua")
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dofile(minetest.get_modpath("technic").."/cans.lua")
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dofile(minetest.get_modpath("technic").."/chainsaw.lua")
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dofile(minetest.get_modpath("technic").."/chainsaw.lua")
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dofile(minetest.get_modpath("technic").."/item_drop.lua")
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function has_locked_chest_privilege(meta, player)
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function has_locked_chest_privilege(meta, player)
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100
item_drop.lua
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100
item_drop.lua
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@ -0,0 +1,100 @@
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-- This part written by PilzAdam (item_drop mod)
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*3
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vec.y = vec.y*3
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vec.z = vec.z*3
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object:setvelocity(vec)
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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for _,item in ipairs(drops) do
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local count, name
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if type(item) == "string" then
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count = 1
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name = item
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else
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count = item:get_count()
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name = item:get_name()
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end
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for i=1,count do
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local obj = minetest.env:add_item(pos, name)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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end
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end
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end
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if minetest.setting_get("log_mods") then
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minetest.log("action", "item_drop loaded")
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end
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@ -11,13 +11,13 @@ local laser_shoot = function(itemstack, player, pointed_thing)
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if obj:get_luaentity().player == nil then
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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obj:get_luaentity().player = player
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end
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end
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obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12})
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obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
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obj:setacceleration({x=0, y=0, z=0})
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obj:setacceleration({x=0, y=0, z=0})
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obj:setyaw(player:get_look_yaw()+math.pi)
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obj:setyaw(player:get_look_yaw()+math.pi)
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if obj:get_luaentity().player == nil then
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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obj:get_luaentity().player = player
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end
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end
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obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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--obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
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minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
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return true
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return true
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end
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end
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@ -88,7 +88,7 @@ LASER_BEAM_ENTITY={
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visual_size = {x=0.2, y=0.2},
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visual_size = {x=0.2, y=0.2},
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textures = {"technic:laser_beam_box"},
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textures = {"technic:laser_beam_box"},
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lastpos={},
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lastpos={},
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max_range=15,
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max_range=10,
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count=0,
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count=0,
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-- digger=nil,
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-- digger=nil,
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {0,0,0,0,0,0},
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@ -97,11 +97,15 @@ LASER_BEAM_ENTITY={
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LASER_BEAM_ENTITY.on_step = function(self, dtime)
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LASER_BEAM_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
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if self.lastpos.x~=nil then lazer_it (pos, node, self.player) end
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if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
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temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
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temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
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if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.count=self.count+1
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self.count=self.count+1
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if self.count>=self.max_range then self.object:remove() end
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if self.count==self.max_range then self.object:remove() end
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end
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end
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LASER_BEAM_ENTITYV={
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LASER_BEAM_ENTITYV={
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@ -119,9 +123,12 @@ LASER_BEAM_ENTITYV={
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LASER_BEAM_ENTITYV.on_step = function(self, dtime)
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LASER_BEAM_ENTITYV.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
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if self.lastpos.x~=nil then lazer_it (pos, node, self.player,self.count) end
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if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
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temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
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temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
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if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.count=self.count+1
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self.count=self.count+1
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if self.count==self.max_range then self.object:remove() end
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if self.count==self.max_range then self.object:remove() end
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@ -131,19 +138,13 @@ end
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minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
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minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
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minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
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minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
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function lazer_it (pos, node, player,count)
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function lazer_it (pos, player)
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if node.name == "air" or node.name == "ignore" then return end
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local pos1={}
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if node.name == "default:lava_source" then return end
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-- pos1.x=math.floor(pos.x)
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if node.name == "default:lava_flowing" then return end
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-- pos1.y=math.floor(pos.y)
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if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
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-- pos1.z=math.floor(pos.z)
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if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
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local node = minetest.env:get_node(pos)
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pos1={}
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if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
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pos1.x=math.floor(pos.x)
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if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
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pos1.y=math.floor(pos.y)
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if player then minetest.node_dig(pos,node,player) end
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pos1.z=math.floor(pos.z)
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if player then
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minetest.node_dig(pos1,node,player)
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end
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end
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end
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BIN
sounds/item_drop_pickup.1.ogg
Normal file
BIN
sounds/item_drop_pickup.1.ogg
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BIN
sounds/item_drop_pickup.2.ogg
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sounds/item_drop_pickup.2.ogg
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BIN
sounds/item_drop_pickup.3.ogg
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BIN
sounds/item_drop_pickup.3.ogg
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BIN
sounds/item_drop_pickup.4.ogg
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BIN
sounds/item_drop_pickup.4.ogg
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Binary file not shown.
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