forked from minetest-mods/technic
Denser documentation. 'Slay The Dragon' Part 1
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README.md
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README.md
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Technic
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=======
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# Technic
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[](https://github.com/minetest-mods/technic/actions)
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[](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
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Credits for contributing to the project (in alphabetical order):
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This Minetest modpack adds machinery and automation procedure content to your
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world. A few notable features:
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* Electric circuits
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* Automated material processing (ores, wood, ...)
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* Extended chest functionalities
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## Dependencies
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* Minetest 5.0.0 or newer
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* [Minetest Game](https://github.com/minetest/minetest_game/)
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* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events
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* [pipeworks](https://gitlab.com/VanessaE/pipeworks/) -> automation of item transport
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* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores
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* [basic_materials](https://gitlab.com/VanessaE/basic_materials) -> basic craft items
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* Consult `depends.txt` or `mod.conf` of each mod for further dependency information.
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## FAQ
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The modpack is explained in the [Manual](manual.md) included in this repository.
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1. My technic circuit doesn't work. No power is distributed.
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* Make sure you have a switching station connected.
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2. My wires do not connect to the machines.
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* Each machine type requires its own cable type. If you do not have a
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matching circuit, consider using a "Supply Converter" for simplicity.
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For modders: There is currently no API documentation. Any help to improve this
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situation is greatly welcome. Please do not hesitate to submit a Pull Request.
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## License
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPLv2 or later. See also the individual mod folders for their
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secondary/alternate licenses, if any.
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### Credits
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Contributors in alphabetical order:
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* And many others...
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FAQ
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---
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1. My technic circuit doesn't work. No power is distrubuted.
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* A: Make sure you have a switching station connected.
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License
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-------
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPL, V2 or later. See also the individual mod folders for their
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secondary/alternate licenses, if any.
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