forked from minetest-mods/technic
		
	Clarify shielding information (#318)
* Clarify shielding information Clarify notes about shielding values and description of Lead
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						 Vanessa Ezekowitz
						Vanessa Ezekowitz
					
				
			
			
				
	
			
			
			
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			| @@ -766,14 +766,12 @@ source than by actual attenuation.  Dirt halves radiation in 2.4 m, | ||||
| and stone in 1.7 m.  When a shield must be deliberately constructed, | ||||
| the preferred materials are metals, the denser the better.  Iron and | ||||
| steel halve radiation in 1.1 m, copper in 1.0 m, and silver in 0.95 m. | ||||
| Lead would halve in 0.69 m if it were in the game, but it's not, which | ||||
| poses a bit of a problem due to the drawbacks of the three materials in | ||||
| the game that are better shielding than silver.  Gold halves radiation | ||||
| Lead would halve in 0.69 m (its in-game shielding value is 80).  Gold halves radiation | ||||
| in 0.53 m (factor of 3.7 per meter), but is a bit scarce to use for | ||||
| this purpose.  Uranium halves radiation in 0.31 m (factor of 9.4 per | ||||
| meter), but is itself radioactive.  The very best shielding in the game | ||||
| is nyancat material (nyancats and their rainbow blocks), which halves | ||||
| radiation in 0.22 m (factor of 24 per meter), but is extremely scarce. | ||||
| radiation in 0.22 m (factor of 24 per meter), but is extremely scarce. See [technic/technic/radiation.lua](https://github.com/minetest-technic/technic/blob/master/technic/radiation.lua) for the in-game shielding values, which are different from real-life values. | ||||
|  | ||||
| If the theoretical radiation damage from a particular source is | ||||
| sufficiently small, due to distance and shielding, then no damage at all | ||||
|   | ||||
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