Commit Graph

26 Commits

Author SHA1 Message Date
Zefram
9f0b41fe71 Make technic_worldgen loadable before technic
There was a small amount of dependency of technic_worldgen on the
technic mod, for configuration loading and the top-level "technic" table.
Resolve that by sharing the configuration and top-level table between the
two mods.  This means that technic_worldgen can be loaded before technic,
permitting other mods to depend on it without depending on technic.
2014-07-26 19:20:45 +01:00
Zefram
ec008d7045 Material-dependent radiation shielding
Radiation is attenuated exponentially by passing through shielding
material.  Radiation resistance values are assigned to all bulk-material
nodes, and the radiation damage ABM traces the path of each radiation ray
to count up the shielding.  The relative radiation resistance values are
essentially real, but the effectiveness of all shielding is scaled down
by a factor of about 70 for game purposes.  Strength of the existing
radiation sources is increased by varying amounts to compensate for
shielding.  Uranium block and ore, both usable as shielding, are made
slightly radioactive, the latter only very slightly.
2014-07-25 03:42:21 +01:00
Novatux
83e9cab3ad Better ingot textures 2014-07-09 19:03:22 +02:00
Zefram
23603e7f41 Full glooptest support
To support the glooptest mod (successor of gloopores), define the
gloopores lump->dust grinding recipes if either of the mods is available.
(Formerly only "gloopores" was supported.)  Define kalite dust item,
which was previously missing.  Make gloop ingots grindable to dust as the
non-gloop ingots already are; incidentally refactor this to automatically
make ingots grindable whenever the ingot can be made by cooking dust.
Add textures for all the gloop dusts.  Do the "Steel"->"Iron" renaming
for glooptest-defined tools and items.
2014-06-21 01:19:26 +02:00
Zefram
68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
Zefram
0294fc8f3a various backward-compatibility aliases 2014-04-30 00:26:45 +01:00
Xanthin
39c41a06f4 Add german translations for all mods 2014-04-22 16:30:27 -04:00
ShadowNinja
64db3d14d8 Remove duplicate ABM 2013-12-17 14:24:06 -05:00
ShadowNinja
163457ed9a Drop full rubber tree nodes 2013-11-27 17:24:01 -05:00
ShadowNinja
05b28f553e Don't regenerate placed rubber tree trunks 2013-11-27 17:14:34 -05:00
Novatux
d8e02eb2dd Add mg support 2013-10-29 11:18:08 +01:00
Novatux
76879424ae Add crafts for frames and templates. 2013-10-26 09:13:55 +02:00
ShadowNinja
ee0765804c Partial rewrite 2013-09-17 16:37:56 -04:00
ShadowNinja
19c9a0443b Merge branch 'indev'
Conflicts:
	technic/alloy_furnace.lua
	technic/alloy_furnaces_commons.lua
	technic/battery_box.lua
	technic/battery_box_hv.lua
	technic/battery_box_mv.lua
	technic/chainsaw.lua
	technic/cnc.lua
	technic/cnc_nodes.lua
	technic/electric_furnace.lua
	technic/grinder.lua
	technic/init.lua
	technic/solar_array_hv.lua
	technic/solar_array_lv.lua
	technic/solar_array_mv.lua
	technic/solar_panel.lua
	unified_inventory/api.lua
	unified_inventory/depends.txt
2013-07-08 16:57:56 -04:00
RealBadAngel
3a3700537b Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
Konstantin Oblaukhov
b78b90d422 New textures for lumps and ingots. 2013-07-05 02:28:22 -04:00
Vanessa Ezekowitz
465890950b Improved cross-compatibility with homedecor's brass ingots. 2013-07-04 23:33:04 -04:00
Konstantin Oblaukhov
9de141ee6b New blocks of metal. 2013-06-27 09:13:44 +07:00
ShadowNinja
00328622d9 Store configuration in the world directory. 2013-04-27 13:53:12 -04:00
Vanessa Ezekowitz
106e1816dc deleted undesired backup file 2013-04-14 22:53:30 -04:00
Vanessa Ezekowitz
05131f8b07 aliased diamong block back to default one. 2013-04-14 22:24:55 -04:00
RealBadAngel
83d4cdb630 Update 0.4.6-0 2013-04-04 01:19:57 +02:00
RealBadAngel
0ca19dacb0 Update 0.4.6-0 2013-04-04 01:17:39 +02:00
RealBadAngel
1668d84b04 add missing dep file 2013-03-31 19:36:18 +02:00
RealBadAngel
fad68d10e0 textures moved from main mod to worldgen 2013-03-30 20:18:50 +01:00
RealBadAngel
279776ff62 update 2013-03-30 11:36:45 +01:00