-- Forcefield mod by ShadowNinja -- Modified by kpoppel -- -- Forcefields are powerful barriers but they consume huge amounts of power. -- Forcefield Generator is a HV machine. -- How expensive is the generator? -- Leaves room for upgrades lowering the power drain? local forcefield_power_drain = 10 local forcefield_step_interval = 1 local S = technic.getter minetest.register_craft({ output = 'technic:forcefield_emitter_off', recipe = { {'default:mese', 'technic:motor', 'default:mese' }, {'technic:deployer_off', 'technic:machine_casing', 'technic:deployer_off'}, {'default:mese', 'technic:hv_cable0', 'default:mese' }, } }) -- Idea: Let forcefields have different colors by upgrade slot. -- Idea: Let forcefields add up by detecting if one hits another. -- ___ __ -- / \/ \ -- | | -- \___/\___/ local function update_forcefield(pos, range, active) local vm = VoxelManip() local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range} local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range} local MinEdge, MaxEdge = vm:read_from_map(p1, p2) local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) local data = vm:get_data() local c_air = minetest.get_content_id("air") local c_field = minetest.get_content_id("technic:forcefield") for z=-range, range do for y=-range, range do local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z) for x=-range, range do if x*x+y*y+z*z <= range * range + range and x*x+y*y+z*z >= (range-1) * (range-1) + (range-1) then if active and data[vi] == c_air then data[vi] = c_field elseif not active and data[vi] == c_field then data[vi] = c_air end end vi = vi + 1 end end end vm:set_data(data) vm:update_liquids() vm:write_to_map() vm:update_map() end local function set_forcefield_formspec(meta) local formspec = "size[5,1.5]".. "field[2,0.5;2,1;range;"..S("Range")..";"..meta:get_int("range").."]" if meta:get_int("enabled") == 0 then formspec = formspec.."button[0,1;5,1;enable;"..S("%s Disabled"):format(S("%s Forcefield Emitter"):format("HV")).."]" else formspec = formspec.."button[0,1;5,1;disable;"..S("%s Enabled"):format(S("%s Forcefield Emitter"):format("HV")).."]" end meta:set_string("formspec", formspec) end local forcefield_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) if fields.range then local range = tonumber(fields.range) or 0 -- Smallest field is 5. Anything less is asking for trouble. -- Largest is 20. It is a matter of pratical node handling. -- At the maximim range updating the forcefield takes about 0.2s range = math.max(range, 5) range = math.min(range, 20) if meta:get_int("range") ~= range then update_forcefield(pos, meta:get_int("range"), false) meta:set_int("range", range) end end if fields.enable then meta:set_int("enabled", 1) end if fields.disable then meta:set_int("enabled", 0) end set_forcefield_formspec(meta) end local mesecons = { effector = { action_on = function(pos, node) minetest.get_meta(pos):set_int("enabled", 0) end, action_off = function(pos, node) minetest.get_meta(pos):set_int("enabled", 1) end } } minetest.register_node("technic:forcefield_emitter_off", { description = S("%s Forcefield Emitter"):format("HV"), tiles = {"technic_forcefield_emitter_off.png"}, groups = {cracky = 1}, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("HV_EU_input", 0) meta:set_int("HV_EU_demand", 0) meta:set_int("range", 10) meta:set_int("enabled", 0) meta:set_string("infotext", S("%s Forcefield Emitter"):format("HV")) set_forcefield_formspec(meta) end, mesecons = mesecons }) minetest.register_node("technic:forcefield_emitter_on", { description = S("%s Forcefield Emitter"):format("HV"), tiles = {"technic_forcefield_emitter_on.png"}, groups = {cracky = 1, not_in_creative_inventory=1}, drop = "technic:forcefield_emitter_off", on_receive_fields = forcefield_receive_fields, on_construct = function(pos) local meta = minetest.get_meta(pos) local range = meta:get_int("range") meta:set_string("formspec", get_forcefield_formspec(range)) end, on_destruct = function(pos) local meta = minetest.get_meta(pos) update_forcefield(pos, meta:get_int("range"), false) end, mesecons = mesecons }) minetest.register_node("technic:forcefield", { description = S("%s Forcefield"):format("HV"), sunlight_propagates = true, drawtype = "glasslike", groups = {not_in_creative_inventory=1, unbreakable=1}, paramtype = "light", light_source = 15, drop = '', tiles = {{ name = "technic_forcefield_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }}, }) minetest.register_abm({ nodenames = {"technic:forcefield_emitter_on", "technic:forcefield_emitter_off"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local eu_input = meta:get_int("HV_EU_input") local eu_demand = meta:get_int("HV_EU_demand") local enabled = meta:get_int("enabled") local machine_name = S("%s Forcefield Emitter"):format("HV") -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "HV") local power_requirement = math.floor( 4 * math.pi * math.pow(meta:get_int("range"), 2) ) * forcefield_power_drain if meta:get_int("enabled") == 0 then if node.name == "technic:forcefield_emitter_on" then meta:set_int("HV_EU_demand", 0) update_forcefield(pos, meta:get_int("range"), false) technic.swap_node(pos, "technic:forcefield_emitter_off") meta:set_string("infotext", S("%s Disabled"):format(machine_name)) return end elseif eu_input < power_requirement then meta:set_string("infotext", S("%s Unpowered"):format(machine_name)) if node.name == "technic:forcefield_emitter_on" then update_forcefield(pos, meta:get_int("range"), false) technic.swap_node(pos, "technic:forcefield_emitter_off") end elseif eu_input >= power_requirement then if node.name == "technic:forcefield_emitter_off" then technic.swap_node(pos, "technic:forcefield_emitter_on") meta:set_string("infotext", S("%s Active"):format(machine_name)) end update_forcefield(pos, meta:get_int("range"), true) end meta:set_int("HV_EU_demand", power_requirement) end }) if minetest.get_modpath("mesecons_mvps") then mesecon:register_mvps_stopper("technic:forcefield") end -- TODO: Register a stopper for frames technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver) technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver)