-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 flashlight_max_charge=30000 minetest.register_tool("technic:flashlight", { description = "Flashlight", inventory_image = "technic_flashlight.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) end, }) minetest.register_craft({ output = "technic:flashlight", recipe = { {"glass","glass","glass"}, {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"}, {"","technic:battery",""} } }) local players = {} local player_positions = {} local last_wielded = {} function round(num) return math.floor(num + 0.5) end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() table.insert(players, player_name) local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} player_positions[player_name] = {} player_positions[player_name]["x"] = rounded_pos.x; player_positions[player_name]["y"] = rounded_pos.y; player_positions[player_name]["z"] = rounded_pos.z; end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() for i,v in ipairs(players) do if v == player_name then table.remove(players, i) last_wielded[player_name] = nil -- Neuberechnung des Lichts erzwingen local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) minetest.env:add_node(rounded_pos,{type="node",name="air"}) player_positions[player_name]["x"] = nil player_positions[player_name]["y"] = nil player_positions[player_name]["z"] = nil player_positions[player_name]["m"] = nil player_positions[player_name] = nil end end end) minetest.register_globalstep(function(dtime) for i,player_name in ipairs(players) do local player = minetest.env:get_player_by_name(player_name) flashlight_weared=check_for_flashlight(player) local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar local node=minetest.env:get_node_or_nil(old_pos) if node then if node.name=="technic:light" then minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) minetest.env:add_node(old_pos,{type="node",name="air"}) last_wielded[player_name]=false end end end player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z) if player_moved and last_wielded[player_name] and flashlight_weared then local node=minetest.env:get_node_or_nil(rounded_pos) if node then if node.name=="air" then minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) end end local node=minetest.env:get_node_or_nil(old_pos) if node then if node.name=="technic:light" then minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) minetest.env:add_node(old_pos,{type="node",name="air"}) end end player_positions[player_name]["x"] = rounded_pos.x player_positions[player_name]["y"] = rounded_pos.y player_positions[player_name]["z"] = rounded_pos.z else if not last_wielded[player_name] and flashlight_weared then local node=minetest.env:get_node_or_nil(rounded_pos) if node then if node.name=="air" then minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) end end player_positions[player_name]["x"] = rounded_pos.x player_positions[player_name]["y"] = rounded_pos.y player_positions[player_name]["z"] = rounded_pos.z last_wielded[player_name]=true end end end end) minetest.register_node("technic:light", { drawtype = "glasslike", tile_images = {"technic_light.png"}, paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, light_propagates = true, sunlight_propagates = true, light_source = 15, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0}, }, }) minetest.register_node("technic:light_off", { drawtype = "glasslike", tile_images = {"technic_light.png"}, paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, light_propagates = true, sunlight_propagates = true, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0}, }, }) function check_for_flashlight (player) if player==nil then return false local inv = player:get_inventory() local hotbar=inv:get_list("main") for i=1,8,1 do if hotbar[i]:get_name() == "technic:flashlight" then item=hotbar[i]:to_table() if item["metadata"]=="" or item["metadata"]=="0" then return false end --flashlight not charghed charge=tonumber(item["metadata"]) if charge-2>0 then charge =charge-2; set_RE_wear(item,charge,flashlight_max_charge) item["metadata"]=tostring(charge) hotbar[i]:replace(item) inv:set_stack("main",i,hotbar[i]) return true end end end return false end