forked from minetest-mods/technic
39 lines
1.2 KiB
Lua
39 lines
1.2 KiB
Lua
minetest.register_craft({
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output = 'technic:project_table 1',
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recipe = {
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{'default:wood','default:wood','default:wood'},
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{'default:wood','default:chest','default:wood'},
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{'default:stone','default:stone','default:stone'},
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}
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})
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minetest.register_craftitem("technic:project_table", {
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description = "Project Table",
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stack_max = 99,
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})
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minetest.register_node("technic:project_table", {
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description = "Project Table",
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tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
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"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[9,9;]"..
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"list[current_name;main;0,2;8,2;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Iron Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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}) |