forked from minetest-mods/technic
This fixes several issues: * More than one switching station could become active on large networks - Switching stations now semi-permanently become disabled if another is present - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations * Networks did not reliably "split" when cutting a cable - I "may" have caused this issue, but I believe it is solved by this * Machines did not run without a player near the switching station - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded - Cables are still only loaded during a full network recalculation
62 lines
2.3 KiB
Lua
62 lines
2.3 KiB
Lua
-- POWER MONITOR
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-- The power monitor can be used to monitor how much power is available on a network,
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-- similarly to the old "slave" switching stations.
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local S = technic.getter
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minetest.register_craft({
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output = "technic:power_monitor",
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recipe = {
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{"", "", ""},
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{"", "technic:machine_casing", "default:copper_ingot"},
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{"technic:lv_cable", "technic:lv_cable", "technic:lv_cable"}
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}
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})
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minetest.register_node("technic:power_monitor",{
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description = S("Power Monitor"),
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tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
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"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
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"technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_all_tiers=1, technic_machine=1},
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connect_sides = {"bottom"},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Power Monitor"))
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end,
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})
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minetest.register_abm({
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nodenames = {"technic:power_monitor"},
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label = "Power Monitor",
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local network_hash = technic.cables[minetest.hash_node_position(pos)]
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local network = network_hash and minetest.get_position_from_hash(network_hash)
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local sw_pos = network and {x=network.x,y=network.y+1,z=network.z}
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local timeout = 0
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for tier in pairs(technic.machines) do
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timeout = math.max(meta:get_int(tier.."_EU_timeout"),timeout)
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end
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if timeout > 0 and sw_pos and minetest.get_node(sw_pos).name == "technic:switching_station" then
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local sw_meta = minetest.get_meta(sw_pos)
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local supply = sw_meta:get_int("supply")
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local demand = sw_meta:get_int("demand")
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meta:set_string("infotext",
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S("Power Monitor. Supply: @1 Demand: @2",
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technic.pretty_num(supply), technic.pretty_num(demand)))
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else
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meta:set_string("infotext",S("Power Monitor Has No Network"))
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end
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end,
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})
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for tier in pairs(technic.machines) do
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-- RE in order to use the "timeout" functions, although it consumes 0 power
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technic.register_machine(tier, "technic:power_monitor", "RE")
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end
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