forked from minetest-mods/technic
141 lines
4.2 KiB
Lua
141 lines
4.2 KiB
Lua
dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
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time_pick = 3
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if object:get_luaentity() and object:get_luaentity().timer > time_pick then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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end
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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--print(dump(object:getpos().y-player:getpos().y))
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if object:getpos().y-player:getpos().y > 0 then
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if object:get_luaentity().collect then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if object:get_luaentity().timer > time_pick then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*3
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vec.y = vec.y*3
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vec.z = vec.z*3
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object:setvelocity(vec)
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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end
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end, {player, object})
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end
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end
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else
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minetest.after(0.5, function(entity)
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entity.collect = true
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end, object:get_luaentity())
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end
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end
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end
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end
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end
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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for _,item in ipairs(drops) do
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local count, name
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if type(item) == "string" then
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count = 1
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name = item
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else
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count = item:get_count()
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name = item:get_name()
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end
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for i=1,count do
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local obj = minetest.env:add_item(pos, name)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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obj:get_luaentity().timer = time_pick
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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end
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end
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end
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--[[
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minetest.register_on_dieplayer(function(name, pos)
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local inv = name:get_inventory()
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local pos = name:getpos()
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for i = 1, inv:get_size("main"), 1 do
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srcstack = inv:get_stack("main", i)
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if srcstack:to_string() ~= "" then
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pos.y = pos.y + 3
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local obj = minetest.env:add_item(pos, srcstack:to_string())
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local x = math.random(-5, 5)
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if x >= -2 and x <=0 then
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local x = x - 3
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end
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if x > 0 and x <= 2 then
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local x = x + 3
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end
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local y = math.random(3, 5)
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local z = math.random(-5, 5)
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if z >= -2 and z <= 0 then
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local z = z - 3
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end
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if z > 0 and z <= 2 then
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local z = z + 3
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end
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inv:set_stack("main", i, "")
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obj:setvelocity({x=x, y=y, z=z})
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end
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if i == 32 then
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break
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end
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end
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end)
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]]--
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print("DROPS LOADED!")
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