technic/stargate/stargate_gui.lua
2013-03-10 18:37:29 +01:00

199 lines
7.2 KiB
Lua

-- default GUI page
stargate.default_page = "main"
stargate.players={}
stargate.current_page={}
stargate.save_data = function()
local data = minetest.serialize( stargate_network )
local path = minetest.get_worldpath().."/mod_stargate.data"
local file = io.open( path, "w" )
if( file ) then
file:write( data )
file:close()
return true
else return nil
end
end
stargate.restore_data = function()
local path = minetest.get_worldpath().."/mod_stargate.data"
local file = io.open( path, "r" )
if( file ) then
local data = file:read("*all")
stargate_network = minetest.deserialize( data )
file:close()
return true
else return nil
end
end
-- load Stargates network data
if stargate.restore_data()==nil then
print ("[stargate] network data not found. Creating new file.")
if stargate.save_data()==nil then
print ("[stargate] Cannot load nor create new file!")
--crash or something here?
else
print ("[stargate] New data file created.")
end
end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
stargate.players[player_name]={}
stargate.players[player_name]["formspec"]=""
stargate.players[player_name]["current_page"]=stargate.default_page
stargate.players[player_name]["own_gates"]={}
stargate.players[player_name]["own_gates_count"]=0
stargate.players[player_name]["public_gates"]={}
stargate.players[player_name]["public_gates_count"]=0
end)
stargate.registerGate = function(player_name,pos)
if stargate_network[player_name]==nil then
stargate_network[player_name]={}
end
local new_gate ={}
new_gate["pos"]=pos
new_gate["type"]="private"
new_gate["description"]=""
table.insert(stargate_network[player_name],new_gate)
if stargate.save_data()==nil then
print ("[stargate] Couldnt update network file!")
end
end
stargate.unregisterGate = function(player_name,pos)
for __,gates in ipairs(stargate_network[player_name]) do
if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then
table.remove(stargate_network[player_name], __)
break
end
end
if stargate.save_data()==nil then
print ("[stargate] Couldnt update network file!")
end
end
--show formspec to player
stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
local player_name = clicker:get_player_name()
local meta = minetest.env:get_meta(pos)
local owner=meta:get_string("owner")
if player_name~=owner then return end
local current_gate=nil
stargate.players[player_name]["own_gates"]={}
stargate.players[player_name]["public_gates"]={}
local own_gates_count=0
for __,gates in ipairs(stargate_network[player_name]) do
if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then
current_gate=gates
else
own_gates_count=own_gates_count+1
table.insert(stargate.players[player_name]["own_gates"],gates)
end
end
stargate.players[player_name]["own_gates_count"]=own_gates_count
if current_gate==nil then
print ("Gate not registered in network! Please remove it and place once again.")
return nil
end
stargate.players[player_name]["current_index"]=0
stargate.players[player_name]["current_gate"]=current_gate
stargate.players[player_name]["dest_type"]="own"
local formspec=stargate.get_formspec(player_name,"main")
stargate.players[player_name]["formspec"]=formspec
minetest.show_formspec(player_name, "stargate:main", formspec)
end
-- get_formspec
stargate.get_formspec = function(player_name,page)
if player_name==nil then return "" end
stargate.players[player_name]["current_page"]=page
local current_gate=stargate.players[player_name]["current_gate"]
local formspec = "size[14,10]"
--background
formspec = formspec .."background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]"
formspec = formspec.."label[0,0.0;Stargate]"
formspec = formspec.."label[0,.5;Position: ("..current_gate["pos"].x..","..current_gate["pos"].y..","..current_gate["pos"].z..")]"
formspec = formspec.."image_button[3.5,.6;.6,.6;toggle_icon.png;toggle_type;]"
formspec = formspec.."label[4,.5;Type: "..current_gate["type"].."]"
formspec = formspec.."image_button[6.5,.6;.6,.6;pencil_icon.png;edit_desc;]"
formspec = formspec.."label[0,1.1;Destination: ]"
formspec = formspec.."label[0,1.7;Aviable destinations:]"
formspec = formspec.."image_button[3.5,1.8;.6,.6;toggle_icon.png;toggle_dest_type;]"
formspec = formspec.."label[4,1.7;Type: "..stargate.players[player_name]["dest_type"].."]"
if page=="main" then
formspec = formspec.."image_button[6.5,.6;.6,.6;pencil_icon.png;edit_desc;]"
formspec = formspec.."label[7,.5;Description: "..current_gate["description"].."]"
end
if page=="edit_desc" then
formspec = formspec.."image_button[6.5,.6;.6,.6;ok_icon.png;save_desc;]"
formspec = formspec.."field[7.3,.7;5,1;desc_box;Edit gate description:;"..current_gate["description"].."]"
end
local list_index=stargate.players[player_name]["current_index"]
print(dump(stargate.players[player_name]["own_gates_count"]))
local page=math.floor(list_index / (30) + 1)
local pagemax = math.floor((stargate.players[player_name]["own_gates_count"]+1) / (30) + 1)
for y=0,9,1 do
for x=0,2,1 do
print(dump(list_index))
print(dump(stargate.players[player_name]["own_gates"][list_index+1]))
local gate_temp=stargate.players[player_name]["own_gates"][list_index+1]
if gate_temp then
formspec = formspec.."image_button["..(x*5)..","..(4+y*.8)..";.6,.6;dot_icon.png;list_button"..list_index..";]"
formspec = formspec.."label["..(x*5+.8)..","..(4+y*.8)..";("..gate_temp["pos"].x..","..gate_temp["pos"].y..","..gate_temp["pos"].z..")]"
end
list_index=list_index+1
end
end
return formspec
end
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
local current_gate=stargate.players[player_name]["current_gate"]
local formspec
if fields.toggle_type then
if current_gate["type"] == "private" then
current_gate["type"]="public"
else current_gate["type"]="private" end
formspec= stargate.get_formspec(player_name,"main")
stargate.players[player_name]["formspec"]=formspec
minetest.show_formspec(player_name, "stargate:main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
if fields.toggle_dest_type then
if stargate.players[player_name]["dest_type"] == "all own" then
stargate.players[player_name]["dest_type"]="all public"
else stargate.players[player_name]["dest_type"]="all own" end
formspec= stargate.get_formspec(player_name,"main")
stargate.players[player_name]["formspec"]=formspec
minetest.show_formspec(player_name, "stargate:main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
if fields.edit_desc then
formspec= stargate.get_formspec(player_name,"edit_desc")
stargate.players[player_name]["formspec"]=formspec
minetest.show_formspec(player_name, "stargate:main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
if fields.save_desc then
current_gate["description"]=fields.desc_box
formspec= stargate.get_formspec(player_name,"main")
stargate.players[player_name]["formspec"]=formspec
minetest.show_formspec(player_name, "stargate:main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
end)