technic/stargate/stargate_gui.lua
RealBadAngel 832137c5c0 update
2013-03-12 01:51:39 +01:00

260 lines
10 KiB
Lua

-- default GUI page
stargate.default_page = "main"
stargate_network["players"]={}
stargate.current_page={}
stargate.save_data = function(table_pointer)
local data = minetest.serialize( stargate_network[table_pointer] )
local path = minetest.get_worldpath().."/stargate_"..table_pointer..".data"
local file = io.open( path, "w" )
if( file ) then
file:write( data )
file:close()
return true
else return nil
end
end
stargate.restore_data = function(table_pointer)
local path = minetest.get_worldpath().."/stargate_"..table_pointer..".data"
local file = io.open( path, "r" )
if( file ) then
local data = file:read("*all")
stargate_network[table_pointer] = minetest.deserialize( data )
file:close()
return true
else return nil
end
end
-- load Stargates network data
if stargate.restore_data("registered_players") ~= nil then
for __,tab in ipairs(stargate_network["registered_players"]) do
if stargate.restore_data(tab["player_name"]) == nil then
print ("[stargate] Error loading data!")
end
end
else
print ("[stargate] Error loading data! Creating new file.")
stargate_network["registered_players"]={}
stargate.save_data("registered_players")
end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local registered=nil
for __,tab in ipairs(stargate_network["registered_players"]) do
if tab["player_name"] == player_name then registered = true break end
end
if registered == nil then
local new={}
new["player_name"]=player_name
table.insert(stargate_network["registered_players"],new)
stargate.save_data("registered_players")
stargate.save_data(player_name)
end
stargate_network["players"][player_name]={}
stargate_network["players"][player_name]["formspec"]=""
stargate_network["players"][player_name]["current_page"]=stargate.default_page
stargate_network["players"][player_name]["own_gates"]={}
stargate_network["players"][player_name]["own_gates_count"]=0
stargate_network["players"][player_name]["public_gates"]={}
stargate_network["players"][player_name]["public_gates_count"]=0
stargate_network["players"][player_name]["current_index"]=0
end)
stargate.registerGate = function(player_name,pos)
if stargate_network[player_name]==nil then
stargate_network[player_name]={}
end
local new_gate ={}
new_gate["pos"]=pos
new_gate["type"]="private"
new_gate["description"]=""
table.insert(stargate_network[player_name],new_gate)
if stargate.save_data(player_name)==nil then
print ("[stargate] Couldnt update network file!")
end
end
stargate.unregisterGate = function(player_name,pos)
for __,gates in ipairs(stargate_network[player_name]) do
if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then
table.remove(stargate_network[player_name], __)
break
end
end
if stargate.save_data(player_name)==nil then
print ("[stargate] Couldnt update network file!")
end
end
--show formspec to player
stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
local player_name = clicker:get_player_name()
local meta = minetest.env:get_meta(pos)
local owner=meta:get_string("owner")
if player_name~=owner then return end
local current_gate=nil
stargate_network["players"][player_name]["own_gates"]={}
stargate_network["players"][player_name]["public_gates"]={}
local own_gates_count=0
for __,gates in ipairs(stargate_network[player_name]) do
if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then
current_gate=gates
else
own_gates_count=own_gates_count+1
table.insert(stargate_network["players"][player_name]["own_gates"],gates)
end
end
stargate_network["players"][player_name]["own_gates_count"]=own_gates_count
if current_gate==nil then
print ("Gate not registered in network! Please remove it and place once again.")
return nil
end
stargate_network["players"][player_name]["current_index"]=0
stargate_network["players"][player_name]["current_gate"]=current_gate
stargate_network["players"][player_name]["dest_type"]="own"
local formspec=stargate.get_formspec(player_name,"main")
stargate_network["players"][player_name]["formspec"]=formspec
if formspec ~=nil then minetest.show_formspec(player_name, "stargate_main", formspec) end
end
-- get_formspec
stargate.get_formspec = function(player_name,page)
if player_name==nil then return nil end
stargate_network["players"][player_name]["current_page"]=page
local current_gate=stargate_network["players"][player_name]["current_gate"]
local formspec = "size[14,10]"
--background
formspec = formspec .."background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]"
formspec = formspec.."label[0,0.0;Stargate]"
formspec = formspec.."label[0,.5;Position: ("..current_gate["pos"].x..","..current_gate["pos"].y..","..current_gate["pos"].z..")]"
formspec = formspec.."image_button[3.5,.6;.6,.6;toggle_icon.png;toggle_type;]"
formspec = formspec.."label[4,.5;Type: "..current_gate["type"].."]"
formspec = formspec.."image_button[6.5,.6;.6,.6;pencil_icon.png;edit_desc;]"
formspec = formspec.."label[0,1.1;Destination: ]"
formspec = formspec.."label[0,1.7;Aviable destinations:]"
formspec = formspec.."image_button[3.5,1.8;.6,.6;toggle_icon.png;toggle_dest_type;]"
formspec = formspec.."label[4,1.7;Filter: "..stargate_network["players"][player_name]["dest_type"].."]"
if page=="main" then
formspec = formspec.."image_button[6.5,.6;.6,.6;pencil_icon.png;edit_desc;]"
formspec = formspec.."label[7,.5;Description: "..current_gate["description"].."]"
end
if page=="edit_desc" then
formspec = formspec.."image_button[6.5,.6;.6,.6;ok_icon.png;save_desc;]"
formspec = formspec.."field[7.3,.7;5,1;desc_box;Edit gate description:;"..current_gate["description"].."]"
end
local list_index=stargate_network["players"][player_name]["current_index"]
local page=math.floor(list_index / 24 + 1)
local pagemax = math.floor((stargate_network["players"][player_name]["own_gates_count"] / 24) + 1)
local x,y
for y=0,7,1 do
for x=0,2,1 do
local gate_temp=stargate_network["players"][player_name]["own_gates"][list_index+1]
if gate_temp then
formspec = formspec.."image_button["..(x*4.5)..","..(2.5+y*.9)..";.6,.6;stargate_icon.png;list_button"..list_index..";]"
formspec = formspec.."label["..(x*4.5+.5)..","..(2.3+y*.9)..";("..gate_temp["pos"].x..","..gate_temp["pos"].y..","..gate_temp["pos"].z..") "..gate_temp["type"].."]"
formspec = formspec.."label["..(x*4.5+.5)..","..(2.7+y*.9)..";"..gate_temp["description"].."]"
end
print(dump(list_index))
list_index=list_index+1
end
end
formspec = formspec.."image_button[6.5,1.8;.6,.6;left_icon.png;page_left;]"
formspec = formspec.."image_button[6.9,1.8;.6,.6;right_icon.png;page_right;]"
formspec=formspec.."label[7.5,1.7;Page: "..page.." of "..pagemax.."]"
return formspec
end
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not formname == "stargate_main" then return "" end
local player_name = player:get_player_name()
local current_gate=stargate_network["players"][player_name]["current_gate"]
local formspec
if fields.toggle_type then
if current_gate["type"] == "private" then
current_gate["type"] = "public"
else current_gate["type"] = "private" end
formspec= stargate.get_formspec(player_name,"main")
stargate_network["players"][player_name]["formspec"] = formspec
minetest.show_formspec(player_name, "stargate_main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
if fields.toggle_dest_type then
if stargate_network["players"][player_name]["dest_type"] == "all own" then
stargate_network["players"][player_name]["dest_type"] = "all public"
else stargate_network["players"][player_name]["dest_type"] = "all own" end
stargate_network["players"][player_name]["current_index"] = 0
formspec = stargate.get_formspec(player_name,"main")
stargate_network["players"][player_name]["formspec"] = formspec
minetest.show_formspec(player_name, "stargate_main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
if fields.edit_desc then
formspec= stargate.get_formspec(player_name,"edit_desc")
stargate_network["players"][player_name]["formspec"]=formspec
minetest.show_formspec(player_name, "stargate_main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
if fields.save_desc then
current_gate["description"]=fields.desc_box
formspec= stargate.get_formspec(player_name,"main")
stargate_network["players"][player_name]["formspec"]=formspec
minetest.show_formspec(player_name, "stargate_main", formspec)
minetest.sound_play("click", {to_player=player_name, gain = 0.5})
return
end
-- page controls
local start=math.floor(stargate_network["players"][player_name]["current_index"]/24 +1 )
local start_i=start
local pagemax = math.floor(((stargate_network["players"][player_name]["own_gates_count"]-1) / 24) + 1)
if fields.page_left then
minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0})
start_i = start_i - 1
if start_i < 1 then start_i = 1 end
if not (start_i == start) then
stargate_network["players"][player_name]["current_index"] = (start_i-1)*24
formspec = stargate.get_formspec(player_name,"main")
stargate_network["players"][player_name]["formspec"] = formspec
minetest.show_formspec(player_name, "stargate_main", formspec)
end
end
if fields.page_right then
minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0})
start_i = start_i + 1
if start_i > pagemax then start_i = pagemax end
if not (start_i == start) then
stargate_network["players"][player_name]["current_index"] = (start_i-1)*24
formspec = stargate.get_formspec(player_name,"main")
stargate_network["players"][player_name]["formspec"] = formspec
minetest.show_formspec(player_name, "stargate_main", formspec)
end
end
local list_index=stargate_network["players"][player_name]["current_index"]
local i
for i=0,23,1 do
local button="list_button"..i+list_index
if fields[button] then
local gate=stargate_network["players"][player_name]["current_gate"]
local dest_gate=stargate_network["players"][player_name]["own_gates"][list_index+i+1]
gate["destination"]={}
gate["destination"].x=dest_gate["pos"].x
gate["destination"].y=dest_gate["pos"].y
gate["destination"].z=dest_gate["pos"].z
activateGate (player,gate["pos"])
end
end
end)