technic/technic_worldgen/rubber.lua
est31 3f179e4c53 Make rubber leaves yield rubber leaves
Previously, you wouldn't get any leaves items from mining rubber tree leaves.
Leafdecay still doesn't drop the leaves, only the saplings, just like with normal trees.
2015-03-22 19:35:51 +01:00

100 lines
2.7 KiB
Lua

-- Code of rubber tree by PilzAdam
local S = technic.worldgen.gettext
minetest.register_node(":moretrees:rubber_tree_sapling", {
description = S("Rubber Tree Sapling"),
drawtype = "plantlike",
tiles = {"technic_rubber_sapling.png"},
inventory_image = "technic_rubber_sapling.png",
wield_image = "technic_rubber_sapling.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "moretrees:rubber_tree_sapling",
burntime = 10
})
minetest.register_node(":moretrees:rubber_tree_trunk", {
description = S("Rubber Tree"),
tiles = {"default_tree_top.png", "default_tree_top.png",
"technic_rubber_tree_full.png"},
groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":moretrees:rubber_tree_trunk_empty", {
description = S("Rubber Tree"),
tiles = {"default_tree_top.png", "default_tree_top.png",
"technic_rubber_tree_empty.png"},
groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":moretrees:rubber_tree_leaves", {
drawtype = "allfaces_optional",
tiles = {"technic_rubber_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {{
items = {"moretrees:rubber_tree_sapling"},
rarity = 20,
},
{
items = {"moretrees:rubber_tree_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
technic.rubber_tree_model={
axiom = "FFFFA",
rules_a = "[&FFBFA]////[&BFFFA]////[&FBFFA]",
rules_b = "[&FFA]////[&FFA]////[&FFA]",
trunk = "moretrees:rubber_tree_trunk",
leaves = "moretrees:rubber_tree_leaves",
angle = 35,
iterations = 3,
random_level = 1,
trunk_type = "double",
thin_branches = true
}
minetest.register_abm({
nodenames = {"moretrees:rubber_tree_sapling"},
interval = 60,
chance = 20,
action = function(pos, node)
minetest.remove_node(pos)
minetest.spawn_tree(pos, technic.rubber_tree_model)
end
})
if technic.config:get_bool("enable_rubber_tree_generation") then
minetest.register_on_generated(function(minp, maxp, blockseed)
if math.random(1, 100) > 5 then
return
end
local tmp = {
x = (maxp.x - minp.x) / 2 + minp.x,
y = (maxp.y - minp.y) / 2 + minp.y,
z = (maxp.z - minp.z) / 2 + minp.z}
local pos = minetest.find_node_near(tmp, maxp.x - minp.x,
{"default:dirt_with_grass"})
if pos ~= nil then
minetest.spawn_tree({x=pos.x, y=pos.y+1, z=pos.z}, technic.rubber_tree_model)
end
end)
end