technic/technic_worldgen/nodes.lua
Zefram ec008d7045 Material-dependent radiation shielding
Radiation is attenuated exponentially by passing through shielding
material.  Radiation resistance values are assigned to all bulk-material
nodes, and the radiation damage ABM traces the path of each radiation ray
to count up the shielding.  The relative radiation resistance values are
essentially real, but the effectiveness of all shielding is scaled down
by a factor of about 70 for game purposes.  Strength of the existing
radiation sources is increased by varying amounts to compensate for
shielding.  Uranium block and ore, both usable as shielding, are made
slightly radioactive, the latter only very slightly.
2014-07-25 03:42:21 +01:00

164 lines
4.9 KiB
Lua

local S = technic.worldgen.gettext
minetest.register_node( ":technic:mineral_uranium", {
description = S("Uranium Ore"),
tiles = { "default_stone.png^technic_mineral_uranium.png" },
is_ground_content = true,
groups = {cracky=3, radioactive=1},
sounds = default.node_sound_stone_defaults(),
drop = 'craft "technic:uranium" 1',
})
minetest.register_node( ":technic:mineral_chromium", {
description = S("Chromium Ore"),
tiles = { "default_stone.png^technic_mineral_chromium.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
drop = 'craft "technic:chromium_lump" 1',
})
minetest.register_node( ":technic:mineral_zinc", {
description = S("Zinc Ore"),
tile_images = { "default_stone.png^technic_mineral_zinc.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
drop = 'craft "technic:zinc_lump" 1',
})
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node( ":technic:marble", {
description = S("Marble"),
tiles = { "technic_marble.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node( ":technic:marble_bricks", {
description = S("Marble Bricks"),
tiles = { "technic_marble_bricks.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":technic:uranium_block", {
description = S("Uranium Block"),
tiles = { "technic_uranium_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2, radioactive=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:chromium_block", {
description = S("Chromium Block"),
tiles = { "technic_chromium_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:zinc_block", {
description = S("Zinc Block"),
tiles = { "technic_zinc_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_alias("technic:wrought_iron_block", "default:steelblock")
minetest.override_item("default:steelblock", {
description = S("Wrought Iron Block"),
tiles = { "technic_wrought_iron_block.png" },
})
minetest.register_node(":technic:cast_iron_block", {
description = S("Cast Iron Block"),
tiles = { "technic_cast_iron_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:carbon_steel_block", {
description = S("Carbon Steel Block"),
tiles = { "technic_carbon_steel_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:stainless_steel_block", {
description = S("Stainless Steel Block"),
tiles = { "technic_stainless_steel_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:brass_block", {
description = S("Brass Block"),
tiles = { "technic_brass_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_craft({
output = 'technic:marble_bricks 4',
recipe = {
{'technic:marble','technic:marble'},
{'technic:marble','technic:marble'}
}
})
minetest.register_alias("technic:diamond_block", "default:diamondblock")
minetest.register_alias("technic:diamond", "default:diamond")
minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
local function for_each_registered_node(action)
local already_reg = {}
for k, _ in pairs(minetest.registered_nodes) do
table.insert(already_reg, k)
end
local really_register_node = minetest.register_node
minetest.register_node = function(name, def)
really_register_node(name, def)
action(string.gsub(name, "^:", ""))
end
for _, name in ipairs(already_reg) do
action(name)
end
end
for_each_registered_node(function(node_name)
local node_def = minetest.registered_nodes[node_name]
if node_name ~= "default:steelblock" and string.find(node_name, "steelblock") and string.find(node_def.description, "Steel") then
minetest.override_item(node_name, { description = string.gsub(node_def.description, "Steel", S("Wrought Iron")) })
end
if node_def.tiles or node_def.tile_images then
local tn = node_def.tiles and "tiles" or "tile_images"
local tl = {}
local ca = false
for i, t in ipairs(node_def[tn]) do
if type(t) == "string" and t == "default_steel_block.png" then
ca = true
t = "technic_wrought_iron_block.png"
end
table.insert(tl, t)
end
if ca then minetest.override_item(node_name, { [tn] = tl }) end
end
end)