technic/technic_chests/gold_chest.lua
Zefram d60e3fe939 Reduce dependencies of technic_chests
technic_chests was depending on the technic mod, for the top-level
"technic" table and the technic.swap_node function.  Resolve that by
sharing the top-level table and inlining the one use of the function.
It was also depending on technic_worldgen, for the definitions of
cast iron and wrought iron.  Make the use of cast iron conditional on
technic_worldgen, falling back to default "steel".  Change the use of
wrought iron to directly use default "steel", to which it is aliased
anyway.
2014-07-26 19:45:31 +01:00

48 lines
1009 B
Lua

minetest.register_craft({
output = 'technic:gold_chest',
recipe = {
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
{'default:gold_ingot','technic:silver_chest','default:gold_ingot'},
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
}
})
minetest.register_craft({
output = 'technic:gold_locked_chest',
recipe = {
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
{'default:gold_ingot','technic:silver_locked_chest','default:gold_ingot'},
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
}
})
minetest.register_craft({
output = 'technic:gold_locked_chest',
recipe = {
{'default:steel_ingot'},
{'technic:gold_chest'},
}
})
technic.chests:register("Gold", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = true,
color = true,
locked = false,
})
technic.chests:register("Gold", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = true,
color = true,
locked = true,
})