technic/technic_cnc/cnc_materials.lua
Vanessa Dannenberg d40946fa38 allow CNC to work without technic
minetest.conf technic_cnc_use_technic = false disables
use of power, returns items instantly, uses only default
stuff in craft recipe

(defaults to enabled if technic is installed)
2018-11-25 16:10:23 +01:00

100 lines
2.9 KiB
Lua

-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
-----------------------------------------------------------
local S = technic_cnc.getter
-- DIRT
-------
technic_cnc.register_all("default:dirt",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
{"default_grass.png", "default_dirt.png", "default_grass.png"},
S("Dirt"))
-- WOOD
-------
technic_cnc.register_all("default:wood",
{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
{"default_wood.png"},
S("Wooden"))
-- STONE
--------
technic_cnc.register_all("default:stone",
{cracky=3, not_in_creative_inventory=1},
{"default_stone.png"},
S("Stone"))
-- COBBLE
---------
technic_cnc.register_all("default:cobble",
{cracky=3, not_in_creative_inventory=1},
{"default_cobble.png"},
S("Cobble"))
-- BRICK
--------
technic_cnc.register_all("default:brick",
{cracky=3, not_in_creative_inventory=1},
{"default_brick.png"},
S("Brick"))
-- SANDSTONE
------------
technic_cnc.register_all("default:sandstone",
{crumbly=2, cracky=3, not_in_creative_inventory=1},
{"default_sandstone.png"},
S("Sandstone"))
-- LEAVES
---------
technic_cnc.register_all("default:leaves",
{snappy=2, choppy=2, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
{"default_leaves.png"},
S("Leaves"))
-- TREE
-------
technic_cnc.register_all("default:tree",
{snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
{"default_tree.png"},
S("Tree"))
-- Bronze
--------
technic_cnc.register_all("default:bronzeblock",
{cracky=1, level=2, not_in_creative_inventory=1},
{"default_bronze_block.png"},
S("Bronze"))
local steeltex = "default_steel_block.png"
local steelname = "Steel"
if technic_cnc.technic_modpath then
steeltex = "technic_wrought_iron_block.png"
steelname = "Wrought Iron"
-- Stainless Steel
--------
technic_cnc.register_all("technic:stainless_steel_block",
{cracky=1, level=2, not_in_creative_inventory=1},
{"technic_stainless_steel_block.png"},
S("Stainless Steel"))
-- Marble
------------
technic_cnc.register_all("technic:marble",
{cracky=3, not_in_creative_inventory=1},
{"technic_marble.png"},
S("Marble"))
-- Granite
------------
technic_cnc.register_all("technic:granite",
{cracky=1, not_in_creative_inventory=1},
{"technic_granite.png"},
S("Granite"))
end
-- STEEL
---------------
technic_cnc.register_all("default:steelblock",
{cracky=1, level=2, not_in_creative_inventory=1},
{steeltex},
S(steelname))