forked from mtcontrib/technic_armor
		
	Various changes and improvements (#1)
* Use mod.conf for (soft) dependencies and description. * Deletes deprecated `depends.txt` and `description.txt`. * Add GitHub workflow to LuaCheck the code * Fix minor LuaCheck warnings
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								.github/workflows/build.yml
									
									
									
									
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							| @@ -0,0 +1,16 @@ | ||||
| name: build | ||||
| on: [push, pull_request] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|  | ||||
|     runs-on: ubuntu-latest | ||||
|  | ||||
|     steps: | ||||
|     - uses: actions/checkout@master | ||||
|     - name: apt | ||||
|       run: sudo apt-get install -y luarocks | ||||
|     - name: luacheck install | ||||
|       run: luarocks install --local luacheck | ||||
|     - name: luacheck run | ||||
|       run: $HOME/.luarocks/bin/luacheck ./ | ||||
| @@ -1,4 +1,4 @@ | ||||
|  | ||||
| allow_defined_top = true | ||||
| unused_args = false | ||||
|  | ||||
| globals = { | ||||
|   | ||||
| @@ -1,3 +0,0 @@ | ||||
| 3d_armor | ||||
| technic_worldgen? | ||||
| moreores? | ||||
| @@ -1 +0,0 @@ | ||||
| Adds tin, silver and technic materials to 3d_armor. | ||||
							
								
								
									
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								init.lua
									
									
									
									
									
								
							
							
						
						
									
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								init.lua
									
									
									
									
									
								
							| @@ -11,7 +11,8 @@ local stats = { | ||||
| 	brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 }, | ||||
| 	cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 }, | ||||
| 	carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 }, | ||||
| 	stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, | ||||
| 	stainless = { name=S("Stainless Steel"), material="technic:" .. | ||||
| 	"stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, | ||||
| } | ||||
| if minetest.get_modpath("moreores") then | ||||
| 	stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 } | ||||
| @@ -51,10 +52,14 @@ for key, armor in pairs(stats) do | ||||
| 	for partkey, part in pairs(parts) do | ||||
| 		local partname = "technic_armor:"..partkey.."_"..key | ||||
| 		minetest.register_tool(partname, { | ||||
| 			-- Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) | ||||
| 			-- Translators: @1 stands for material and @2 for part of the armor | ||||
| 			-- so that you could use a  conjunction if in your language part name | ||||
| 			-- comes first then material (e.g. in french 'Silver Boots' | ||||
| 			-- is translated in 'Bottes en argent' by using '@2 en @1' as translated string) | ||||
| 			description = S("@1 @2", armor.name, part.name), | ||||
| 			inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png", | ||||
| 			groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)}, | ||||
| 			groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, | ||||
| 			armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)}, | ||||
| 			wear = 0, | ||||
| 		}) | ||||
| 		minetest.register_craft({ | ||||
|   | ||||
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