commit 694642f5619aa31ef81caadbddade5d007527ae9 Author: stujones11 Date: Sun Feb 11 16:58:03 2018 +0000 Initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..23de171 --- /dev/null +++ b/.gitignore @@ -0,0 +1,10 @@ +## Generic ignorable patterns and files +*~ +.*.swp +*bak* +tags +*.vim + +## Eclipse project files & directories +.project +.settings diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..00d2545 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,7 @@ +[mod] Technic Armor [technic_armor] +=================================== + +License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1 + +License Textures: poet.nohit and numberZero - 2015-2018 WTFPL + diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..76a88eb --- /dev/null +++ b/README.txt @@ -0,0 +1,9 @@ +[mod] Technic Armor [technic_armor] +=================================== + +Adds tin, silver and technic materials to 3d_armor. +Requires technic (technic_worldgen at least) mod. + +Depends: 3d_armor, technic_worldgen + +Textures by poet.nohit and numberZero diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..9ccefed --- /dev/null +++ b/depends.txt @@ -0,0 +1,3 @@ +3d_armor +technic_worldgen? +moreores? diff --git a/description.txt b/description.txt new file mode 100644 index 0000000..5738c4f --- /dev/null +++ b/description.txt @@ -0,0 +1 @@ +Adds tin, silver and technic materials to 3d_armor. diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..ddbaad9 --- /dev/null +++ b/init.lua @@ -0,0 +1,66 @@ +-- support for i18n +local S = armor_i18n.gettext +local F = armor_i18n.fgettext + +if not minetest.get_modpath("technic_worldgen") then + minetest.log("warning", S("technic_armor: Mod loaded but unused.")) + return +end + +local stats = { + lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 }, + brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 }, + cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 }, + carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 }, + stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, +} +if minetest.get_modpath("moreores") then + stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 } + stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 } +end + +local parts = { + helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} }, + chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} }, + leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} }, + boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} }, +} +if minetest.get_modpath("shields") then + parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} } +end + +-- Makes a craft recipe based on a template +-- template is a recipe-like table but indices are used instead of actual item names: +-- 0 means nothing, everything else is treated as an index in the materials table +local function make_recipe(template, materials) + local recipe = {} + for j, trow in ipairs(template) do + local rrow = {} + for i, tcell in ipairs(trow) do + if tcell == 0 then + rrow[i] = "" + else + rrow[i] = materials[tcell] + end + end + recipe[j] = rrow + end + return recipe +end + +for key, armor in pairs(stats) do + for partkey, part in pairs(parts) do + local partname = "technic_armor:"..partkey.."_"..key + minetest.register_tool(partname, { + -- Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) + description = S("@1 @2", armor.name, part.name), + inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png", + groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)}, + wear = 0, + }) + minetest.register_craft({ + output = partname, + recipe = make_recipe(part.craft, {armor.material}), + }) + end +end diff --git a/textures/preview_index.txt b/textures/preview_index.txt new file mode 100644 index 0000000..e39a0b6 --- /dev/null +++ b/textures/preview_index.txt @@ -0,0 +1,41 @@ +technic_armor/textures/technic_armor_helmet_brass.png:head +technic_armor/textures/technic_armor_chestplate_brass.png:torso +technic_armor/textures/technic_armor_leggings_brass.png:legs +technic_armor/textures/technic_armor_boots_brass.png:feet +technic_armor/textures/technic_armor_shield_brass.png:shield + +technic_armor/textures/technic_armor_helmet_cast.png:head +technic_armor/textures/technic_armor_chestplate_cast.png:torso +technic_armor/textures/technic_armor_leggings_cast.png:legs +technic_armor/textures/technic_armor_boots_cast.png:feet +technic_armor/textures/technic_armor_shield_cast.png:shield + +technic_armor/textures/technic_armor_helmet_stainless.png:head +technic_armor/textures/technic_armor_chestplate_stainless.png:torso +technic_armor/textures/technic_armor_leggings_stainless.png:legs +technic_armor/textures/technic_armor_boots_stainless.png:feet +technic_armor/textures/technic_armor_shield_stainless.png:shield + +technic_armor/textures/technic_armor_helmet_tin.png:head +technic_armor/textures/technic_armor_chestplate_tin.png:torso +technic_armor/textures/technic_armor_leggings_tin.png:legs +technic_armor/textures/technic_armor_boots_tin.png:feet +technic_armor/textures/technic_armor_shield_tin.png:shield + +technic_armor/textures/technic_armor_helmet_lead.png:head +technic_armor/textures/technic_armor_chestplate_lead.png:torso +technic_armor/textures/technic_armor_leggings_lead.png:legs +technic_armor/textures/technic_armor_boots_lead.png:feet +technic_armor/textures/technic_armor_shield_lead.png:shield + +technic_armor/textures/technic_armor_helmet_carbon.png:head +technic_armor/textures/technic_armor_chestplate_carbon.png:torso +technic_armor/textures/technic_armor_leggings_carbon.png:legs +technic_armor/textures/technic_armor_boots_carbon.png:feet +technic_armor/textures/technic_armor_shield_carbon.png:shield + +technic_armor/textures/technic_armor_helmet_silver.png:head +technic_armor/textures/technic_armor_chestplate_silver.png:torso +technic_armor/textures/technic_armor_leggings_silver.png:legs +technic_armor/textures/technic_armor_boots_silver.png:feet 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