technology/electric_nodes.lua

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Lua
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new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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-- crafting
minetest.register_craft({
output = 'technology:wire 10',
recipe = {
{'technology:plastic', 'moreores:copper_ingot'},
}
})
minetest.register_craft({
output = 'mesecons_extrawires:vertical_off',
recipe = {{'mesecons:mesecon'}}
})
minetest.register_craft({
output = 'mesecons:mesecon',
recipe = {{'mesecons_extrawires:vertical_off'}}
})
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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minetest.register_craft({
output = 'technology:resistor 2',
recipe = {
{'mesecons:mesecon', 'moreores:copper_lump', 'mesecons:mesecon'},
}
})
minetest.register_craft({
output = 'technology:12V_battery',
recipe = {
{'technology:plastic', 'technology:plastic', 'technology:plastic'},
{'moreores:copper_ingot', '', 'moreores:copper_ingot'},
{'technology:plastic', 'technology:plastic', 'technology:plastic'},
}
})
minetest.register_craft({
output = 'technology:electronic_card',
recipe = {
{'default:steel_ingot'},
{'technology:plastic'},
}
})
minetest.register_craft({
output = 'technology:button 4',
recipe = {
{'technology:plastic'},
{'default:steel_ingot'},
{'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'technology:switch_off 2',
recipe = {
{'', 'moreores:copper_ingot', ''},
{'', '', ''},
{'mesecons:mesecon', '', 'mesecons:mesecon'},
}
})
minetest.register_craft({
output = 'technology:lamp_small 5',
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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recipe = {
{'glass:bottle_empty'},
{'default:steel_ingot'},
{'moreores:copper_ingot'},
}
})
minetest.register_craft({
output = 'technology:lamp_box 2',
recipe = {
{'default:glass', 'default:glass'},
{'default:steel_ingot', 'default:steel_ingot'},
{'moreores:copper_ingot', 'moreores:copper_ingot'},
}
})
minetest.register_craft({
output = 'technology:battery',
recipe = {
{'technology:plastic', 'technology:plastic', 'technology:plastic'},
{'default:steel_ingot', 'moreores:copper_ingot', 'moreores:copper_ingot'},
{'technology:plastic', 'technology:plastic', 'technology:plastic'},
}
})
-- nodes defs
minetest.register_alias("technology:wire", "mesecons:mesecon")
minetest.register_node("technology:resistor", {
description = "Electric resistor",
inventory_image = "resistor_item.png",
wield_image = "resistor_item.png",
paramtype = "light",
node_placement_prediction = "",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{0.05, -0.45, -1.1, 0.1, -0.4, 1.1},
{-0.1, -0.45, -1.1, -0.05, -0.4, 1.1},
{0.025, -0.5, -0.2, 0.125, -0.35, 0.2},
{-0.125, -0.5, -0.2, -0.025, -0.35, 0.2},
}},
selection_box = {type = "fixed", fixed = {
{-0.125, -0.5, -0.2, 0.125, -0.35, 0.2},
}},
tiles = {"wire_top.png", "wire_top.png", "wire_side.png", "wire_side.png", "wire_side.png", "wire_side.png"},
--tiles = {"resistor_top.png", "resistor_top.png", "resistor_side.png", "resistor_side.png", "resistor_side.png", "resistor_side.png"},
walkable = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,pinch=1,conductor=1},
electric = {conduction = 0.6},
})
minetest.register_node("technology:12V_battery", {
description = "Electric Battery 12V",
inventory_image = "battery_top.png",
wield_image = "battery_top.png",
stack_max = 20,
paramtype = "light",
node_placement_prediction = "",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{0.05, -0.45, -1.1, 0.1, -0.4, 0},
{-0.1, -0.45, -1.1, -0.05, -0.4, 0},
{-0.4, -0.5, -0.5, 0.4, -0.1, 0.05},
}},
selection_box = {type = "fixed", fixed = {
{0.05, -0.45, -1.1, 0.1, -0.4, 0},
{-0.1, -0.45, -1.1, -0.05, -0.4, 0},
{-0.4, -0.5, -0.5, 0.4, -0.1, 0.05},
}},
tiles = {"battery_top.png", "battery_top.png", "battery_side.png", "battery_side.png", "battery_side.png", "battery_back.png"},
walkable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,pinch=1,generator=1},
electric = {generated = 12.5},
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "\"12.5V DC BATTERY\"")
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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end,
})
minetest.register_node("technology:lamp_small", {
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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description = "Electric lamp small",
drawtype = "torchlike",
tiles = {"lamp_small_floor.png", "lamp_small_ceiling.png", "lamp_small.png"},
inventory_image = "lamp_small_only.png",
wield_image = "lamp_small_only.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
--light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
legacy_wallmounted = true,
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,electric=1},
electric = {
action = function(pos, energy)
if energy < 10 then
return
elseif energy > 80 then
minetest.env:set_node(pos, {name="fire:basic_flame"})
else
local node = minetest.env:get_node(pos)
node.name = "technology:lamp_small_on"
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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minetest.env:set_node(pos, node)
end
end,
}
})
minetest.register_node("technology:lamp_small_on", {
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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description = "Electric lamp small",
drawtype = "torchlike",
tiles = {"lamp_small_on_floor.png", "lamp_small_on_ceiling.png", "lamp_small_on.png"},
inventory_image = "lamp_small_only.png",
wield_image = "lamp_small_only.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 10,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
legacy_wallmounted = true,
drop = "technology:lamp_small",
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
2014-06-20 13:17:17 +02:00
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,electric=1},
electric = {
action = function(pos, energy)
if energy < 10 then
local node = minetest.env:get_node(pos)
node.name = "technology:lamp_small"
new file: aircraft.lua new file: characters new file: depends.txt new file: documentation.txt new file: electric_nodes.lua new file: init.lua new file: models/chasseur.blend new file: models/chasseur.blend1 new file: models/chasseur.blend2 new file: models/chasseur.x new file: models/hunter.x new file: models/patrouilleur-closed.blend1 new file: models/patrouilleur-closed.blend2 new file: models/patrouilleur-opened.blend1 new file: models/patrouilleur.blend new file: models/patrouilleur.blend1 new file: models/patrouilleur.blend2 new file: models/patrouilleur.x new file: models/patrouilleur_close.blend new file: models/patrouilleur_close.x new file: models/patrouilleur_open.blend new file: models/patrouilleur_open.blend1 new file: models/patrouilleur_open.blend2 new file: models/patrouilleur_open.x new file: screen.lua new file: sounds/cps-vflSymP2Q.swf new file: sounds/jackhammer_sound.ogg new file: sounds/metal_footstep.1.ogg new file: sounds/metal_footstep.2.ogg new file: sounds/metal_footstep.3.ogg new file: sounds/metal_footstep.4.ogg new file: structures.lua new file: textures/battery_back.png new file: textures/battery_side.png new file: textures/battery_top.png new file: textures/bronze_ingot.png new file: textures/bronze_lump.png new file: textures/button_item.png new file: textures/edge_side.png new file: textures/electronic_card_item.png new file: textures/floor_bottom.png new file: textures/floor_side.png new file: textures/floor_top.png new file: textures/hydro_generator_front.png new file: textures/jackhammer.png new file: textures/jackhammer_side.png new file: textures/jackhammer_top.png new file: textures/lamp_box.png new file: textures/lamp_box_on.png new file: textures/lamp_small.png new file: textures/lamp_small_ceiling.png new file: textures/lamp_small_floor.png new file: textures/lamp_small_on.png new file: textures/lamp_small_on_ceiling.png new file: textures/lamp_small_on_floor.png new file: textures/lamp_small_only.png new file: textures/patrouilleur.png new file: textures/plastic_item.png new file: textures/resistor_item.png new file: textures/resistor_side.png new file: textures/resistor_top.png new file: textures/screen_flat_back.png new file: textures/screen_flat_bottom.png new file: textures/screen_flat_front_2columns.png new file: textures/screen_flat_front_bigtext.png new file: textures/screen_flat_front_cybertronic.png new file: textures/screen_flat_front_map.png new file: textures/screen_flat_front_off.png new file: textures/screen_flat_front_smalltext.png new file: textures/screen_flat_left.png new file: textures/screen_flat_right.png new file: textures/screen_flat_top.png new file: textures/steel_armature_h_side.png new file: textures/steel_armature_top.png new file: textures/steel_armature_v_side.png new file: textures/steel_wrench.png new file: textures/structure_armature_h_wielded.png new file: textures/structures_concrete.png new file: textures/switch_side.png new file: textures/switch_top_off.png new file: textures/switch_top_on.png new file: textures/technology_ladder.png new file: textures/triangle_left.png new file: textures/triangle_right.png new file: textures/triangle_side.png new file: textures/wire_item.png new file: textures/wire_side.png new file: textures/wire_top.png new file: textures/wire_top_wall.png new file: tools.lua
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minetest.env:set_node(pos, node)
elseif energy > 80 then
minetest.env:set_node(pos, {name="fire:basic_flame"})
end
end,
}
})
minetest.register_alias("technology:lamp_box", "mesecons_lamp:mesecon_lamp_off")
minetest.register_alias("technology:lamp_box_on", "mesecons_lamp:mesecon_lamp_on")
minetest.register_craftitem("technology:button", {
description = "electric button",
inventory_image = "button_item.png",
})
minetest.register_alias("technology:switch_off", "mesecons_walllever:wall_lever_off")
minetest.register_alias("technology:switch_on", "mesecons_walllever:wall_lever_on")
minetest.register_craftitem("technology:electronic_card", {
description = "electronic card with micro-processor",
inventory_image = "electronic_card_item.png",
})