430 lines
12 KiB
Lua
430 lines
12 KiB
Lua
--[[
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including : concrete, steel armature, grid, bridge, support, flat
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]]
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local bronze_ingot = "default:bronze_ingot"
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if minetest.registered_nodes[bronze_ingot] == nil then
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bronze_ingot = "moreores:bronze_ingot"
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end
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minetest.register_craft({
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output = 'technology:concrete',
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type = "shapeless",
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recipe = {"group:sand", "default:gravel", "bucket:bucket_water"},
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replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}}
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})
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minetest.register_craft({
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output = 'technology:armature_h 5',
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recipe = {
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{bronze_ingot, bronze_ingot, bronze_ingot},
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{'', bronze_ingot, ''},
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{bronze_ingot, bronze_ingot, bronze_ingot},
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}
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})
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minetest.register_craft({
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output = 'technology:armature_v',
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recipe = {
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{'technology:armature_h'},
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}
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})
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minetest.register_craft({
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output = 'technology:armature_h',
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recipe = {
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{'technology:armature_v'},
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}
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})
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minetest.register_craft({
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type = "cooking",
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output = 'moreores:bronze_ingot 7',
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recipe = 'technology:armature_v',
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})
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minetest.register_craft({
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type = "cooking",
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output = 'moreores:bronze_ingot 7',
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recipe = 'technology:armature_h',
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})
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minetest.register_node("technology:concrete", {
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description = "Concrete block",
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tiles = {"structures_concrete.png"},
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is_ground_content = true,
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groups = {cracky=3, stone=2},
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sounds = default.node_sound_stone_defaults(),
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})
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local metal_punch = function(pos, puncher)
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local table = {
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name = "metal_footstep",
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gain = 1.0,
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max_hear_distance = 200,
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loop = false,
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pos = pos
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}
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minetest.sound_play(table.name, table)
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end
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local metal_footstep = {
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footstep = {name="metal_footstep", gain=0.8},
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dug = {name="", gain = 0.8},
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}
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minetest.register_node("technology:armature_h", {
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description = "Steel armature horizontal",
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inventory_image = "steel_armature_h_side.png",
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wield_image = "steel_armature_h_side.png",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.4, 0.5},
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{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.4, -0.2, 0.5, 0.4, 0.2},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}},
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tiles = {"steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_h_side.png", "steel_armature_h_side.png"},
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walkable = true,
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groups = {mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_node("technology:armature_v", {
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description = "Steel armature vertical",
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inventory_image = "steel_armature_v_side.png",
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wield_image = "steel_armature_v_side.png",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5},
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{0.4, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.4, -0.5, -0.2, 0.4, 0.5, 0.2},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}},
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tiles = {"steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_v_side.png", "steel_armature_v_side.png"},
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walkable = true,
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groups = {mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_node("technology:grid_v", {
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description = "Bronze grid vertical",
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inventory_image = "bronze_grid_front.png",
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wield_image = "bronze_grid_front.png",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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light_source = 3,
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, -0.5, 0.3, 0.5, 0.5, 0.4}
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, -0.5, 0.3, 0.5, 0.5, 0.4}
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}},
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tiles = {"bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_front.png", "steel_grid_front.png"},
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walkable = true,
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groups = {mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_node("technology:grid_h", {
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description = "Bronze grid horizontal",
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inventory_image = "bronze_grid_front.png",
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wield_image = "bronze_grid_front.png",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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light_source = 3,
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5}
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5}
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}},
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tiles = {"bronze_grid_side.png", "bronze_grid_front.png", "bronze_grid_side.png", "bronze_grid_front.png", "bronze_grid_side.png", "steel_grid_side.png"},
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walkable = true,
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groups = {mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_craft({
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output = 'technology:grid_v 10',
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recipe = {
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{'', bronze_ingot, ''},
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{bronze_ingot, bronze_ingot, bronze_ingot},
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{'', bronze_ingot, ''},
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}
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})
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minetest.register_craft({
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output = 'technology:grid_v',
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recipe = {{'technology:grid_h'}},
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})
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minetest.register_craft({
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output = 'gird:grid_h',
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recipe = {{'technology:grid_v'}},
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})
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minetest.register_craft({
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output = 'technology:floor 2',
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recipe = {
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{bronze_ingot, bronze_ingot},
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}
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})
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minetest.register_craft({
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output = 'technology:edge 10',
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recipe = {
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{bronze_ingot, bronze_ingot},
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{bronze_ingot, bronze_ingot},
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}
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})
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minetest.register_craft({
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output = 'technology:edge',
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recipe = {
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{'technology:edge_angle'},
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}
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})
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minetest.register_craft({
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output = 'technology:edge_angle',
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recipe = {
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{'technology:edge'},
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}
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})
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minetest.register_craft({
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output = 'technology:triangle 4',
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recipe = {
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{bronze_ingot, bronze_ingot},
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{'', bronze_ingot},
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}
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})
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minetest.register_node("technology:floor", {
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description = "Bridge floor",
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inventory_image = "floor_top.png",
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wield_image = "floor_top.png",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, 0.4, -0.5, 0.5, 0.42, 0.5},
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{-0.3, 0.3, -0.5, -0.2, 0.4, 0.5},
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{0.2, 0.3, -0.5, 0.3, 0.4, 0.5},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}},
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tiles = {"floor_top.png", "floor_bottom.png", "floor_side.png", "floor_side.png", "floor_side.png", "floor_side.png"},
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walkable = true,
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groups = {paffly=2, mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_craft({
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output = 'technology:stairs 4',
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recipe = {
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{'', '', bronze_ingot},
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{'', bronze_ingot, ''},
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{bronze_ingot, '', ''},
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}
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})
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minetest.register_node("technology:stairs", {
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description = "Bridge stairs",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.38, 0},
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{-0.5, -0.1, 0, 0.5, 0.02, 0.5},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}},
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tiles = {"floor_top.png", "floor_bottom.png", "floor_side.png", "floor_side.png", "floor_side.png", "floor_side.png"},
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walkable = true,
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groups = {paffly=2, mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_node("technology:edge", {
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description = "Bridge edge",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, 0.2, -0.5, 0.5, 0.3, -0.4},
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{-0.3, -0.6, -0.5, -0.2, 0.2, -0.4},
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{0.2, -0.6, -0.5, 0.3, 0.2, -0.4},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3},
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}},
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tiles = {"edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png"},
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walkable = true,
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groups = {paffly=2, mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_node("technology:edge_angle", {
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description = "Bridge edge",
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stack_max = 20,
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.5, 0.2, -0.5, 0.5, 0.3, -0.4},
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{-0.3, -0.6, -0.5, -0.2, 0.2, -0.4},
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{0.2, -0.6, -0.5, 0.3, 0.2, -0.4},
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{-0.5, 0.2, -0.5, -0.4, 0.3, 0.5},
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{-0.5, -0.6, -0.3, -0.4, 0.2, -0.2},
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{-0.5, -0.6, 0.2, -0.4, 0.2, 0.3},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3},
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}},
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tiles = {"edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png"},
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walkable = true,
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groups = {paffly=2, mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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drop = "technology:edge",
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})
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minetest.register_node("technology:triangle", {
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description = "Bridge triangle",
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inventory_image = "triangle_right.png",
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wield_image = "triangle_right.png",
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.01, 0.5, -0.5, 0.01, 1.5, 0.5},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.01, 0.5, -0.5, 0.01, 1.5, 0.5},
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}},
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tiles = {"triangle_side.png", "triangle_side.png", "triangle_right.png", "triangle_left.png", "triangle_side.png", "triangle_side.png"},
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walkable = true,
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groups = {paffly=2, mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_craft({
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output = 'technology:ladder 16',
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recipe = {
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{bronze_ingot, '', bronze_ingot},
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{bronze_ingot, bronze_ingot, bronze_ingot},
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{bronze_ingot, '', bronze_ingot},
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}
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})
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minetest.register_node("technology:ladder", {
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description = "bronze ladder",
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
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{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
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{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
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{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
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{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.3, -0.5, 0.4, 0.3, 0.5, 0.5},
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}},
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tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
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walkable = true,
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climbable = true,
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groups = {paffly=2, mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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minetest.register_craft({
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output = 'technology:ladder_closed',
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recipe = {
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{'technology:ladder'},
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{bronze_ingot},
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}
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})
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minetest.register_node("technology:ladder_closed", {
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description = "bronze ladder closed",
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node_placement_prediction = "",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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-- barre verticales latérales
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{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
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{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
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-- barres horizontales
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{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
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{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
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{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
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-- garde-corps lateraux
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{-0.45, -0.5, -0.35, -0.4, -0.4, 0.5},
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{ 0.4, -0.5, -0.35, 0.45, -0.4, 0.5},
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{-0.4, -0.5, -0.3, 0.4, -0.4, -0.35},
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-- tige entre garde corps
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{-0.05, -0.5, -0.35, 0.05, 0.5, -0.3},
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{-0.45, -0.5, -0.1, -0.4, 0.5, -0.15},
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{ 0.45, -0.5, -0.1, 0.4, 0.5, -0.15},
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}},
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selection_box = {type = "fixed", fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}},
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tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
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walkable = true,
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climbable = true,
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groups = {paffly=2, mecanic=1, oddly_breakable_by_hand=1},
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on_punch = metal_punch,
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sounds = metal_footstep,
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})
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