technology/structures.lua
jimy-byerley 1b5f9157bd useless files removed and code updated
file characters was a copy error, sounds/... too. Hit structures's sound is defined in case of `on_punch` function.
2014-06-23 23:10:58 +02:00

423 lines
12 KiB
Lua

--[[
including : concrete, steel armature, grid, bridge, support, flat
]]
local bronze_ingot = "default:bronze_ingot"
if minetest.registered_nodes[bronze_ingot] == nil then
bronze_ingot = "moreores:bronze_ingot"
end
minetest.register_craft({
output = 'technology:concrete',
type = "shapeless",
recipe = {"group:sand", "default:gravel", "bucket:bucket_water"},
replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}}
})
minetest.register_craft({
output = 'technology:armature_h 5',
recipe = {
{bronze_ingot, bronze_ingot, bronze_ingot},
{'', bronze_ingot, ''},
{bronze_ingot, bronze_ingot, bronze_ingot},
}
})
minetest.register_craft({
output = 'technology:armature_v',
recipe = {
{'technology:armature_h'},
}
})
minetest.register_craft({
output = 'technology:armature_h',
recipe = {
{'technology:armature_v'},
}
})
minetest.register_craft({
type = "cooking",
output = 'moreores:bronze_ingot 7',
recipe = 'technology:armature_v',
})
minetest.register_craft({
type = "cooking",
output = 'moreores:bronze_ingot 7',
recipe = 'technology:armature_h',
})
minetest.register_node("technology:concrete", {
description = "Concrete block",
tiles = {"structures_concrete.png"},
is_ground_content = true,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
local metal_punch = function(pos, puncher)
end
local metal_footstep = {
footstep = {name="metal_footstep", gain=0.8},
dug = {name="", gain = 0.8},
}
minetest.register_node("technology:armature_h", {
description = "Steel armature horizontal",
inventory_image = "steel_armature_h_side.png",
wield_image = "steel_armature_h_side.png",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4, 0.5},
{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.4, -0.2, 0.5, 0.4, 0.2},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}},
tiles = {"steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_h_side.png", "steel_armature_h_side.png"},
walkable = true,
groups = {mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_node("technology:armature_v", {
description = "Steel armature vertical",
inventory_image = "steel_armature_v_side.png",
wield_image = "steel_armature_v_side.png",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5},
{0.4, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.4, -0.5, -0.2, 0.4, 0.5, 0.2},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}},
tiles = {"steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_v_side.png", "steel_armature_v_side.png"},
walkable = true,
groups = {mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_node("technology:grid_v", {
description = "Bronze grid vertical",
inventory_image = "bronze_grid_front.png",
wield_image = "bronze_grid_front.png",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
light_source = 3,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, -0.5, 0.3, 0.5, 0.5, 0.4}
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, 0.3, 0.5, 0.5, 0.4}
}},
tiles = {"bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_front.png", "steel_grid_front.png"},
walkable = true,
groups = {paffy=2},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_node("technology:grid_h", {
description = "Bronze grid horizontal",
inventory_image = "bronze_grid_front.png",
wield_image = "bronze_grid_front.png",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
light_source = 3,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5}
}},
selection_box = {type = "fixed", fixed = {
{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5}
}},
tiles = {"bronze_grid_side.png", "bronze_grid_front.png", "bronze_grid_side.png", "bronze_grid_front.png", "bronze_grid_side.png", "steel_grid_side.png"},
walkable = true,
groups = {paffy=2},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_craft({
output = 'technology:grid_v 10',
recipe = {
{'', bronze_ingot, ''},
{bronze_ingot, bronze_ingot, bronze_ingot},
{'', bronze_ingot, ''},
}
})
minetest.register_craft({
output = 'technology:grid_v',
recipe = {{'technology:grid_h'}},
})
minetest.register_craft({
output = 'gird:grid_h',
recipe = {{'technology:grid_v'}},
})
minetest.register_craft({
output = 'technology:floor 2',
recipe = {
{bronze_ingot, bronze_ingot},
}
})
minetest.register_craft({
output = 'technology:edge 10',
recipe = {
{bronze_ingot, bronze_ingot},
{bronze_ingot, bronze_ingot},
}
})
minetest.register_craft({
output = 'technology:edge',
recipe = {
{'technology:edge_angle'},
}
})
minetest.register_craft({
output = 'technology:edge_angle',
recipe = {
{'technology:edge'},
}
})
minetest.register_craft({
output = 'technology:triangle 4',
recipe = {
{bronze_ingot, bronze_ingot},
{'', bronze_ingot},
}
})
minetest.register_node("technology:floor", {
description = "Bridge floor",
inventory_image = "floor_top.png",
wield_image = "floor_top.png",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, 0.4, -0.5, 0.5, 0.42, 0.5},
{-0.3, 0.3, -0.5, -0.2, 0.4, 0.5},
{0.2, 0.3, -0.5, 0.3, 0.4, 0.5},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
}},
tiles = {"floor_top.png", "floor_bottom.png", "floor_side.png", "floor_side.png", "floor_side.png", "floor_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_craft({
output = 'technology:stairs 4',
recipe = {
{'', '', bronze_ingot},
{'', bronze_ingot, ''},
{bronze_ingot, '', ''},
}
})
minetest.register_node("technology:stairs", {
description = "Bridge stairs",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.38, 0},
{-0.5, -0.1, 0, 0.5, 0.02, 0.5},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.38, 0},
{-0.5, -0.1, 0, 0.5, 0.02, 0.5},
}},
tiles = {"floor_top.png", "floor_bottom.png", "floor_side.png", "floor_side.png", "floor_side.png", "floor_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_node("technology:edge", {
description = "Bridge edge",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, 0.2, -0.5, 0.5, 0.3, -0.4},
{-0.3, -0.6, -0.5, -0.2, 0.2, -0.4},
{0.2, -0.6, -0.5, 0.3, 0.2, -0.4},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3},
}},
tiles = {"edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_node("technology:edge_angle", {
description = "Bridge edge",
stack_max = 20,
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.5, 0.2, -0.5, 0.5, 0.3, -0.4},
{-0.3, -0.6, -0.5, -0.2, 0.2, -0.4},
{0.2, -0.6, -0.5, 0.3, 0.2, -0.4},
{-0.5, 0.2, -0.5, -0.4, 0.3, 0.5},
{-0.5, -0.6, -0.3, -0.4, 0.2, -0.2},
{-0.5, -0.6, 0.2, -0.4, 0.2, 0.3},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3},
}},
tiles = {"edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
drop = "technology:edge",
})
minetest.register_node("technology:triangle", {
description = "Bridge triangle",
inventory_image = "triangle_right.png",
wield_image = "triangle_right.png",
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.01, 0.5, -0.5, 0.01, 1.5, 0.5},
}},
selection_box = {type = "fixed", fixed = {
{-0.01, 0.5, -0.5, 0.01, 1.5, 0.5},
}},
tiles = {"triangle_side.png", "triangle_side.png", "triangle_right.png", "triangle_left.png", "triangle_side.png", "triangle_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_craft({
output = 'technology:ladder 16',
recipe = {
{bronze_ingot, '', bronze_ingot},
{bronze_ingot, bronze_ingot, bronze_ingot},
{bronze_ingot, '', bronze_ingot},
}
})
minetest.register_node("technology:ladder", {
description = "bronze ladder",
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
}},
selection_box = {type = "fixed", fixed = {
{-0.3, -0.5, 0.4, 0.3, 0.5, 0.5},
}},
tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
walkable = true,
climbable = true,
groups = {paffly=2, mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})
minetest.register_craft({
output = 'technology:ladder_closed',
recipe = {
{'technology:ladder'},
{bronze_ingot},
}
})
minetest.register_node("technology:ladder_closed", {
description = "bronze ladder closed",
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
-- barre verticales latérales
{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
-- barres horizontales
{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
-- garde-corps lateraux
{-0.45, -0.5, -0.35, -0.4, -0.4, 0.5},
{ 0.4, -0.5, -0.35, 0.45, -0.4, 0.5},
{-0.4, -0.5, -0.3, 0.4, -0.4, -0.35},
-- tige entre garde corps
{-0.05, -0.5, -0.35, 0.05, 0.5, -0.3},
{-0.45, -0.5, -0.1, -0.4, 0.5, -0.15},
{ 0.45, -0.5, -0.1, 0.4, 0.5, -0.15},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}},
tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
walkable = true,
climbable = true,
groups = {paffly=2, mechanic=1},
sounds = metal_footstep,
sound = "metal_footstep",
})