1.0 definitive shot/reload & fireworks!
@ -20,9 +20,15 @@ Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/leg
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Changelog:
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Changelog:
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Update 1.0
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- Definitive reload, unload and shot system based on tool metadata, new global functions, no more "throw" privilege
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- New textures for loaded bows
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- Fireworks arrows to celebrate!
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Update 1.0rc2:
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Update 1.0rc2:
|
||||||
- Fixed "compare nil with number" due to self.break not being retained
|
- Fixed "compare nil with number" due to self.break not being retained
|
||||||
- Filled conf.example's list
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- Filled conf.example's list
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||||||
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- Added Royal bow
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Update 1.0rc1:
|
Update 1.0rc1:
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||||||
- Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze
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- Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze
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270
bows.lua
@ -1,77 +1,3 @@
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--~
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||||||
--~ Shot and reload system
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--~
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local stiffness= 0
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local reload = 0
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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local privs = minetest.get_player_privs(playername)
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privs.throw = true
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minetest.set_player_privs(playername, privs)
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end)
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local throwing_shoot_arrow = function(itemstack, player)
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for _,arrow in ipairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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||||||
local playername = player:get_player_name()
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||||||
if minetest.get_player_privs(playername).throw then
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local privs = minetest.get_player_privs(playername)
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||||||
privs.throw = nil
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||||||
minetest.set_player_privs(playername, privs)
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||||||
local privs = minetest.get_player_privs(playername)
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||||||
if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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||||||
end
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||||||
local playerpos = player:getpos()
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||||||
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
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||||||
local dir = player:get_look_dir()
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||||||
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
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obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_bow_sound", {pos=playerpos})
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = player
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end
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||||||
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
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obj:get_luaentity().inventory = player:get_inventory()
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||||||
return true
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||||||
end
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||||||
end
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||||||
end
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return false
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||||||
end
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||||||
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||||||
local function reloaded (player, id)
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||||||
local playername = player:get_player_name()
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|
||||||
local privs = minetest.get_player_privs(playername)
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|
||||||
privs.throw = true
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||||||
minetest.set_player_privs(playername, privs)
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||||||
player:hud_change(id, "number", 0x00FF00)
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||||||
player:hud_change(id, "text", "Ready!")
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||||||
player:hud_change(id, "position", {x=0.6,y=0.515})
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minetest.after(0.5, function(player, id)
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player:hud_remove(id)
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end, player, id)
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||||||
end
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||||||
local function reloading (player)
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||||||
minetest.register_on_dieplayer(function(player)
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||||||
local playername = player:get_player_name()
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||||||
local privs = minetest.get_player_privs(playername)
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||||||
privs.throw = true
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||||||
minetest.set_player_privs(playername, privs)
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||||||
end)
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||||||
local throwing_hud = player:hud_add({
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||||||
hud_elem_type = "text",
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||||||
position = {x=0.6,y=0.5},
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text = "Reloading...",
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||||||
number = 0xFF0000,
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||||||
})
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minetest.after(reload, reloaded, player, throwing_hud)
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||||||
end
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--~
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--~
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||||||
--~ Bows
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--~ Bows
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||||||
--~
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--~
|
||||||
@ -81,20 +7,42 @@ if not DISABLE_WOODEN_BOW then
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|||||||
description = "Wooden Bow",
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description = "Wooden Bow",
|
||||||
inventory_image = "throwing_bow_wood.png",
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inventory_image = "throwing_bow_wood.png",
|
||||||
wield_scale = {x=1, y=1, z=0.5},
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wield_scale = {x=1, y=1, z=0.5},
|
||||||
stack_max = 1,
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stack_max = 1,
|
||||||
on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
|
||||||
stiffness = 11
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local reload_time = 0.8
|
||||||
reload = 1.2
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local loaded = "throwing:bow_wood_loaded"
|
||||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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local is_cross = false
|
||||||
reloading(user)
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local pos = user:getpos()
|
||||||
if not minetest.setting_getbool("creative_mode") then
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minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||||
itemstack:add_wear(65535/50)
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||||||
end
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||||||
end
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||||||
return itemstack
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return itemstack
|
||||||
end,
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end,
|
||||||
})
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})
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||||||
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||||||
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minetest.register_tool("throwing:bow_wood_loaded", {
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||||||
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description = "Wooden Bow",
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||||||
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inventory_image = "throwing_bow_wood_loaded.png",
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||||||
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wield_scale = {x=1, y=1, z=0.5},
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||||||
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stack_max = 1,
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||||||
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on_use = function(itemstack, user, pointed_thing)
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||||||
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local stiffness = 11
|
||||||
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local wear = itemstack:get_wear()
|
||||||
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local is_cross = false
|
||||||
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if not minetest.setting_getbool("creative_mode") then
|
||||||
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wear = wear + (65535/50)
|
||||||
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end
|
||||||
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local unloaded = "throwing:bow_wood"
|
||||||
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throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||||
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minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||||
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return itemstack
|
||||||
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end,
|
||||||
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on_drop = function(itemstack, dropper, pointed_thing)
|
||||||
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local wear = itemstack:get_wear()
|
||||||
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local unloaded = "throwing:bow_wood"
|
||||||
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minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||||
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end,
|
||||||
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groups = {not_in_creative_inventory=1},
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||||||
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})
|
||||||
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|
||||||
minetest.register_craft({
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minetest.register_craft({
|
||||||
output = 'throwing:bow_wood',
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output = 'throwing:bow_wood',
|
||||||
recipe = {
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recipe = {
|
||||||
@ -121,17 +69,39 @@ if not DISABLE_LONGBOW then
|
|||||||
wield_scale = {x=1, y=2.5, z=0.5},
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wield_scale = {x=1, y=2.5, z=0.5},
|
||||||
stack_max = 1,
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stack_max = 1,
|
||||||
on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
|
||||||
stiffness = 18
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local reload_time = 1.8
|
||||||
reload = 2.5
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local loaded = "throwing:longbow_loaded"
|
||||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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local is_cross = false
|
||||||
reloading(user)
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local pos = user:getpos()
|
||||||
if not minetest.setting_getbool("creative_mode") then
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minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||||
itemstack:add_wear(65535/100)
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|
||||||
end
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|
||||||
end
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|
||||||
return itemstack
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return itemstack
|
||||||
end,
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end,
|
||||||
})
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})
|
||||||
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|
||||||
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minetest.register_tool("throwing:longbow_loaded", {
|
||||||
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description = "Longbow",
|
||||||
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inventory_image = "throwing_longbow_loaded.png",
|
||||||
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wield_scale = {x=1, y=2.5, z=0.5},
|
||||||
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stack_max = 1,
|
||||||
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on_use = function(itemstack, user, pointed_thing)
|
||||||
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local stiffness = 17
|
||||||
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local wear = itemstack:get_wear()
|
||||||
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local is_cross = false
|
||||||
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if not minetest.setting_getbool("creative_mode") then
|
||||||
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wear = wear + (65535/100)
|
||||||
|
end
|
||||||
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local unloaded = "throwing:longbow"
|
||||||
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throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||||
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minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||||
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return itemstack
|
||||||
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end,
|
||||||
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on_drop = function(itemstack, dropper, pointed_thing)
|
||||||
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local wear = itemstack:get_wear()
|
||||||
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local unloaded = "throwing:longbow"
|
||||||
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minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||||
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end,
|
||||||
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groups = {not_in_creative_inventory=1},
|
||||||
|
})
|
||||||
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|
||||||
minetest.register_craft({
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minetest.register_craft({
|
||||||
output = 'throwing:longbow',
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output = 'throwing:longbow',
|
||||||
@ -159,18 +129,40 @@ if not DISABLE_COMPOSITE_BOW then
|
|||||||
wield_scale = {x=1, y=1.4, z=0.5},
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wield_scale = {x=1, y=1.4, z=0.5},
|
||||||
stack_max = 1,
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stack_max = 1,
|
||||||
on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
|
||||||
stiffness = 18
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local reload_time = 1
|
||||||
reload = 1.5
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local loaded = "throwing:bow_composite_loaded"
|
||||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
local is_cross = false
|
||||||
reloading(user)
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local pos = user:getpos()
|
||||||
if not minetest.setting_getbool("creative_mode") then
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minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||||
itemstack:add_wear(65535/150)
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|
||||||
end
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|
||||||
end
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|
||||||
return itemstack
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return itemstack
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
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minetest.register_tool("throwing:bow_composite_loaded", {
|
||||||
|
description = "Composite Bow",
|
||||||
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inventory_image = "throwing_bow_composite_loaded.png",
|
||||||
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wield_scale = {x=1, y=1.4, z=0.5},
|
||||||
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stack_max = 1,
|
||||||
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on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local stiffness = 17
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
local is_cross = false
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
wear = wear + (65535/150)
|
||||||
|
end
|
||||||
|
local unloaded = "throwing:bow_composite"
|
||||||
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throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||||
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minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
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on_drop = function(itemstack, dropper, pointed_thing)
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
local unloaded = "throwing:bow_composite"
|
||||||
|
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||||
|
end,
|
||||||
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groups = {not_in_creative_inventory=1},
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'throwing:bow_composite',
|
output = 'throwing:bow_composite',
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -197,18 +189,40 @@ if not DISABLE_STEEL_BOW then
|
|||||||
wield_scale = {x=1, y=1.4, z=0.5},
|
wield_scale = {x=1, y=1.4, z=0.5},
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
stiffness = 20
|
local reload_time = 1.2
|
||||||
reload = 1.7
|
local loaded = "throwing:bow_steel_loaded"
|
||||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
local is_cross = false
|
||||||
reloading(user)
|
local pos = user:getpos()
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||||
itemstack:add_wear(65535/250)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_tool("throwing:bow_steel_loaded", {
|
||||||
|
description = "Steel Bow",
|
||||||
|
inventory_image = "throwing_bow_steel_loaded.png",
|
||||||
|
wield_scale = {x=1, y=1.4, z=0.5},
|
||||||
|
stack_max = 1,
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local stiffness = 20
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
local is_cross = false
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
wear = wear + (65535/250)
|
||||||
|
end
|
||||||
|
local unloaded = "throwing:bow_steel"
|
||||||
|
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||||
|
minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
on_drop = function(itemstack, dropper, pointed_thing)
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
local unloaded = "throwing:bow_steel"
|
||||||
|
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||||
|
end,
|
||||||
|
groups = {not_in_creative_inventory=1},
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'throwing:bow_steel',
|
output = 'throwing:bow_steel',
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -235,18 +249,40 @@ if not DISABLE_ROYAL_BOW then
|
|||||||
wield_scale = {x=1, y=1.4, z=0.5},
|
wield_scale = {x=1, y=1.4, z=0.5},
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
stiffness = 16
|
local reload_time = 1.2
|
||||||
reload = 1.6
|
local loaded = "throwing:bow_royal_loaded"
|
||||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
local is_cross = false
|
||||||
reloading(user)
|
local pos = user:getpos()
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||||
itemstack:add_wear(65535/1000)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_tool("throwing:bow_royal_loaded", {
|
||||||
|
description = "Royal Bow",
|
||||||
|
inventory_image = "throwing_bow_royal_loaded.png",
|
||||||
|
wield_scale = {x=1, y=1.4, z=0.5},
|
||||||
|
stack_max = 1,
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local stiffness = 18
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
local is_cross = false
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
wear = wear + (65535/750)
|
||||||
|
end
|
||||||
|
local unloaded = "throwing:bow_royal"
|
||||||
|
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||||
|
minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
on_drop = function(itemstack, dropper, pointed_thing)
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
local unloaded = "throwing:bow_royal"
|
||||||
|
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||||
|
end,
|
||||||
|
groups = {not_in_creative_inventory=1},
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'throwing:bow_royal',
|
output = 'throwing:bow_royal',
|
||||||
recipe = {
|
recipe = {
|
||||||
|
177
fireworks_blue_arrow.lua
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
minetest.register_craftitem("throwing:arrow_fireworks_blue", {
|
||||||
|
description = "Blue fireworks arrow",
|
||||||
|
inventory_image = "throwing_arrow_fireworks_blue.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:arrow_fireworks_blue_box", {
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
-- Shaft
|
||||||
|
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||||
|
--Spitze
|
||||||
|
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||||
|
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||||
|
--Federn
|
||||||
|
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||||
|
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||||
|
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||||
|
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||||
|
|
||||||
|
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||||
|
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||||
|
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||||
|
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
tiles = {"throwing_arrow_fireworks_blue.png", "throwing_arrow_fireworks_blue.png", "throwing_arrow_fireworks_blue_back.png", "throwing_arrow_fireworks_blue_front.png", "throwing_arrow_fireworks_blue_2.png", "throwing_arrow_fireworks_blue.png"},
|
||||||
|
groups = {not_in_creative_inventory=1},
|
||||||
|
})
|
||||||
|
|
||||||
|
local THROWING_ARROW_ENTITY={
|
||||||
|
physical = false,
|
||||||
|
timer=0,
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x=0.1, y=0.1},
|
||||||
|
textures = {"throwing:arrow_fireworks_blue_box"},
|
||||||
|
lastpos={},
|
||||||
|
collisionbox = {0,0,0,0,0,0},
|
||||||
|
}
|
||||||
|
|
||||||
|
local radius = 0.5
|
||||||
|
|
||||||
|
local function add_effects(pos, radius)
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 256,
|
||||||
|
time = 0.2,
|
||||||
|
minpos = vector.subtract(pos, radius / 2),
|
||||||
|
maxpos = vector.add(pos, radius / 2),
|
||||||
|
minvel = {x=-5, y=-5, z=-5},
|
||||||
|
maxvel = {x=5, y=5, z=5},
|
||||||
|
minacc = {x=0, y=-8, z=0},
|
||||||
|
--~ maxacc = {x=-20, y=-50, z=-50},
|
||||||
|
minexptime = 2.5,
|
||||||
|
maxexptime = 3,
|
||||||
|
minsize = 1,
|
||||||
|
maxsize = 2.5,
|
||||||
|
texture = "throwing_sparkle_blue.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function boom(pos)
|
||||||
|
minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
|
||||||
|
minetest.set_node(pos, {name="throwing:firework_boom"})
|
||||||
|
minetest.get_node_timer(pos):start(0.2)
|
||||||
|
add_effects(pos, radius)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Back to the arrow
|
||||||
|
|
||||||
|
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
|
self.timer=self.timer+dtime
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
if self.timer < 0.07 then
|
||||||
|
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
|
||||||
|
end
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 16,
|
||||||
|
time = 0.1,
|
||||||
|
minpos = pos,
|
||||||
|
maxpos = pos,
|
||||||
|
minvel = {x=-5, y=-5, z=-5},
|
||||||
|
maxvel = {x=5, y=5, z=5},
|
||||||
|
minacc = vector.new(),
|
||||||
|
maxacc = vector.new(),
|
||||||
|
minexptime = 0.3,
|
||||||
|
maxexptime = 0.5,
|
||||||
|
minsize = 0.5,
|
||||||
|
maxsize = 1,
|
||||||
|
texture = "throwing_sparkle.png",
|
||||||
|
})
|
||||||
|
if self.timer>0.2 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_blue_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
local damage = 2
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval=1.0,
|
||||||
|
damage_groups={fleshy=damage},
|
||||||
|
}, nil)
|
||||||
|
self.object:remove()
|
||||||
|
boom(pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.timer > 2 then
|
||||||
|
self.object:remove()
|
||||||
|
boom(self.lastpos)
|
||||||
|
end
|
||||||
|
if self.lastpos.x~=nil then
|
||||||
|
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
|
||||||
|
self.object:remove()
|
||||||
|
boom(self.lastpos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.add_node(pos, {name="throwing:firework_trail"})
|
||||||
|
minetest.get_node_timer(pos):start(0.2)
|
||||||
|
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("throwing:arrow_fireworks_blue_entity", THROWING_ARROW_ENTITY)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'throwing:arrow_fireworks_blue 8',
|
||||||
|
recipe = {
|
||||||
|
{'default:stick', 'tnt:gunpowder', 'dye:blue'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'throwing:arrow_fireworks_blue 8',
|
||||||
|
recipe = {
|
||||||
|
{'dye:blue', 'tnt:gunpowder', 'default:stick'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:firework_trail", {
|
||||||
|
drawtype = "airlike",
|
||||||
|
light_source = 9,
|
||||||
|
walkable = false,
|
||||||
|
drop = "",
|
||||||
|
groups = {dig_immediate=3},
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:firework_boom", {
|
||||||
|
drawtype = "plantlike",
|
||||||
|
tiles = {"throwing_sparkle.png"},
|
||||||
|
light_source = default.LIGHT_MAX,
|
||||||
|
walkable = false,
|
||||||
|
drop = "",
|
||||||
|
groups = {dig_immediate=3},
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end,
|
||||||
|
after_destruct = function(pos, oldnode)
|
||||||
|
minetest.set_node(pos, {name="throwing:firework_light"})
|
||||||
|
minetest.get_node_timer(pos):start(3)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:firework_light", {
|
||||||
|
drawtype = "airlike",
|
||||||
|
light_source = default.LIGHT_MAX,
|
||||||
|
walkable = false,
|
||||||
|
drop = "",
|
||||||
|
groups = {dig_immediate=3},
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end,
|
||||||
|
})
|
177
fireworks_red_arrow.lua
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
minetest.register_craftitem("throwing:arrow_fireworks_red", {
|
||||||
|
description = "Red fireworks arrow",
|
||||||
|
inventory_image = "throwing_arrow_fireworks_red.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:arrow_fireworks_red_box", {
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
-- Shaft
|
||||||
|
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||||
|
--Spitze
|
||||||
|
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||||
|
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||||
|
--Federn
|
||||||
|
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||||
|
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||||
|
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||||
|
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||||
|
|
||||||
|
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||||
|
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||||
|
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||||
|
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
tiles = {"throwing_arrow_fireworks_red.png", "throwing_arrow_fireworks_red.png", "throwing_arrow_fireworks_red_back.png", "throwing_arrow_fireworks_red_front.png", "throwing_arrow_fireworks_red_2.png", "throwing_arrow_fireworks_red.png"},
|
||||||
|
groups = {not_in_creative_inventory=1},
|
||||||
|
})
|
||||||
|
|
||||||
|
local THROWING_ARROW_ENTITY={
|
||||||
|
physical = false,
|
||||||
|
timer=0,
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x=0.1, y=0.1},
|
||||||
|
textures = {"throwing:arrow_fireworks_red_box"},
|
||||||
|
lastpos={},
|
||||||
|
collisionbox = {0,0,0,0,0,0},
|
||||||
|
}
|
||||||
|
|
||||||
|
local radius = 0.5
|
||||||
|
|
||||||
|
local function add_effects(pos, radius)
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 256,
|
||||||
|
time = 0.2,
|
||||||
|
minpos = vector.subtract(pos, radius / 2),
|
||||||
|
maxpos = vector.add(pos, radius / 2),
|
||||||
|
minvel = {x=-5, y=-5, z=-5},
|
||||||
|
maxvel = {x=5, y=5, z=5},
|
||||||
|
minacc = {x=0, y=-8, z=0},
|
||||||
|
--~ maxacc = {x=-20, y=-50, z=-50},
|
||||||
|
minexptime = 2.5,
|
||||||
|
maxexptime = 3,
|
||||||
|
minsize = 1,
|
||||||
|
maxsize = 2.5,
|
||||||
|
texture = "throwing_sparkle_red.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function boom(pos)
|
||||||
|
minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
|
||||||
|
minetest.set_node(pos, {name="throwing:firework_boom"})
|
||||||
|
minetest.get_node_timer(pos):start(0.2)
|
||||||
|
add_effects(pos, radius)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Back to the arrow
|
||||||
|
|
||||||
|
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
|
self.timer=self.timer+dtime
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
if self.timer < 0.07 then
|
||||||
|
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
|
||||||
|
end
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 16,
|
||||||
|
time = 0.1,
|
||||||
|
minpos = pos,
|
||||||
|
maxpos = pos,
|
||||||
|
minvel = {x=-5, y=-5, z=-5},
|
||||||
|
maxvel = {x=5, y=5, z=5},
|
||||||
|
minacc = vector.new(),
|
||||||
|
maxacc = vector.new(),
|
||||||
|
minexptime = 0.3,
|
||||||
|
maxexptime = 0.5,
|
||||||
|
minsize = 0.5,
|
||||||
|
maxsize = 1,
|
||||||
|
texture = "throwing_sparkle.png",
|
||||||
|
})
|
||||||
|
if self.timer>0.2 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_red_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
local damage = 2
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval=1.0,
|
||||||
|
damage_groups={fleshy=damage},
|
||||||
|
}, nil)
|
||||||
|
self.object:remove()
|
||||||
|
boom(pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.timer > 2 then
|
||||||
|
self.object:remove()
|
||||||
|
boom(self.lastpos)
|
||||||
|
end
|
||||||
|
if self.lastpos.x~=nil then
|
||||||
|
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
|
||||||
|
self.object:remove()
|
||||||
|
boom(self.lastpos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.add_node(pos, {name="throwing:firework_trail"})
|
||||||
|
minetest.get_node_timer(pos):start(0.2)
|
||||||
|
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("throwing:arrow_fireworks_red_entity", THROWING_ARROW_ENTITY)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'throwing:arrow_fireworks_red 8',
|
||||||
|
recipe = {
|
||||||
|
{'default:stick', 'tnt:gunpowder', 'dye:red'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'throwing:arrow_fireworks_red 8',
|
||||||
|
recipe = {
|
||||||
|
{'dye:red', 'tnt:gunpowder', 'default:stick'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:firework_trail", {
|
||||||
|
drawtype = "airlike",
|
||||||
|
light_source = 9,
|
||||||
|
walkable = false,
|
||||||
|
drop = "",
|
||||||
|
groups = {dig_immediate=3},
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:firework_boom", {
|
||||||
|
drawtype = "plantlike",
|
||||||
|
tiles = {"throwing_sparkle.png"},
|
||||||
|
light_source = default.LIGHT_MAX,
|
||||||
|
walkable = false,
|
||||||
|
drop = "",
|
||||||
|
groups = {dig_immediate=3},
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end,
|
||||||
|
after_destruct = function(pos, oldnode)
|
||||||
|
minetest.set_node(pos, {name="throwing:firework_light"})
|
||||||
|
minetest.get_node_timer(pos):start(3)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("throwing:firework_light", {
|
||||||
|
drawtype = "airlike",
|
||||||
|
light_source = default.LIGHT_MAX,
|
||||||
|
walkable = false,
|
||||||
|
drop = "",
|
||||||
|
groups = {dig_immediate=3},
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end,
|
||||||
|
})
|
60
functions.lua
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
--~
|
||||||
|
--~ Shot and reload system
|
||||||
|
--~
|
||||||
|
|
||||||
|
function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
|
||||||
|
local arrow = itemstack:get_metadata()
|
||||||
|
itemstack:set_metadata("")
|
||||||
|
player:set_wielded_item(itemstack)
|
||||||
|
local playerpos = player:getpos()
|
||||||
|
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow)
|
||||||
|
local dir = player:get_look_dir()
|
||||||
|
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
|
||||||
|
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
|
||||||
|
obj:setyaw(player:get_look_yaw()+math.pi)
|
||||||
|
if is_cross then
|
||||||
|
minetest.sound_play("throwing_crossbow_sound", {pos=playerpos})
|
||||||
|
else
|
||||||
|
minetest.sound_play("throwing_bow_sound", {pos=playerpos})
|
||||||
|
end
|
||||||
|
if obj:get_luaentity().player == "" then
|
||||||
|
obj:get_luaentity().player = player
|
||||||
|
end
|
||||||
|
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
|
||||||
|
obj:get_luaentity().inventory = player:get_inventory()
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function throwing_unload (itemstack, player, unloaded, wear)
|
||||||
|
if itemstack:get_metadata() then
|
||||||
|
for _,arrow in ipairs(throwing_arrows) do
|
||||||
|
if itemstack:get_metadata() == arrow[2] then
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
player:get_inventory():add_item("main", arrow[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if wear >= 65535 then
|
||||||
|
player:set_wielded_item({})
|
||||||
|
else
|
||||||
|
player:set_wielded_item({name=unloaded, wear=wear})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function throwing_reload (itemstack, player, pos, is_cross, loaded)
|
||||||
|
if itemstack:get_name() == player:get_wielded_item():get_name() then
|
||||||
|
if (pos.x == player:getpos().x and pos.y == player:getpos().y and pos.z == player:getpos().z) or not is_cross then
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
for _,arrow in ipairs(throwing_arrows) do
|
||||||
|
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
player:get_inventory():remove_item("main", arrow[1])
|
||||||
|
end
|
||||||
|
meta = arrow[2]
|
||||||
|
player:set_wielded_item({name=loaded, wear=wear, metadata=meta})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
13
init.lua
@ -1,4 +1,4 @@
|
|||||||
arrows = {
|
throwing_arrows = {
|
||||||
{"throwing:arrow_steel", "throwing:arrow_steel_entity"},
|
{"throwing:arrow_steel", "throwing:arrow_steel_entity"},
|
||||||
{"throwing:arrow_stone", "throwing:arrow_stone_entity"},
|
{"throwing:arrow_stone", "throwing:arrow_stone_entity"},
|
||||||
{"throwing:arrow_obsidian", "throwing:arrow_obsidian_entity"},
|
{"throwing:arrow_obsidian", "throwing:arrow_obsidian_entity"},
|
||||||
@ -11,6 +11,7 @@ arrows = {
|
|||||||
{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
|
{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
|
||||||
{"throwing:arrow_shell", "throwing:arrow_shell_entity"},
|
{"throwing:arrow_shell", "throwing:arrow_shell_entity"},
|
||||||
{"throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_blue_entity"},
|
{"throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_blue_entity"},
|
||||||
|
{"throwing:arrow_fireworks_red", "throwing:arrow_fireworks_red_entity"},
|
||||||
}
|
}
|
||||||
|
|
||||||
local input = io.open(minetest.get_modpath("throwing").."/throwing.conf", "r")
|
local input = io.open(minetest.get_modpath("throwing").."/throwing.conf", "r")
|
||||||
@ -20,6 +21,8 @@ if input then
|
|||||||
input = nil
|
input = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
dofile(minetest.get_modpath("throwing").."/functions.lua")
|
||||||
|
|
||||||
dofile(minetest.get_modpath("throwing").."/bows.lua")
|
dofile(minetest.get_modpath("throwing").."/bows.lua")
|
||||||
|
|
||||||
if not DISABLE_STEEL_ARROW then
|
if not DISABLE_STEEL_ARROW then
|
||||||
@ -66,6 +69,14 @@ if not DISABLE_SHELL_ARROW then
|
|||||||
dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
|
dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not DISABLE_FIREWORKS_BLUE_ARROW then
|
||||||
|
dofile(minetest.get_modpath("throwing").."/fireworks_blue_arrow.lua")
|
||||||
|
end
|
||||||
|
|
||||||
|
if not DISABLE_FIREWORKS_RED_ARROW then
|
||||||
|
dofile(minetest.get_modpath("throwing").."/fireworks_red_arrow.lua")
|
||||||
|
end
|
||||||
|
|
||||||
if minetest.setting_get("log_mods") then
|
if minetest.setting_get("log_mods") then
|
||||||
minetest.log("action", "throwing loaded")
|
minetest.log("action", "throwing loaded")
|
||||||
end
|
end
|
||||||
|
BIN
sounds/throwing_firework_boom.ogg
Normal file
BIN
sounds/throwing_firework_launch.ogg
Normal file
BIN
textures/throwing_arrow_fireworks_blue.png
Normal file
After Width: | Height: | Size: 212 B |
BIN
textures/throwing_arrow_fireworks_blue_2.png
Normal file
After Width: | Height: | Size: 207 B |
BIN
textures/throwing_arrow_fireworks_blue_back.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
textures/throwing_arrow_fireworks_blue_front.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
textures/throwing_arrow_fireworks_red.png
Normal file
After Width: | Height: | Size: 218 B |
BIN
textures/throwing_arrow_fireworks_red_2.png
Normal file
After Width: | Height: | Size: 210 B |
BIN
textures/throwing_arrow_fireworks_red_back.png
Normal file
After Width: | Height: | Size: 234 B |
BIN
textures/throwing_arrow_fireworks_red_front.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_bow_composite_loaded.png
Normal file
After Width: | Height: | Size: 692 B |
BIN
textures/throwing_bow_royal_loaded.png
Normal file
After Width: | Height: | Size: 660 B |
BIN
textures/throwing_bow_steel_loaded.png
Normal file
After Width: | Height: | Size: 683 B |
BIN
textures/throwing_bow_wood_loaded.png
Normal file
After Width: | Height: | Size: 622 B |
BIN
textures/throwing_longbow_loaded.png
Normal file
After Width: | Height: | Size: 674 B |
BIN
textures/throwing_sparkle.png
Normal file
After Width: | Height: | Size: 190 B |
BIN
textures/throwing_sparkle_blue.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
textures/throwing_sparkle_red.png
Normal file
After Width: | Height: | Size: 240 B |