1.0 definitive shot/reload & fireworks!
@ -20,9 +20,15 @@ Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/leg
|
||||
|
||||
Changelog:
|
||||
|
||||
Update 1.0
|
||||
- Definitive reload, unload and shot system based on tool metadata, new global functions, no more "throw" privilege
|
||||
- New textures for loaded bows
|
||||
- Fireworks arrows to celebrate!
|
||||
|
||||
Update 1.0rc2:
|
||||
- Fixed "compare nil with number" due to self.break not being retained
|
||||
- Filled conf.example's list
|
||||
- Added Royal bow
|
||||
|
||||
Update 1.0rc1:
|
||||
- Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze
|
||||
|
264
bows.lua
@ -1,77 +1,3 @@
|
||||
--~
|
||||
--~ Shot and reload system
|
||||
--~
|
||||
|
||||
local stiffness= 0
|
||||
local reload = 0
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
local privs = minetest.get_player_privs(playername)
|
||||
privs.throw = true
|
||||
minetest.set_player_privs(playername, privs)
|
||||
end)
|
||||
|
||||
local throwing_shoot_arrow = function(itemstack, player)
|
||||
for _,arrow in ipairs(arrows) do
|
||||
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
|
||||
local playername = player:get_player_name()
|
||||
if minetest.get_player_privs(playername).throw then
|
||||
local privs = minetest.get_player_privs(playername)
|
||||
privs.throw = nil
|
||||
minetest.set_player_privs(playername, privs)
|
||||
local privs = minetest.get_player_privs(playername)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
player:get_inventory():remove_item("main", arrow[1])
|
||||
end
|
||||
local playerpos = player:getpos()
|
||||
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
|
||||
local dir = player:get_look_dir()
|
||||
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
|
||||
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
|
||||
obj:setyaw(player:get_look_yaw()+math.pi)
|
||||
minetest.sound_play("throwing_bow_sound", {pos=playerpos})
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = player
|
||||
end
|
||||
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
|
||||
obj:get_luaentity().inventory = player:get_inventory()
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function reloaded (player, id)
|
||||
local playername = player:get_player_name()
|
||||
local privs = minetest.get_player_privs(playername)
|
||||
privs.throw = true
|
||||
minetest.set_player_privs(playername, privs)
|
||||
player:hud_change(id, "number", 0x00FF00)
|
||||
player:hud_change(id, "text", "Ready!")
|
||||
player:hud_change(id, "position", {x=0.6,y=0.515})
|
||||
minetest.after(0.5, function(player, id)
|
||||
player:hud_remove(id)
|
||||
end, player, id)
|
||||
end
|
||||
|
||||
local function reloading (player)
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
local privs = minetest.get_player_privs(playername)
|
||||
privs.throw = true
|
||||
minetest.set_player_privs(playername, privs)
|
||||
end)
|
||||
local throwing_hud = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x=0.6,y=0.5},
|
||||
text = "Reloading...",
|
||||
number = 0xFF0000,
|
||||
})
|
||||
minetest.after(reload, reloaded, player, throwing_hud)
|
||||
end
|
||||
|
||||
--~
|
||||
--~ Bows
|
||||
--~
|
||||
@ -83,18 +9,40 @@ if not DISABLE_WOODEN_BOW then
|
||||
wield_scale = {x=1, y=1, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
stiffness = 11
|
||||
reload = 1.2
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
reloading(user)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/50)
|
||||
end
|
||||
end
|
||||
local reload_time = 0.8
|
||||
local loaded = "throwing:bow_wood_loaded"
|
||||
local is_cross = false
|
||||
local pos = user:getpos()
|
||||
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("throwing:bow_wood_loaded", {
|
||||
description = "Wooden Bow",
|
||||
inventory_image = "throwing_bow_wood_loaded.png",
|
||||
wield_scale = {x=1, y=1, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local stiffness = 11
|
||||
local wear = itemstack:get_wear()
|
||||
local is_cross = false
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
wear = wear + (65535/50)
|
||||
end
|
||||
local unloaded = "throwing:bow_wood"
|
||||
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||
minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||
return itemstack
|
||||
end,
|
||||
on_drop = function(itemstack, dropper, pointed_thing)
|
||||
local wear = itemstack:get_wear()
|
||||
local unloaded = "throwing:bow_wood"
|
||||
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||
end,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:bow_wood',
|
||||
recipe = {
|
||||
@ -121,18 +69,40 @@ if not DISABLE_LONGBOW then
|
||||
wield_scale = {x=1, y=2.5, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
stiffness = 18
|
||||
reload = 2.5
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
reloading(user)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/100)
|
||||
end
|
||||
end
|
||||
local reload_time = 1.8
|
||||
local loaded = "throwing:longbow_loaded"
|
||||
local is_cross = false
|
||||
local pos = user:getpos()
|
||||
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("throwing:longbow_loaded", {
|
||||
description = "Longbow",
|
||||
inventory_image = "throwing_longbow_loaded.png",
|
||||
wield_scale = {x=1, y=2.5, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local stiffness = 17
|
||||
local wear = itemstack:get_wear()
|
||||
local is_cross = false
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
wear = wear + (65535/100)
|
||||
end
|
||||
local unloaded = "throwing:longbow"
|
||||
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||
minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||
return itemstack
|
||||
end,
|
||||
on_drop = function(itemstack, dropper, pointed_thing)
|
||||
local wear = itemstack:get_wear()
|
||||
local unloaded = "throwing:longbow"
|
||||
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||
end,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:longbow',
|
||||
recipe = {
|
||||
@ -159,18 +129,40 @@ if not DISABLE_COMPOSITE_BOW then
|
||||
wield_scale = {x=1, y=1.4, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
stiffness = 18
|
||||
reload = 1.5
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
reloading(user)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/150)
|
||||
end
|
||||
end
|
||||
local reload_time = 1
|
||||
local loaded = "throwing:bow_composite_loaded"
|
||||
local is_cross = false
|
||||
local pos = user:getpos()
|
||||
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("throwing:bow_composite_loaded", {
|
||||
description = "Composite Bow",
|
||||
inventory_image = "throwing_bow_composite_loaded.png",
|
||||
wield_scale = {x=1, y=1.4, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local stiffness = 17
|
||||
local wear = itemstack:get_wear()
|
||||
local is_cross = false
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
wear = wear + (65535/150)
|
||||
end
|
||||
local unloaded = "throwing:bow_composite"
|
||||
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||
minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||
return itemstack
|
||||
end,
|
||||
on_drop = function(itemstack, dropper, pointed_thing)
|
||||
local wear = itemstack:get_wear()
|
||||
local unloaded = "throwing:bow_composite"
|
||||
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||
end,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:bow_composite',
|
||||
recipe = {
|
||||
@ -197,18 +189,40 @@ if not DISABLE_STEEL_BOW then
|
||||
wield_scale = {x=1, y=1.4, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
stiffness = 20
|
||||
reload = 1.7
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
reloading(user)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/250)
|
||||
end
|
||||
end
|
||||
local reload_time = 1.2
|
||||
local loaded = "throwing:bow_steel_loaded"
|
||||
local is_cross = false
|
||||
local pos = user:getpos()
|
||||
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("throwing:bow_steel_loaded", {
|
||||
description = "Steel Bow",
|
||||
inventory_image = "throwing_bow_steel_loaded.png",
|
||||
wield_scale = {x=1, y=1.4, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local stiffness = 20
|
||||
local wear = itemstack:get_wear()
|
||||
local is_cross = false
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
wear = wear + (65535/250)
|
||||
end
|
||||
local unloaded = "throwing:bow_steel"
|
||||
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||
minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||
return itemstack
|
||||
end,
|
||||
on_drop = function(itemstack, dropper, pointed_thing)
|
||||
local wear = itemstack:get_wear()
|
||||
local unloaded = "throwing:bow_steel"
|
||||
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||
end,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:bow_steel',
|
||||
recipe = {
|
||||
@ -235,18 +249,40 @@ if not DISABLE_ROYAL_BOW then
|
||||
wield_scale = {x=1, y=1.4, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
stiffness = 16
|
||||
reload = 1.6
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
reloading(user)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/1000)
|
||||
end
|
||||
end
|
||||
local reload_time = 1.2
|
||||
local loaded = "throwing:bow_royal_loaded"
|
||||
local is_cross = false
|
||||
local pos = user:getpos()
|
||||
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("throwing:bow_royal_loaded", {
|
||||
description = "Royal Bow",
|
||||
inventory_image = "throwing_bow_royal_loaded.png",
|
||||
wield_scale = {x=1, y=1.4, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local stiffness = 18
|
||||
local wear = itemstack:get_wear()
|
||||
local is_cross = false
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
wear = wear + (65535/750)
|
||||
end
|
||||
local unloaded = "throwing:bow_royal"
|
||||
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
|
||||
minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)
|
||||
return itemstack
|
||||
end,
|
||||
on_drop = function(itemstack, dropper, pointed_thing)
|
||||
local wear = itemstack:get_wear()
|
||||
local unloaded = "throwing:bow_royal"
|
||||
minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
|
||||
end,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:bow_royal',
|
||||
recipe = {
|
||||
|
177
fireworks_blue_arrow.lua
Normal file
@ -0,0 +1,177 @@
|
||||
minetest.register_craftitem("throwing:arrow_fireworks_blue", {
|
||||
description = "Blue fireworks arrow",
|
||||
inventory_image = "throwing_arrow_fireworks_blue.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_fireworks_blue_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_fireworks_blue.png", "throwing_arrow_fireworks_blue.png", "throwing_arrow_fireworks_blue_back.png", "throwing_arrow_fireworks_blue_front.png", "throwing_arrow_fireworks_blue_2.png", "throwing_arrow_fireworks_blue.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_fireworks_blue_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
local radius = 0.5
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 256,
|
||||
time = 0.2,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-5, y=-5, z=-5},
|
||||
maxvel = {x=5, y=5, z=5},
|
||||
minacc = {x=0, y=-8, z=0},
|
||||
--~ maxacc = {x=-20, y=-50, z=-50},
|
||||
minexptime = 2.5,
|
||||
maxexptime = 3,
|
||||
minsize = 1,
|
||||
maxsize = 2.5,
|
||||
texture = "throwing_sparkle_blue.png",
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local function boom(pos)
|
||||
minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="throwing:firework_boom"})
|
||||
minetest.get_node_timer(pos):start(0.2)
|
||||
add_effects(pos, radius)
|
||||
end
|
||||
|
||||
-- Back to the arrow
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.timer < 0.07 then
|
||||
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
|
||||
end
|
||||
minetest.add_particlespawner({
|
||||
amount = 16,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x=-5, y=-5, z=-5},
|
||||
maxvel = {x=5, y=5, z=5},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = "throwing_sparkle.png",
|
||||
})
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_blue_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 2
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
boom(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.timer > 2 then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
end
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
end
|
||||
end
|
||||
minetest.add_node(pos, {name="throwing:firework_trail"})
|
||||
minetest.get_node_timer(pos):start(0.2)
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_fireworks_blue_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_fireworks_blue 8',
|
||||
recipe = {
|
||||
{'default:stick', 'tnt:gunpowder', 'dye:blue'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_fireworks_blue 8',
|
||||
recipe = {
|
||||
{'dye:blue', 'tnt:gunpowder', 'default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:firework_trail", {
|
||||
drawtype = "airlike",
|
||||
light_source = 9,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:firework_boom", {
|
||||
drawtype = "plantlike",
|
||||
tiles = {"throwing_sparkle.png"},
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
minetest.set_node(pos, {name="throwing:firework_light"})
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:firework_light", {
|
||||
drawtype = "airlike",
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
177
fireworks_red_arrow.lua
Normal file
@ -0,0 +1,177 @@
|
||||
minetest.register_craftitem("throwing:arrow_fireworks_red", {
|
||||
description = "Red fireworks arrow",
|
||||
inventory_image = "throwing_arrow_fireworks_red.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_fireworks_red_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_fireworks_red.png", "throwing_arrow_fireworks_red.png", "throwing_arrow_fireworks_red_back.png", "throwing_arrow_fireworks_red_front.png", "throwing_arrow_fireworks_red_2.png", "throwing_arrow_fireworks_red.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_fireworks_red_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
local radius = 0.5
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 256,
|
||||
time = 0.2,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-5, y=-5, z=-5},
|
||||
maxvel = {x=5, y=5, z=5},
|
||||
minacc = {x=0, y=-8, z=0},
|
||||
--~ maxacc = {x=-20, y=-50, z=-50},
|
||||
minexptime = 2.5,
|
||||
maxexptime = 3,
|
||||
minsize = 1,
|
||||
maxsize = 2.5,
|
||||
texture = "throwing_sparkle_red.png",
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local function boom(pos)
|
||||
minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="throwing:firework_boom"})
|
||||
minetest.get_node_timer(pos):start(0.2)
|
||||
add_effects(pos, radius)
|
||||
end
|
||||
|
||||
-- Back to the arrow
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.timer < 0.07 then
|
||||
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
|
||||
end
|
||||
minetest.add_particlespawner({
|
||||
amount = 16,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x=-5, y=-5, z=-5},
|
||||
maxvel = {x=5, y=5, z=5},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = "throwing_sparkle.png",
|
||||
})
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_red_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 2
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
boom(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.timer > 2 then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
end
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
end
|
||||
end
|
||||
minetest.add_node(pos, {name="throwing:firework_trail"})
|
||||
minetest.get_node_timer(pos):start(0.2)
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_fireworks_red_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_fireworks_red 8',
|
||||
recipe = {
|
||||
{'default:stick', 'tnt:gunpowder', 'dye:red'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_fireworks_red 8',
|
||||
recipe = {
|
||||
{'dye:red', 'tnt:gunpowder', 'default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:firework_trail", {
|
||||
drawtype = "airlike",
|
||||
light_source = 9,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:firework_boom", {
|
||||
drawtype = "plantlike",
|
||||
tiles = {"throwing_sparkle.png"},
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
minetest.set_node(pos, {name="throwing:firework_light"})
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:firework_light", {
|
||||
drawtype = "airlike",
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
60
functions.lua
Normal file
@ -0,0 +1,60 @@
|
||||
--~
|
||||
--~ Shot and reload system
|
||||
--~
|
||||
|
||||
function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
|
||||
local arrow = itemstack:get_metadata()
|
||||
itemstack:set_metadata("")
|
||||
player:set_wielded_item(itemstack)
|
||||
local playerpos = player:getpos()
|
||||
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow)
|
||||
local dir = player:get_look_dir()
|
||||
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
|
||||
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
|
||||
obj:setyaw(player:get_look_yaw()+math.pi)
|
||||
if is_cross then
|
||||
minetest.sound_play("throwing_crossbow_sound", {pos=playerpos})
|
||||
else
|
||||
minetest.sound_play("throwing_bow_sound", {pos=playerpos})
|
||||
end
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = player
|
||||
end
|
||||
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
|
||||
obj:get_luaentity().inventory = player:get_inventory()
|
||||
return true
|
||||
end
|
||||
|
||||
function throwing_unload (itemstack, player, unloaded, wear)
|
||||
if itemstack:get_metadata() then
|
||||
for _,arrow in ipairs(throwing_arrows) do
|
||||
if itemstack:get_metadata() == arrow[2] then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
player:get_inventory():add_item("main", arrow[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if wear >= 65535 then
|
||||
player:set_wielded_item({})
|
||||
else
|
||||
player:set_wielded_item({name=unloaded, wear=wear})
|
||||
end
|
||||
end
|
||||
|
||||
function throwing_reload (itemstack, player, pos, is_cross, loaded)
|
||||
if itemstack:get_name() == player:get_wielded_item():get_name() then
|
||||
if (pos.x == player:getpos().x and pos.y == player:getpos().y and pos.z == player:getpos().z) or not is_cross then
|
||||
local wear = itemstack:get_wear()
|
||||
for _,arrow in ipairs(throwing_arrows) do
|
||||
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
player:get_inventory():remove_item("main", arrow[1])
|
||||
end
|
||||
meta = arrow[2]
|
||||
player:set_wielded_item({name=loaded, wear=wear, metadata=meta})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
13
init.lua
@ -1,4 +1,4 @@
|
||||
arrows = {
|
||||
throwing_arrows = {
|
||||
{"throwing:arrow_steel", "throwing:arrow_steel_entity"},
|
||||
{"throwing:arrow_stone", "throwing:arrow_stone_entity"},
|
||||
{"throwing:arrow_obsidian", "throwing:arrow_obsidian_entity"},
|
||||
@ -11,6 +11,7 @@ arrows = {
|
||||
{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
|
||||
{"throwing:arrow_shell", "throwing:arrow_shell_entity"},
|
||||
{"throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_blue_entity"},
|
||||
{"throwing:arrow_fireworks_red", "throwing:arrow_fireworks_red_entity"},
|
||||
}
|
||||
|
||||
local input = io.open(minetest.get_modpath("throwing").."/throwing.conf", "r")
|
||||
@ -20,6 +21,8 @@ if input then
|
||||
input = nil
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("throwing").."/functions.lua")
|
||||
|
||||
dofile(minetest.get_modpath("throwing").."/bows.lua")
|
||||
|
||||
if not DISABLE_STEEL_ARROW then
|
||||
@ -66,6 +69,14 @@ if not DISABLE_SHELL_ARROW then
|
||||
dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
|
||||
end
|
||||
|
||||
if not DISABLE_FIREWORKS_BLUE_ARROW then
|
||||
dofile(minetest.get_modpath("throwing").."/fireworks_blue_arrow.lua")
|
||||
end
|
||||
|
||||
if not DISABLE_FIREWORKS_RED_ARROW then
|
||||
dofile(minetest.get_modpath("throwing").."/fireworks_red_arrow.lua")
|
||||
end
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "throwing loaded")
|
||||
end
|
||||
|
BIN
sounds/throwing_firework_boom.ogg
Normal file
BIN
sounds/throwing_firework_launch.ogg
Normal file
BIN
textures/throwing_arrow_fireworks_blue.png
Normal file
After Width: | Height: | Size: 212 B |
BIN
textures/throwing_arrow_fireworks_blue_2.png
Normal file
After Width: | Height: | Size: 207 B |
BIN
textures/throwing_arrow_fireworks_blue_back.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
textures/throwing_arrow_fireworks_blue_front.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
textures/throwing_arrow_fireworks_red.png
Normal file
After Width: | Height: | Size: 218 B |
BIN
textures/throwing_arrow_fireworks_red_2.png
Normal file
After Width: | Height: | Size: 210 B |
BIN
textures/throwing_arrow_fireworks_red_back.png
Normal file
After Width: | Height: | Size: 234 B |
BIN
textures/throwing_arrow_fireworks_red_front.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_bow_composite_loaded.png
Normal file
After Width: | Height: | Size: 692 B |
BIN
textures/throwing_bow_royal_loaded.png
Normal file
After Width: | Height: | Size: 660 B |
BIN
textures/throwing_bow_steel_loaded.png
Normal file
After Width: | Height: | Size: 683 B |
BIN
textures/throwing_bow_wood_loaded.png
Normal file
After Width: | Height: | Size: 622 B |
BIN
textures/throwing_longbow_loaded.png
Normal file
After Width: | Height: | Size: 674 B |
BIN
textures/throwing_sparkle.png
Normal file
After Width: | Height: | Size: 190 B |
BIN
textures/throwing_sparkle_blue.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
textures/throwing_sparkle_red.png
Normal file
After Width: | Height: | Size: 240 B |