local function throwing_register_fireworks(color, desc) minetest.register_craftitem("throwing:arrow_fireworks_" .. color, { description = desc .. "fireworks arrow", inventory_image = "throwing_arrow_fireworks_" .. color .. ".png", }) minetest.register_node("throwing:arrow_fireworks_" .. color .. "_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. "_back.png", "throwing_arrow_fireworks_" .. color .. "_front.png", "throwing_arrow_fireworks_" .. color .. "_2.png", "throwing_arrow_fireworks_" .. color .. ".png"}, groups = {not_in_creative_inventory=1}, use_texture_alpha = "opaque", }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_fireworks_" .. color .. "_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, } local radius = 0.5 local function add_effects(pos, radius) minetest.add_particlespawner({ amount = 256, time = 0.2, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x=-5, y=-5, z=-5}, maxvel = {x=5, y=5, z=5}, minacc = {x=0, y=-8, z=0}, --~ maxacc = {x=-20, y=-50, z=-50}, minexptime = 2.5, maxexptime = 3, minsize = 1, maxsize = 2.5, texture = "throwing_sparkle_" .. color .. ".png", }) end local function boom(pos) minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64}) if minetest.get_node(pos).name == 'air' or minetest.get_node(pos).name == 'throwing:firework_trail' then minetest.add_node(pos, {name="throwing:firework_boom"}) minetest.get_node_timer(pos):start(0.2) end add_effects(pos, radius) end -- Back to the arrow THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:get_pos() local node = minetest.get_node(pos) if self.timer < 0.07 then minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64}) end minetest.add_particlespawner({ amount = 16, time = 0.1, minpos = pos, maxpos = pos, minvel = {x=-5, y=-5, z=-5}, maxvel = {x=5, y=5, z=5}, minacc = vector.new(), maxacc = vector.new(), minexptime = 0.3, maxexptime = 0.5, minsize = 0.5, maxsize = 1, texture = "throwing_sparkle.png", }) if self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_fireworks_" .. color .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then local damage = 2 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() boom(pos) end end end end if self.timer > 2 then self.object:remove() boom(self.lastpos) end if self.lastpos.x~=nil then if node.name ~= "air" and node.name ~= "throwing:firework_trail" then self.object:remove() boom(self.lastpos) end end if node.name == 'air' then minetest.add_node(pos, {name="throwing:firework_trail"}) minetest.get_node_timer(pos):start(0.1) end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_fireworks_' .. color .. ' 8', recipe = { {'default:stick', 'tnt:gunpowder', 'dye:' .. color}, } }) minetest.register_craft({ output = 'throwing:arrow_fireworks_' .. color .. ' 8', recipe = { {'dye:' .. color, 'tnt:gunpowder', 'default:stick'}, } }) end --~ Arrows if not DISABLE_FIREWORKS_BLUE_ARROW then throwing_register_fireworks('blue', 'Blue') end if not DISABLE_FIREWORKS_RED_ARROW then throwing_register_fireworks('red', 'Red') end --~ Nodes minetest.register_node("throwing:firework_trail", { drawtype = "airlike", light_source = 9, walkable = false, drop = "", groups = {dig_immediate=3}, on_timer = function(pos, elapsed) minetest.remove_node(pos) end, }) minetest.register_node("throwing:firework_boom", { drawtype = "plantlike", tiles = {"throwing_sparkle.png"}, light_source = default.LIGHT_MAX, walkable = false, drop = "", groups = {dig_immediate=3}, on_timer = function(pos, elapsed) minetest.remove_node(pos) end, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name="throwing:firework_light"}) minetest.get_node_timer(pos):start(3) end, }) minetest.register_node("throwing:firework_light", { drawtype = "airlike", light_source = default.LIGHT_MAX, walkable = false, drop = "", groups = {dig_immediate=3}, on_timer = function(pos, elapsed) minetest.remove_node(pos) end, })